📄 mapnetworkmsgparser.cpp
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PWMODMGR_OBJ->Peace_WarMode(pPlayer, TRUE);
}
break;
case MP_PEACEWARMODE_WAR:
{
PWMODMGR_OBJ->Peace_WarMode(pPlayer, FALSE);
}
break;
}
}
void MP_TACTICMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength)
{
MSGBASE* pTempMsg = (MSGBASE*)pMsg;
switch(pTempMsg->Protocol)
{
case MP_TACTIC_START_SYN:
{
SEND_TACTIC_START* pmsg = (SEND_TACTIC_START*)pMsg;
CPlayer* pPlayer = (CPlayer *)g_pUserTable->FindUser(pmsg->dwObjectID);
if(pPlayer == NULL)
return;
TACTICMGR->OnTacticStartReceived(pPlayer, pmsg);
}
break;
case MP_TACTIC_JOIN_SYN:
{
SEND_TACTIC_JOIN* pmsg = (SEND_TACTIC_JOIN*)pMsg;
CPlayer* pPlayer = (CPlayer *)g_pUserTable->FindUser(pmsg->dwObjectID);
if(pPlayer == NULL)
return;
TACTICMGR->OnTacticJoinReceived(pPlayer, pmsg);
}
break;
}
}
void MP_MUNPAMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength)
{
MSGBASE* pTempMsg = (MSGBASE*)pMsg;
switch(pTempMsg->Protocol)
{
case MP_MUNPA_LOAD_MUNPALIST_SYN:
{
SEND_MUNPALIST_SYN *msg = (SEND_MUNPALIST_SYN*)pMsg;
MUNPAMGR->LoadMunpaListSyn(msg);
}
break;
case MP_MUNPA_SEARCHMUNPA_SYN:
{
MUNPA_SEARCH_SYN* msg = (MUNPA_SEARCH_SYN*)pMsg;
MUNPAMGR->SearchMunpa(msg->dwObjectID, msg->SearchKey, msg->GotoPage);
}
break;
case MP_MUNPA_CREATE_SYN:
{
MUNPA_CREATE_INFO* msg = (MUNPA_CREATE_INFO*)pMsg;
MUNPAMGR->CreateMunpa(msg);
}
break;
case MP_MUNPA_BREAKUP_SYN:
{
MSG_DWORD* msg = (MSG_DWORD*)pMsg;
MUNPAMGR->BreakUpMunpa(msg);
}
break;
case MP_MUNPA_CHANGERANK_SYN:
{
SEND_MUNPAMEMBER_RANK_CHANGE* msg = (SEND_MUNPAMEMBER_RANK_CHANGE*)pMsg;
MUNPAMGR->ChangeRank(msg->dwObjectID, msg->TargetID, msg->Rank, msg->MunpaID);
}
break;
case MP_MUNPA_BAN_SYN:
{
SEND_MUNPACCEPT_INFO* msg = (SEND_MUNPACCEPT_INFO*)pMsg;
MUNPAMGR->BanMember(msg->dwObjectID, msg->MunpaID, msg->TargetID, msg->bLast);
}
break;
case MP_MUNPA_SECEDE_SYN:
{
MSGBASE* msg = (MSGBASE*)pMsg;
MUNPAMGR->SecedeMunpa(msg->dwObjectID);
}
break;
case MP_MUNPA_ADDMEMBER_SYN:
{
SEND_MUNPACCEPT_INFO* msg = (SEND_MUNPACCEPT_INFO*)pMsg;
MUNPAMGR->AcceptMember(msg->dwObjectID, msg->MunpaID, msg->TargetID, msg->bLast);
}
break;
case MP_MUNPA_DENYMEMBER_SYN:
{
SEND_MUNPACCEPT_INFO* msg = (SEND_MUNPACCEPT_INFO*)pMsg;
MUNPAMGR->DenyMember(msg->dwObjectID, msg->MunpaID, msg->TargetID, msg->bLast);
}
break;
case MP_MUNPA_JOINMEMBER_SYN:
{
MSG_DWORD* msg = (MSG_DWORD*)pMsg;
MUNPAMGR->JoinMember(msg->dwObjectID, msg->dwData);
}
break;
case MP_MUNPA_JOINMEMBERCANCEL_SYN:
{
MSGBASE* msg = (MSGBASE*)pMsg;
MUNPAMGR->JoinMemberCancel(msg->dwObjectID);
}
break;
case MP_MUNPA_MUNPAHOME_SYN:
{
MSG_DWORD* msg = (MSG_DWORD*)pMsg;
