📄 action_exe.cpp
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#include "stdafx.h"
#include "ACTION_exe.h"
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// Don't Touch me
// Ask taiyo if you wanna change
#ifdef ENCODEACTION
#undef ENCODEACTION
#endif
#define ENCODEACTION(a) a,
ACTION_FUNC globalACTION[]=
{
#include "ACTION_Incl.h"
};
#ifdef ENCODEACTION
#undef ENCODEACTION
#endif
#define ENCODEACTION(a) void a##(CObject * p)
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// --------------------------------------------------------------------------------------------
// --------------------------------------------------------------------------------------------
// > Custom code list - 2003. 10. 30. taiyo
// Add user callback function (for SITUATION)
//
// ex)
// 1. Add ENCODESITUATION( yourCallBackFunctionName ) code in File"SITUATION_incl.h"
// 2. Your ENCODESITUATION( yourCallBackFunctionName ){ } function is implemented
// 3. Write your situation code!!
// --------------------------------------------------------------------------------------------
#include "StateMachinen.h"
#include "Object.h"
#include "BossMonsterManager.h"
#include "ConditionManager.h"
ENCODEACTION(DoACTION)
{
// GSTATEMACHINE.SetState((CObject *)BOSSMONSTERMNGR->GetBoss(), eMA_REST);
// CONDITIONMGR->RemoveInList(1);
}
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