📄 recallmanager.h
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// RecallManager.h: interface for the CRecallManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RECALLMANAGER_H__917D8CAE_02EC_42B5_BE06_00B1EC0CE825__INCLUDED_)
#define AFX_RECALLMANAGER_H__917D8CAE_02EC_42B5_BE06_00B1EC0CE825__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define RECALLMGR CRecallManager::GetInstance()
#include "..\[CC]Header\GameResourceStruct.h"
class CObject;
class CMonster;
class CRecallManager
{
enum
{
RECALL_NONE = 0,
RECALL_GROUP = 1,
RECALL_RECALLERRANGE = 2,
RECALL_RECALLERPOSITION = 3,
RECALL_TARGETRANGE = 4,
};
public:
GETINSTANCE(CRecallManager)
CRecallManager();
virtual ~CRecallManager();
//es
void EventRecall(CObject * pRecaller, WORD MonsterKind, BYTE cbMonsterCount, BYTE cbChannel, VECTOR3* pPos, WORD wRadius, WORD DropItemID, DWORD dwDropRatio );
void DeleteEventRecallMonster();
//yh
// void Recall(CObject * pRecaller, DWORD MonsterKind, WORD DropItemID, VECTOR3* pPos, BOOL bBoss);
void RecallObject(CMonster * pRecaller, RECALLINFO * pRecallInfo);
int RecallRange(CObject* pRecaller, DWORD dwGridID, VECTOR3 * vPos, WORD wRecallMonsterKind, DWORD wRecallNum, DWORD dwRange, int GroupID,BOOL bRandomPos = TRUE);
};
#endif // !defined(AFX_RECALLMANAGER_H__917D8CAE_02EC_42B5_BE06_00B1EC0CE825__INCLUDED_)
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