📄 iexecutive.h
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#pragma once
#include "stdafx.h"
#include "IExecutive_GUID.h"
#include "IRenderer.h"
#include "IGeometry.h"
#include "typedef.h"
interface I4DyuchiGXExecutive : public IUnknown
{
virtual I4DyuchiGXRenderer* __stdcall GetRenderer() = 0; // ÀÎÅÍÆäÀ̽º¿¡ ´ëÇØ Release()ÇÊ¿ä¾øÀ½.
virtual I4DyuchiGXGeometry* __stdcall GetGeometry() = 0; // ÀÎÅÍÆäÀ̽º¿¡ ´ëÇØ Release()ÇÊ¿ä¾øÀ½.
virtual HRESULT __stdcall GetRenderer(I4DyuchiGXRenderer** ppRenderer) = 0; // ReleaseÇÊ¿äÇÔ
virtual HRESULT __stdcall GetGeometry(I4DyuchiGXGeometry** ppGeometry) = 0; // ReleaseÇÊ¿äÇÔ
virtual HRESULT __stdcall GetFileStorage(I4DyuchiFileStorage** ppFileStorage) = 0; // ReleaseÇÊ¿äÇÔ
virtual BOOL __stdcall InitializeWithoutRegistry(char* szGeometryFileName,char* szRendererFileName,HWND hWnd,DISPLAY_INFO* pInfo,DWORD dwMaxObjectNum,DWORD dwMaxLightNum,DWORD dwMaxTriggerNum,DWORD dwViewportNum, DWORD dwMaxDecalNum,ErrorHandleProc pErrorHandleFunc) = 0;
virtual BOOL __stdcall Initialize(HWND hWnd,DISPLAY_INFO* pInfo,DWORD dwMaxObjectNum,DWORD dwMaxLightNum,DWORD dwMaxTriggerNum,DWORD dwViewportNum, DWORD dwMaxDecalNum,ErrorHandleProc pErrorHandleFunc) = 0;
virtual BOOL __stdcall InitializeFileStorageWithoutRegistry(char* szFileName,DWORD dwMaxFileNum,DWORD dwMaxFileHandleNumAtSameTime,DWORD dwMaxFileNameLen,FILE_ACCESS_METHOD accessMethod,PACKFILE_NAME_TABLE* pPackFileList,DWORD dwNum) = 0;
virtual BOOL __stdcall InitializeFileStorage(DWORD dwMaxFileNum,DWORD dwMaxFileHandleNumAtSameTime,DWORD dwMaxFileNameLen,FILE_ACCESS_METHOD accessMethod,PACKFILE_NAME_TABLE* pPackFileList,DWORD dwNum) = 0;
virtual void __stdcall SetViewport(DWORD dwViewportIndex) = 0;
virtual DWORD __stdcall IsValidHandle(GXMAP_OBJECT_HANDLE gxh) = 0; // µð¹ö±×¿ë ÇÔ¼ö.¹«ÁøÀå ´À¸®´Ù.
virtual DWORD __stdcall GXOProcess(GXOBJECT_HANDLE gxo,DWORD dwFrameInc) = 0;
virtual BOOL __stdcall GXORender(GXOBJECT_HANDLE gxo) = 0;
virtual void __stdcall GXOSetCurrentFrame(GXOBJECT_HANDLE gxh,DWORD dwFrame) = 0;
virtual void __stdcall GXOSetCurrentMotionIndex(GXOBJECT_HANDLE gxh,DWORD dwMotionIndex) = 0;
virtual BOOL __stdcall GXOGetMotionDesc(GXOBJECT_HANDLE gxh,MOTION_DESC* pMotionDesc,DWORD dwMotionIndex,DWORD dwModelIndex) = 0;
virtual DWORD __stdcall GXOGetMotionNum(GXOBJECT_HANDLE gxh,DWORD dwModelIndex) = 0; // ¸ð¼ÇµéÀÇ °¹¼ö¸¦ ¾ò´Â´Ù.