MUNPAMGR->MunpaHomeInfoSyn(msg->dwObjectID, msg->dwData);
}
break;
case MP_MUNPA_REGULARMEMBERS_INFO_SYN:
{
MSG_DWORD2* msg = (MSG_DWORD2*)pMsg;
CPlayer* pPlayer = (CPlayer *)g_pUserTable->FindUser(msg->dwObjectID);
if(pPlayer == NULL)
return;
MUNPAMGR->RegularMembersInfo(pPlayer, msg->dwData1, msg->dwData2);
}
break;
case MP_MUNPA_JOINMEMBERS_INFO_SYN:
{
MSG_DWORD2* msg = (MSG_DWORD2*)pMsg;
MUNPAMGR->JoinMembersInfo(msg->dwObjectID, msg->dwData1, msg->dwData2);
}
break;
case MP_MUNPA_BOARD_INFO_SYN:
{
MSG_DWORD* msg = (MSG_DWORD*)pMsg;
MUNPAMGR->MunpaBoardInfoSyn(msg->dwObjectID, msg->dwData);
}
break;
case MP_MUNPA_CREATEBOARD_SYN:
{
SEND_MUNPA_BOARD_RANK_INFO* msg = (SEND_MUNPA_BOARD_RANK_INFO*)pMsg;
MUNPAMGR->CreateBoard(msg);
}
break;
case MP_MUNPA_DELETEBOARD_SYN:
{
SEND_MUNPACCEPT_INFO* msg = (SEND_MUNPACCEPT_INFO*)pMsg;
MUNPAMGR->DeleteBoard(msg);
}
break;
case MP_MUNPA_BOARDRANK_INFO_SYN:
{
MSG_DWORD* msg = (MSG_DWORD*)pMsg;
MUNPAMGR->BoardRankInfo(msg->dwObjectID, msg->dwData);
}
break;
case MP_MUNPA_BOARD_MODIFYRANK_INFO_SYN:
{
SEND_MUNPA_BOARD_RANK_INFO* msg = (SEND_MUNPA_BOARD_RANK_INFO*)pMsg;
MUNPAMGR->BoardModifyRank(msg);
}
break;
case MP_MUNPA_BOARD_SUBJECTLIST_SYN:
{
MSG_DWORD3* msg = (MSG_DWORD3*)pMsg;
MUNPAMGR->BoardSubjectListSyn(msg);
}
break;
case MP_MUNPA_BOARD_WRITE_SYN:
{
SEND_BOARD_CONTENT_INFO* msg = (SEND_BOARD_CONTENT_INFO*)pMsg;
MUNPAMGR->BoardWriteSyn(msg);
}
break;
case MP_MUNPA_BOARD_MODIFY_SYN:
{
SEND_BOARD_CONTENT_INFO* msg = (SEND_BOARD_CONTENT_INFO*)pMsg;
MUNPAMGR->BoardModifySyn(msg);
}
break;
case MP_MUNPA_BOARD_CONTENTS_SYN:
{
MSG_DWORD3* msg = (MSG_DWORD3*)pMsg;
MUNPAMGR->BoardContentsSyn(msg);
}
break;
case MP_MUNPA_BOARD_DELETE_SYN:
{
MSG_DWORD2* msg = (MSG_DWORD2*)pMsg;
MUNPAMGR->BoardDeleteContentsSyn(msg);
}
break;
case MP_MUNPA_MODIFY_INTROMSG_SYN:
{
MUNPA_MODIFY_INTRO* msg = (MUNPA_MODIFY_INTRO*)pMsg;
MUNPAMGR->ModifyIntroMsg(msg);
}
break;
case MP_MUNPA_PUTIN_MONEY_SYN:
{
MSG_DWORD * msg = (MSG_DWORD *)pMsg;
CPlayer* pPlayer = (CPlayer*)g_pUserTable->FindUser(msg->dwObjectID);
if(!pPlayer)
return;
MUNPAMGR->PutInMoney(pPlayer, msg->dwData);
}
break;
case MP_MUNPA_PUTOUT_MONEY_SYN:
{
MSG_DWORD * msg = (MSG_DWORD *)pMsg;
CPlayer* pPlayer = (CPlayer*)g_pUserTable->FindUser(msg->dwObjectID);
if(!pPlayer)
return;
MUNPAMGR->PutOutMoney(pPlayer, msg->dwData);
}
break;
//notify to mapserver
case MP_MUNPA_NOTIFY_CHANGERANK_TO_MAPSERVER:
{
SEND_MUNPAMEMBER_RANK_CHANGE_ACK* msg = (SEND_MUNPAMEMBER_RANK_CHANGE_ACK*)pMsg;
MUNPAMGR->NotifyChangeRank(msg->dwObjectID, msg->MunpaID, msg->Rank, msg->Fame);
}
break;
case MP_MUNPA_NOTIFYBAN_TO_MAPSERVER:
{
MSG_DWORD2* pmsg = (MSG_DWORD2*)pMsg;
