📄 attackcalc.h
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// AttackCalc.h: interface for the CAttackCalc class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ATTACKCALC_H__EB8D1663_38B7_43EA_A9AA_07FB8ACC1B01__INCLUDED_)
#define AFX_ATTACKCALC_H__EB8D1663_38B7_43EA_A9AA_07FB8ACC1B01__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Object.h"
#include "Player.h"
#include "Monster.h"
#include "..\[CC]Header\GameResourceManager.h"
class CAttackCalc
{
// New Calc Function
// 2003-05-12 taiyo
double getPlayerPhysicalAttackPower(CPlayer * pPlayer, float PhyAttackRate, BOOL bCritical);
double getPlayerAttributeAttackPower(CPlayer * pPlayer, WORD Attrib, DWORD AttAttackMin,DWORD AttAttackMax,float AttAttackRatefloat);
double getMonsterPhysicalAttackPower(CMonster * pMonster, float PhyAttackRate, BOOL bCritical);
double getMonsterAttributeAttackPower(CMonster * pMonster, WORD Attrib, DWORD AttAttackMin,DWORD AttAttackMax);
public:
CAttackCalc();
virtual ~CAttackCalc();
DWORD GetPlayerPoint(LEVELTYPE level1, int leve_gab);
double getPhysicalAttackPower(CObject * pObject, float PhyAttackRate, BOOL bCritical);
double getAttributeAttackPower(CObject * pObject, WORD Attrib, DWORD AttAttackMin,DWORD AttAttackMax,float AttAttackRate);
double getPhyDefenceLevel(CObject* pObject, CObject* pAttacker);
BOOL getCritical(CObject* pAttacker,CObject* pTarget,float fCriticalRate);
private:
};
#endif // !defined(AFX_ATTACKCALC_H__EB8D1663_38B7_43EA_A9AA_07FB8ACC1B01__INCLUDED_)
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