virtual DWORD __stdcall GXOGetCurrentFrame(GXOBJECT_HANDLE gxh) = 0;
virtual DWORD __stdcall GXOGetCurrentMotionIndex(GXOBJECT_HANDLE gxh) = 0;
virtual void __stdcall GXOSetCurrentMaterialIndex(GXOBJECT_HANDLE gxh,DWORD dwMaterialIndex) = 0;
virtual DWORD __stdcall GXOGetMaterialNum(GXOBJECT_HANDLE gxh,DWORD dwModelIndex) = 0;
virtual DWORD __stdcall GXOGetCurrentMaterialIndex(GXOBJECT_HANDLE gxh) = 0;
virtual void __stdcall GXOSetPosition(GXOBJECT_HANDLE gxh,VECTOR3* pv3Pos, BOOL bDoInterpolation) = 0;
virtual void __stdcall GXOMovePosition(GXOBJECT_HANDLE gxh,VECTOR3* pv3Pos) = 0;
virtual void __stdcall GXOGetPosition(GXOBJECT_HANDLE gxh,VECTOR3* pv3Pos) = 0;
virtual void __stdcall GXOMovePositionWithCollide(GXOBJECT_HANDLE gxh,VECTOR3* pv3Pos)=0; // 2002/05/22
virtual void __stdcall GXOGetInterpolatedPosition( GXOBJECT_HANDLE gxh,VECTOR3* pv3Pos)=0; // º¸°£µÇ¾î¼ ·£´õ¸µ µÇ´Â Æ÷Áö¼ÇÀ» Ãâ·Â. ½ÇÁ¦ GXOÀÇ À§Ä¡´Â ¾Æ´Ï´Ù. Ä«¸Þ¶óÀ§Ä¡ °»½ÅÇÒ ¶§ ¾²¸é ÁÁÀ»µí.
virtual void __stdcall GXOSetDirection(GXOBJECT_HANDLE gxh,VECTOR3* pv3Axis,float fRad) = 0;
virtual void __stdcall GXOSetDirectionFPSStyle(GXOBJECT_HANDLE gxh, VECTOR3* pv3Angles /* in */) = 0;
virtual void __stdcall GXOChangeDirection(GXOBJECT_HANDLE gxh,float fRad) = 0;
virtual void __stdcall GXOGetDirection(GXOBJECT_HANDLE gxh,VECTOR3* pv3Axis,float* pfRad) = 0;
virtual void __stdcall GXOGetDirectionFPSStyle(GXOBJECT_HANDLE gxh, VECTOR3* pv3Angle /* out */) = 0;
virtual void __stdcall GXOSetScale(GXOBJECT_HANDLE gxh,VECTOR3* pv3Scale) = 0;
virtual void __stdcall GXOGetScale(GXOBJECT_HANDLE gxh,VECTOR3* pv3Scale) = 0;
virtual void __stdcall GXOMoveForward(GXOBJECT_HANDLE gxh,float fDistance) = 0;
virtual void __stdcall GXOEnableHFieldApply(GXOBJECT_HANDLE gxo) = 0;
virtual void __stdcall GXODisableHFieldApply(GXOBJECT_HANDLE gxo) = 0;
virtual BOOL __stdcall GXOIsHFieldApply(GXOBJECT_HANDLE gxo) = 0;
virtual void __stdcall GXOSetZOrder(GXOBJECT_HANDLE gxo,int iZOrder) = 0;
virtual void __stdcall GXOEnableAsEffect(GXOBJECT_HANDLE gxo) = 0;
virtual void __stdcall GXODisableAsEffect(GXOBJECT_HANDLE gxo) = 0;
virtual BOOL __stdcall GXOIsAsEffect(GXOBJECT_HANDLE gxo) = 0;
virtual void __stdcall GXOEnableSelfIllumin(GXOBJECT_HANDLE gxo) = 0;
virtual void __stdcall GXODisableSelfIllumin(GXOBJECT_HANDLE gxo) = 0;
virtual BOOL __stdcall GXOIsEnableSelfIllumin(GXOBJECT_HANDLE gxo) = 0;
virtual void __stdcall EstimatedMoveForward(GXOBJECT_HANDLE gxh,VECTOR3* pv3Pos,float fDistance) = 0;
//////////////////////////
virtual void __stdcall GXOSetBoundingVolume( GXOBJECT_HANDLE gxh, BOUNDING_VOLUME* pBV)=0;
virtual BOOL __stdcall GXOIsLanding( GXOBJECT_HANDLE gxh)=0;
virtual BOOL __stdcall GXOAttach(GXOBJECT_HANDLE gxh,GXOBJECT_HANDLE to_gxh,char* szObjName) = 0;
virtual BOOL __stdcall GXODetach(GXOBJECT_HANDLE gxh,GXOBJECT_HANDLE child_gxh) = 0;
virtual BOOL __stdcall GXOAttachLight(GXOBJECT_HANDLE gxoh,char* szObjName,GXLIGHT_HANDLE gxlh,VECTOR3* pv3Offset,DWORD dwAttachType) = 0;
virtual BOOL __stdcall GXODetachLight(GXOBJECT_HANDLE gxoh,GXLIGHT_HANDLE child_gxh) = 0;
virtual BOOL __stdcall GXOAttachCameraFront(GXOBJECT_HANDLE gxo,float fDist) =0;
virtual BOOL __stdcall GXODetachCameraFront(GXOBJECT_HANDLE gxo) = 0;
virtual ULONG __stdcall GXOGetModel(GXOBJECT_HANDLE gxh,I3DModel** ppModel,DWORD* pdwRefIndex,DWORD dwModelIndex) = 0;// Release()ÇÊ¿ä
