📄 munpa.h
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// Munpa.h: interface for the CMunpa class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MUNPA_H__0A0666F3_4648_4751_8053_4635BF814378__INCLUDED_)
#define AFX_MUNPA_H__0A0666F3_4648_4751_8053_4635BF814378__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MunpaWareSlot.h"
#include "Purse.h"
class CMunpa : public CMunpaWareSlot
{
MUNPALISTINFO_MAP m_MunpaInfo;
cPtrList m_WarehousePlayerList[TAB_MUNPAWAREHOUSE_NUM]; //â°í º¸°í ÀÖ´Â »ç¶÷µé
ITEMBASE m_TotalItemBase[SLOT_MUNPAWAREHOUSE_NUM];
SLOTINFO m_TotalSlotInfo[SLOT_MUNPAWAREHOUSE_NUM];
//CMunpaWareItemTable m_WareItemTable;
void AddWarehousePlayer(DWORD PlayerID, BYTE TabNum);
void RemoveWarehousePlayer(DWORD PlayerID, BYTE TabNum);
void SendtoWarehousePlayer(BYTE TabNum, MSGBASE* msg, int size, DWORD ExceptID=0);
FAMETYPE m_Fame;
friend class CFameManager;
friend class CMunpaWarePurse;
CMunpaWarePurse m_MunpaWarePurse;
public:
CMunpa(MUNPALISTINFO_MAP* pMunpaInfo);
CMunpa(DWORD MunpaID, DWORD MasterID);
virtual ~CMunpa();
virtual ERROR_ITEM InsertItemAbs(CPlayer * pPlayer, POSTYPE absPos, ITEMBASE * pItem, WORD state=SS_NONE);
virtual ERROR_ITEM DeleteItemAbs(CPlayer * pPlayer, POSTYPE absPos, ITEMBASE * pItemOut, WORD state=SS_NONE);
DWORD GetMunpaID() { return m_MunpaInfo.MunpaID; }
char* GetMunpaName() { return m_MunpaInfo.MunpaName; }
DWORD GetMasterID() { return m_MunpaInfo.MasterID; }
void SetMasterID(DWORD PlayerID){ m_MunpaInfo.MasterID = PlayerID;}
DWORD GetMunpaRank() { return m_MunpaInfo.MunpaRank; }
void SetMunpaRank(DWORD rank);
BOOL IsMaster(CPlayer* pPlayer);
BOOL IsMember(CPlayer* pPlayer);
void ChangeMemberPosition(DWORD PlayerID, int Position);
FAMETYPE GetMunpaFame() { return m_Fame; }
//////////////////////////////////////////////////////////////////////////
//â°í
//inline CMunpaWareItemTable* GetWareTable() { return &m_WareItemTable; }
void EnterWareHouse(CPlayer* pPlayer,BYTE TabNum);
void LeaveWareHouse(DWORD PlayerID,BYTE TabNum);
virtual BOOL IsEmpty(POSTYPE absPos);
BOOL InitMunpaItem(ITEMBASE* pInfo);
BOOL AddMunpaItem(CPlayer* pPlayer,ITEMBASE* pInfo);
BOOL DeleteMunpaItem(CPlayer* pPlayer,POSTYPE absPos,ITEMBASE* pRtInfo);
virtual ITEMBASE const * GetItemInfoAbs(POSTYPE absPos);
virtual ERROR_ITEM UpdateItemAbs(CPlayer * pPlayer, POSTYPE whatAbsPos, DWORD dwDBIdx, WORD wItemIdx, POSTYPE position, POSTYPE quickPosition, DURTYPE Dur, WORD flag=UB_ALL, WORD state=SS_NONE);
void SendtoWarehousePlayerAll(MSGBASE* msg, int size);
MONEYTYPE SetMoney( MONEYTYPE ChangeValue, BYTE bOper, BYTE MsgFlag = 0 );
MONEYTYPE GetMaxPurseMoney();
BYTE GetTabNum(POSTYPE absPos);
private:
void MoneyUpdate(MONEYTYPE money);
};
#endif // !defined(AFX_MUNPA_H__0A0666F3_4648_4751_8053_4635BF814378__INCLUDED_)
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