MUNPAMGR->NotifyBanMember(pmsg->dwObjectID, pmsg->dwData1, pmsg->dwData2);
}
break;
case MP_MUNPA_NOTIFY_ADDMEMBER_TO_MAPSERVER:
{
SEND_MUNPA_ACCEPT_TO_MAP* pmsg = (SEND_MUNPA_ACCEPT_TO_MAP*)pMsg;
MUNPAMGR->NotifyAcceptMember(pmsg);
}
break;
case MP_MUNPA_NOTIFYBREAKUP_TO_MAPSERVER:
{
MSG_DWORD2* pmsg = (MSG_DWORD2*)pMsg;
MUNPAMGR->NotifyBreakupMunpa(pmsg->dwObjectID,pmsg->dwData1, pmsg->dwData2);
}
break;
case MP_MUNPA_NOTIFY_DENYMEMBER_TO_MAPSERVER:
{
MSGBASE* pmsg = (MSGBASE*)pMsg;
MUNPAMGR->NotifyDenyMember(pmsg);
}
break;
}
}
void MP_PYOGUKMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength)
{
MSGBASE* pmsg = (MSGBASE*)pMsg;
PYOGUKMGR->NetworkMsgParse(pmsg->Protocol,pMsg);
}
void MP_WANTEDMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength)
{
MSGBASE* pmsg = (MSGBASE*)pMsg;
WANTEDMGR->NetworkMsgParse(pmsg->Protocol,pMsg);
}
void MP_JOURNALMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength)
{
MSGBASE* pmsg = (MSGBASE*)pMsg;
JOURNALMGR->NetworkMsgParse(pmsg->Protocol,pMsg);
}
void MP_SURYUNMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength)
{
MSGBASE* pmsg = (MSGBASE*)pMsg;
SURYUNMGR->NetworkMsgParse(pmsg->Protocol,pMsg);
}
void MP_SkillMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength)
{
MSGBASE* pmsg = (MSGBASE*)pMsg;
SKILLMGR->NetworkMsgParse(pmsg->Protocol,pMsg);
}
void MP_EXCHANGEMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength)
{
MSGBASE* pmsg = (MSGBASE*)pMsg;
EXCHANGEMGR->NetworkMsgParse( pmsg->Protocol, pMsg );
}
void MP_STREETSTALLMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength)
{
MSGBASE* pmsg = (MSGBASE*)pMsg;
STREETSTALLMGR->NetworkMsgParse( pmsg->Protocol, pMsg );
}
void MP_BattleMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength)
{
MSGBASE* pmsg = (MSGBASE*)pMsg;
BATTLESYSTEM->NetworkMsgParse( pmsg->Protocol, pmsg );
}
void MP_REVIVEMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength)
{
MSGBASE* pTempMsg = (MSGBASE*)pMsg;
switch(pTempMsg->Protocol)
{
case MP_CHAR_REVIVE_PRESENTSPOT_SYN:
{
MSGBASE* pmsg = (MSGBASE*)pMsg;
CPlayer* pPlayer = (CPlayer*)g_pUserTable->FindUser(pmsg->dwObjectID);
if(!pPlayer)
return;
pPlayer->RevivePresentSpot();
}
break;
case MP_CHAR_REVIVE_LOGINSPOT_SYN:
{
MSGBASE* pmsg = (MSGBASE*)pMsg;
CPlayer* pPlayer = (CPlayer*)g_pUserTable->FindUser(pmsg->dwObjectID);
if(!pPlayer)
return;
pPlayer->ReviveLogIn();
}
break;
}
}
void MP_OPTIONMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength)
{
MSGBASE* pmsg = (MSGBASE*)pMsg;
OPTIONMGR->NetworkMsgParse( pmsg->Protocol, pMsg );
}
void MP_NPCMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength)
{
MSGBASE* pTempMsg = (MSGBASE*)pMsg;
switch(pTempMsg->Protocol)
