📄 guildmanager.h
字号:
// GuildManager.h: interface for the CGuildManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GUILDMANAGER_H__FE162F77_2547_40A8_8C25_54C49BC0ED05__INCLUDED_)
#define AFX_GUILDMANAGER_H__FE162F77_2547_40A8_8C25_54C49BC0ED05__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define GUILDMGR CGuildManager::GetInstance()
#define OnErr(pPlayer, Protocol, errstate) \
if(errstate) { SendNackMsg(pPlayer, Protocol, errstate); return;}
class CGuild;
class CGuildMark;
class CItemSlot;
class CGuildManager
{
CYHHashTable<CGuild> m_GuildRoomHashTable;
CYHHashTable<CGuildMark> m_GuildMarkTable;
CYHHashTable<ITEM_OPTION_INFO> m_ItemOptionList;
MONEYTYPE m_LevelUpInfo[MAX_GUILD_STEP];
CGuildManager();
BOOL IsVaildGuildName(char* GuildName);
BYTE DoBreakUp(DWORD GuildIdx);
void RegistMarkSyn(DWORD GuildIdx, char* ImgData, DWORD PlayerIdx);
void RequestMark(CPlayer* pPlayer, MARKNAMETYPE MarkName);
int convertCharToInt(char c);
BYTE HexToByte(char* pStr);
void LoadLevelUpInfo();
MONEYTYPE GetLevelUpMoney(BYTE GuildLevel);
BOOL CanEntryGuild(char* date);
public:
GETINSTANCE(CGuildManager);
virtual ~CGuildManager();
void NetworkMsgParse( BYTE Protocol, void* pMsg );
CGuild* RegistGuild(GUILDINFO* pGuildInfo, MONEYTYPE GuildMoney);
void RegistGuildItem(DWORD GuildIdx, ITEMBASE* Guilditem);
void LoadMembers(GUILDMEMBERINFO_ID* pInfo);
void LoadMark(MARKNAMETYPE MarkName, char* pImgData);
void UserLogIn(CPlayer* pPlayer);
void CreateGuildSyn(CPlayer* pPlayer, char* GuildName, char* Intro);
void CreateGuildResult(LEVELTYPE MasterLvl, GUILDINFO* pGuildInfo);
void BreakUpGuildSyn(CPlayer* pMaster);
void BreakUpGuildResult(CPlayer* pMaster, DWORD GuildIdx, char* EntryDate);
void DeleteMemberSyn(CPlayer* pMaster, DWORD MemberIDX);
BYTE DoDeleteMember(DWORD GuildIDX, DWORD MemberIDX, BYTE bType, char* EntryDay);
void DeleteMemberResult(DWORD GuildIDX, DWORD MemberIDX, char* EntryDay);
void AddMemberSyn(CPlayer* pMaster, DWORD TargetIdx);
void AddMemberResult(CPlayer* pTarget, DWORD MasterIdx);
CGuild* GetGuild(DWORD GuildIdx);
CGuildMark* GetMark(MARKNAMETYPE MarkName);
void SendNackMsg(CPlayer* pPlayer, BYTE Protocol, BYTE errstate);
void SecedeSyn(CPlayer* pPlayer);
void SecedeResult(DWORD GuildIdx, DWORD MemberIDX, char* EntryDay);
void SendChatMsg(DWORD GuildIdx, DWORD PlayerIdx, char* pMsg);
void RegistMarkResult(CPlayer* pPlayer, DWORD GuildIdx, MARKNAMETYPE MarkName, char * pImgData);
void DoRegistMark(CGuild* pGuild, MARKNAMETYPE MarkName, char* imgData);
void DeleteMark(MARKNAMETYPE MarkName);
void MarkChange(CPlayer* pPlayer, DWORD GuildIdx, MARKNAMETYPE MarkName);
void LevelUpSyn(CPlayer* pPlayer);
void SendGuildEntryDate(CPlayer* pPlayer, char* day);
void ChangeMemberRank(CPlayer* pMaster, DWORD MemberIdx, BYTE Rank);
void GiveNickNameSyn(CPlayer* pMaster, DWORD TargetId, char* NickName);
CItemSlot* GetSlot(DWORD GuildIdx);
void GuildWarehouseInfo(CPlayer* pPlayer, BYTE TabNum);
void LeaveWareHouse(CPlayer* pPlayer, BYTE TabNum);
void AddGuildItemOption(ITEM_OPTION_INFO * pInfo);
void RemoveGuildItemOption(DWORD dwOptionIdx);
ITEM_OPTION_INFO * GetItemOption(DWORD dwOptionIdx);
void PutInMoneyGuild(CPlayer* pPlayer, DWORD Money);
void PutOutMoneyGuild(CPlayer* pPlayer, DWORD Money);
};
#endif // !defined(AFX_GUILDMANAGER_H__FE162F77_2547_40A8_8C25_54C49BC0ED05__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -