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📄 distribute_damage.cpp

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💻 CPP
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// Distribute_Damage.cpp: implementation of the CDistribute_Damage class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "Distribute_Damage.h"
#include "ItemDrop.h"
#include "ItemManager.h"
#include "Player.h"
#include "Monster.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CDistribute_Damage::CDistribute_Damage()
{

}

CDistribute_Damage::~CDistribute_Damage()
{

}
/*
void CDistribute_Damage::SendAbil(LEVELTYPE MonsterLevel, PARTY_RECEIVE_MEMBER* pRealMember)
{
	if(pRealMember->count == 0)
		return;

	//利钦茄 颇萍 糕滚 酒捞叼(肺弊牢秦 乐绊 阁胶磐 磷篮 磊府 辟贸俊 乐绰), 阁胶磐 饭骇, 阿磊啊 霖 单固瘤
	ASSERT(pRealMember->count <= MAX_PARTY_LISTNUM);
	DWORD BigDamage;
	BigDamage = 0;
	int num=0;
	int rate=0;
	for(int i=0; i<pRealMember->count; ++i)
	{
		if(BigDamage < pRealMember->Damage[i])
		{
			num = i;
			BigDamage = pRealMember->Damage[i];
		}
		else if(BigDamage == pRealMember->Damage[i])
		{
			rate = rand() % 2;
			if(rate == 1)
				num = i;
		}
	}
	SendToPersonalAbil((CPlayer*)pRealMember->pPlayer[num],MonsterLevel);
}
*/
void CDistribute_Damage::SendItem(PARTY_RECEIVE_MEMBER* pRealMember, WORD DropItemId, DWORD DropItemRatio, MONSTEREX_LIST * pMonInfo, WORD MonsterKind)
{
	if(pRealMember->count == 0)
		return;

//	ASSERT(MonsterKind & eObjectKind_Monster );
	MONEYTYPE money;
	MONEYTYPE partymoney;
	DWORD BigDamage;
	BigDamage = 0;
	int num=0;
	int rate=0;
	for(int i=0; i<pRealMember->count; ++i)
	{
		if(BigDamage < pRealMember->Damage[i])
		{
			num = i;
		}
		else if(BigDamage == pRealMember->Damage[i])
		{
			rate = rand() % 2;
			if(rate == 1)
				num = i;
		}
	}

	CPlayer* pReceivePlayer = (CPlayer*)pRealMember->pPlayer[num];
	if(ChkGetItemLevel(pReceivePlayer->GetLevel(), pMonInfo->Level) == FALSE)
		return;
	if(DropItemId == 0)
	{
		money = ITEMDROP_OBJ->MoneyItemNoItemPercentCalculator(pMonInfo, pReceivePlayer, MonsterKind);
		if(money)
		{
			partymoney = money/pRealMember->count;
			for(int i=0; i< pRealMember->count; ++i)
			{
				SendToPersonalMoney((CPlayer*)pRealMember->pPlayer[i], partymoney, MonsterKind);
			}
			return;
		}
	}
	else
	{
		//罚待窃荐 --; 绢恫芭 结具窍瘤
		if( DropItemRatio )
		if( ( rand()%100 ) % ( 100 / DropItemRatio ) == 0 )
			ITEMMGR->MonsterObtainItem(pReceivePlayer,DropItemId,MonsterKind);
	}
}

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