{
case MP_NPC_SPEECH_SYN:
{
MSG_DWORD* pmsg = (MSG_DWORD*)pMsg;
CPlayer* pPlayer = (CPlayer*)g_pUserTable->FindUser(pmsg->dwObjectID);
MSG_DWORD msg = *pmsg;
msg.Protocol = MP_NPC_SPEECH_ACK;
// error Check
if(!pPlayer) return;
if( pPlayer->GetBattle()->GetBattleKind() != eBATTLE_KIND_NONE )
goto SPEECH_NACK;
// State Check
if( !OBJECTSTATEMGR_OBJ->StartObjectState(pPlayer, eObjectState_Deal, 0) ) goto SPEECH_NACK;
pPlayer->SendMsg(&msg, sizeof(msg));
return;
SPEECH_NACK:
MSGBASE NackMsg;
NackMsg.Category = MP_NPC;
NackMsg.Protocol = MP_NPC_SPEECH_NACK;
NackMsg.dwObjectID = pmsg->dwObjectID;
pPlayer->SendMsg(&msg, sizeof(msg));
}
break;
}
}
void MP_MurimnetMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength)
{
MSGBASE* pTempMsg = (MSGBASE*)pMsg;
switch(pTempMsg->Protocol)
{
//////////////////////////////////////////////////////////////////////////
// 老馆 甘辑滚俊辑 罐绰 何盒
case MP_MURIMNET_CHANGETOMURIMNET_SYN:
{
MSGBASE* pmsg = (MSGBASE*)pMsg;
CPlayer* pPlayer = (CPlayer *)g_pUserTable->FindUser(pmsg->dwObjectID);
if(pPlayer == NULL)
return;
g_pServerSystem->RemovePlayer(pTempMsg->dwObjectID);
MSGBASE msg;
msg.Category = MP_MURIMNET;
msg.Protocol = MP_MURIMNET_CHANGETOMURIMNET_ACK;
msg.dwObjectID = pmsg->dwObjectID;
g_Network.Send2Server(dwConnectionIndex, (char*)&msg, sizeof(msg));
}
break;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// 海撇 辑滚俊辑 罐绰 何盒
case MP_MURIMNET_PLAYROOM_INFO_SYN:
{
/* MSG_MNPLAYROOM_INFO* pmsg = (MSG_MNPLAYROOM_INFO*)pMsg;
MSG_BATTLESETTING_SYN_MUNPAFIELD binfo;
memset(&binfo,0,sizeof(MSG_BATTLESETTING_SYN_MUNPAFIELD));
binfo.BattleID = pmsg->nIndex;
ASSERT(binfo.BattleID != 0);
binfo.BattleKind = pmsg->nGameKind;
for(int n=0;n<pmsg->nTotalPlayerNum;++n)
{
BYTE Team = pmsg->PlayerInfo[n].cbTeam;
if(Team == 2) // 可历滚
{
}
else
{
binfo.TeamInfo[Team].AddTeamMember(pmsg->PlayerInfo[n].dwObjectID);
}
}
if(BATTLESYSTEM->CreateBattle(&binfo) == FALSE)
{ // 海撇 积己 角菩
ASSERT(0);
}
// 己傍 皋技瘤 公覆齿俊 焊辰促.
pmsg->Protocol = MP_MURIMNET_PLAYROOM_INFO_ACK;
PACKEDDATA_OBJ->SendToMapServer(dwConnectionIndex,99,pmsg,dwLength);
*/
MSG_MNPLAYROOM_INFO* pmsg = (MSG_MNPLAYROOM_INFO*)pMsg;
MSG_BATTLESETTING_SYN_MURIMFIELD bInfo;
memset( &bInfo, 0, sizeof(MSG_BATTLESETTING_SYN_MURIMFIELD) );
bInfo.BattleID = pmsg->nIndex;
ASSERT(bInfo.BattleID != 0);
bInfo.BattleKind = eBATTLE_KIND_MURIMFIELD;
bInfo.MurimBattleInfo.wMurimBattleKind = (WORD)pmsg->nGameKind;
for( int n = 0; n < pmsg->nTotalPlayerNum; ++n )
{
BYTE Team = pmsg->PlayerInfo[n].cbTeam;
if(Team == 2) // 可历滚
{
}
else
{
bInfo.TeamInfo[Team].AddTeamMember( pmsg->PlayerInfo[n].dwObjectID );
}
}
if
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