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📄 attackcalc.h

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// AttackCalc.h: interface for the CAttackCalc class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_ATTACKCALC_H__EB8D1663_38B7_43EA_A9AA_07FB8ACC1B01__INCLUDED_)
#define AFX_ATTACKCALC_H__EB8D1663_38B7_43EA_A9AA_07FB8ACC1B01__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Object.h"
#include "Player.h"
#include "Monster.h"
#include "..\[CC]Header\GameResourceManager.h"

class CAttackCalc  
{
	
	// New Calc Function 
	// 2003-05-12 taiyo
	double	getPlayerPhysicalAttackPower(CPlayer * pPlayer, float PhyAttackRate, BOOL bCritical);
	double	getPlayerAttributeAttackPower(CPlayer * pPlayer, WORD Attrib, DWORD AttAttackMin,DWORD AttAttackMax,float AttAttackRatefloat);

	double	getMonsterPhysicalAttackPower(CMonster * pMonster, float PhyAttackRate, BOOL bCritical);
	double	getMonsterAttributeAttackPower(CMonster * pMonster, WORD Attrib, DWORD AttAttackMin,DWORD AttAttackMax);

	
public:
	CAttackCalc();
	virtual ~CAttackCalc();

	DWORD GetPlayerPoint(LEVELTYPE level1, int leve_gab);

	double	getPhysicalAttackPower(CObject * pObject, float PhyAttackRate, BOOL bCritical);
	double	getAttributeAttackPower(CObject * pObject, WORD Attrib, DWORD AttAttackMin,DWORD AttAttackMax,float AttAttackRate);
	
	double	getPhyDefenceLevel(CObject* pObject, CObject* pAttacker);

	BOOL	getCritical(CObject* pAttacker,CObject* pTarget,float fCriticalRate);

	
	
private:

};

#endif // !defined(AFX_ATTACKCALC_H__EB8D1663_38B7_43EA_A9AA_07FB8ACC1B01__INCLUDED_)

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