📄 distribute_damage.cpp
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// Distribute_Damage.cpp: implementation of the CDistribute_Damage class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Distribute_Damage.h"
#include "ItemDrop.h"
#include "ItemManager.h"
#include "Player.h"
#include "Monster.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CDistribute_Damage::CDistribute_Damage()
{
}
CDistribute_Damage::~CDistribute_Damage()
{
}
/*
void CDistribute_Damage::SendAbil(LEVELTYPE MonsterLevel, PARTY_RECEIVE_MEMBER* pRealMember)
{
if(pRealMember->count == 0)
return;
//利钦茄 颇萍 糕滚 酒捞叼(肺弊牢秦 乐绊 阁胶磐 磷篮 磊府 辟贸俊 乐绰), 阁胶磐 饭骇, 阿磊啊 霖 单固瘤
ASSERT(pRealMember->count <= MAX_PARTY_LISTNUM);
DWORD BigDamage;
BigDamage = 0;
int num=0;
int rate=0;
for(int i=0; i<pRealMember->count; ++i)
{
if(BigDamage < pRealMember->Damage[i])
{
num = i;
BigDamage = pRealMember->Damage[i];
}
else if(BigDamage == pRealMember->Damage[i])
{
rate = rand() % 2;
if(rate == 1)
num = i;
}
}
SendToPersonalAbil((CPlayer*)pRealMember->pPlayer[num],MonsterLevel);
}
*/
void CDistribute_Damage::SendItem(PARTY_RECEIVE_MEMBER* pRealMember, WORD DropItemId, DWORD DropItemRatio, MONSTEREX_LIST * pMonInfo, WORD MonsterKind)
{
if(pRealMember->count == 0)
return;
// ASSERT(MonsterKind & eObjectKind_Monster );
MONEYTYPE money;
MONEYTYPE partymoney;
DWORD BigDamage;
BigDamage = 0;
int num=0;
int rate=0;
for(int i=0; i<pRealMember->count; ++i)
{
if(BigDamage < pRealMember->Damage[i])
{
num = i;
}
else if(BigDamage == pRealMember->Damage[i])
{
rate = rand() % 2;
if(rate == 1)
num = i;
}
}
CPlayer* pReceivePlayer = (CPlayer*)pRealMember->pPlayer[num];
if(ChkGetItemLevel(pReceivePlayer->GetLevel(), pMonInfo->Level) == FALSE)
return;
if(DropItemId == 0)
{
money = ITEMDROP_OBJ->MoneyItemNoItemPercentCalculator(pMonInfo, pReceivePlayer, MonsterKind);
if(money)
{
partymoney = money/pRealMember->count;
for(int i=0; i< pRealMember->count; ++i)
{
SendToPersonalMoney((CPlayer*)pRealMember->pPlayer[i], partymoney, MonsterKind);
}
return;
}
}
else
{
//罚待窃荐 --; 绢恫芭 结具窍瘤
if( DropItemRatio )
if( ( rand()%100 ) % ( 100 / DropItemRatio ) == 0 )
ITEMMGR->MonsterObtainItem(pReceivePlayer,DropItemId,MonsterKind);
}
}
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