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📄 questgroup.cpp

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💻 CPP
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// QuestGroup.cpp: implementation of the CQuestGroup class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "QuestGroup.h"

#include "QuestManager.h"
#include "Quest.h"

#include "Player.h"
#include "ItemManager.h"
#include "MapDBMsgParser.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

BOOL CheckQuestProbability(DWORD dwProbability)
{
	if( dwProbability == 0 )
		return FALSE;
	if( dwProbability != MAX_QUEST_PROBABILITY )
	{
		int nFlag = rand()%MAX_QUEST_PROBABILITY;
		if( nFlag >= dwProbability )
			return FALSE;
	}

	return TRUE;
}

CQuestGroup::CQuestGroup()
{
	m_pPlayer = NULL;
	m_QuestTable.Initialize( MAX_QUEST );
	m_QuestItemTable.Initialize( MAX_QUESTITEM );
	memset( m_QuestEvent, 0, sizeof(GQUESTEVENT)*MAX_QUESTEVENT_PLYER );
	m_dwQuestEventNum = 0;
}

CQuestGroup::CQuestGroup( PLAYERTYPE* pPlayer )
{
	m_pPlayer = pPlayer;
	m_QuestTable.Initialize( MAX_QUEST );
	m_QuestItemTable.Initialize( MAX_QUESTITEM );
	memset( m_QuestEvent, 0, sizeof(GQUESTEVENT)*MAX_QUESTEVENT_PLYER );
	m_dwQuestEventNum = 0;
}

CQuestGroup::~CQuestGroup()
{
	Release();
}

void CQuestGroup::Initialize( PLAYERTYPE* pPlayer )
{
	m_pPlayer = pPlayer;
	m_QuestTable.Initialize( MAX_QUEST );
	m_QuestItemTable.Initialize( MAX_QUESTITEM );
	memset( m_QuestEvent, 0, sizeof(GQUESTEVENT)*MAX_QUESTEVENT_PLYER );
	m_dwQuestEventNum = 0;
}

void CQuestGroup::Release()
{
	CQuest* pQuest = NULL;
	m_QuestTable.SetPositionHead();
	while( pQuest = m_QuestTable.GetData() )
	{
		delete pQuest;
		pQuest = NULL;
	}
	m_QuestTable.RemoveAll();

	QUESTITEM* pQuestItem = NULL;
	m_QuestItemTable.SetPositionHead();
	while( pQuestItem = m_QuestItemTable.GetData() )
	{
		delete pQuestItem;
		pQuestItem = NULL;
	}
	m_QuestItemTable.RemoveAll();
}

void CQuestGroup::CreateQuest( DWORD dwQuestIdx, CQuestInfo* pQuestInfo )
{
	CQuest* pQuest = m_QuestTable.GetData( dwQuestIdx );
	if( pQuest == NULL )
	{
		pQuest = new CQuest( m_pPlayer, pQuestInfo );
		m_QuestTable.Add( pQuest, dwQuestIdx );
	}
}

void CQuestGroup::SetMainQuestData( DWORD dwQuestIdx, DWORD dwSubQuestFlag, DWORD dwData, DWORD dwTime )
{
	CQuest* pQuest = m_QuestTable.GetData( dwQuestIdx );
	if( pQuest )
		pQuest->SetMainQuestData( dwSubQuestFlag, dwData, dwTime );
}

void CQuestGroup::SetSubQuestData( DWORD dwQuestIdx, DWORD dwSubQuestIdx, DWORD dwData, DWORD dwTime )
{
	CQuest* pQuest = m_QuestTable.GetData( dwQuestIdx );
	if( pQuest )
		pQuest->SetSubQuestData( dwSubQuestIdx, dwData, dwTime );
}

void CQuestGroup::SetQuestItem( DWORD dwQuestIdx, DWORD dwItemIdx, DWORD dwItemNum )
{
	QUESTITEM* pQuestItem = NULL;

	// AOⅴAAo E㈢AICI∑i AO8

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