virtual GXOBJECT_HANDLE __stdcall GXOGetObjectWithScreenCoord(VECTOR3* pv3IntersectPoint,DWORD* pdwModelIndex,DWORD* pdwObjIndex,float* pfDist,POINT* ptCursor,DWORD dwViewportIndex,DWORD dwFlag) = 0;
virtual DWORD __stdcall GXOGetMultipleObjectWithScreenCoordRect(PICK_GXOBJECT_DESC* pPickDesc,DWORD dwMaxDescNum,RECT* pRect,DWORD dwViewportIndex,DWORD dwFlag) = 0;
virtual DWORD __stdcall GXOGetMultipleObjectWithScreenCoord(PICK_GXOBJECT_DESC* pPickDesc,DWORD dwMaxDescNum,POINT* ptCursor,DWORD dwViewportIndex,DWORD dwFlag) = 0;
virtual BOOL __stdcall GXOReplaceModel(GXOBJECT_HANDLE gxh,DWORD dwModelIndex,char* szFileName) = 0;
virtual void __stdcall GXOGetCollisionMesh(GXOBJECT_HANDLE gxh,COLLISION_MESH_OBJECT_DESC* pColMeshDesc) = 0;
virtual DWORD __stdcall GXOGetObjectIndex(GXOBJECT_HANDLE gxh,char* szObjName,DWORD dwModelIndex) = 0;
virtual BOOL __stdcall GXOGetWorldMatrixPerObject(GXOBJECT_HANDLE gxh,MATRIX4* pMatWorld,DWORD dwModelIndex,DWORD dwObjIndex) = 0;
virtual DWORD __stdcall GXOGetAllObjectsWitLoadMapScript(GXOBJECT_HANDLE* pObjArray,DWORD dwMaxNum) = 0;
virtual void __stdcall DisableRender(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual void __stdcall EnableRender(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual void __stdcall DisableSchedule(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual BOOL __stdcall IsRenderable(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual void __stdcall EnableSchedule(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual void __stdcall SetPickType(GXMAP_OBJECT_HANDLE gxh,PICK_TYPE type) = 0;
virtual PICK_TYPE __stdcall GetPickType(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual void __stdcall SetRenderFlag(GXMAP_OBJECT_HANDLE gxh,DWORD dwFlag) = 0;
virtual DWORD __stdcall GetRenderFlag(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual void __stdcall SetAlphaFlag(GXMAP_OBJECT_HANDLE gxh,DWORD dwFlag) = 0;
virtual DWORD __stdcall GetAlphaFlag(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual void* __stdcall GetData(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual void __stdcall SetData(GXMAP_OBJECT_HANDLE gxh,void* pData) = 0;
virtual DWORD __stdcall GetID(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual BOOL __stdcall SetID(GXMAP_OBJECT_HANDLE gxh,DWORD dwID) = 0;
virtual void __stdcall ReleaseID(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual BOOL __stdcall IsInViewVolume(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual BOOL __stdcall IsCollisionWithScreenCoord(GXOBJECT_HANDLE gxh,VECTOR3* pv3IntersectPoint,DWORD* pdwModelIndex,DWORD* pdwObjIndex,float* pfDist,POINT* ptCursor,DWORD dwViewportIndex,DWORD dwFlag) = 0;
virtual GXMAP_OBJECT_HANDLE __stdcall GetGXMapObjectWithID(DWORD dwID) = 0;
virtual void __stdcall SetPropertyFlag(GXMAP_OBJECT_HANDLE gxh,DWORD dwFlag) = 0;
virtual DWORD __stdcall GetPropertyFlag(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual void __stdcall EnablePick(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual void __stdcall DisablePick(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual void __stdcall EnableUpdateShading(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual void __stdcall DisableUpdateShading(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual void __stdcall EnableSendShadow(GXMAP_OBJECT_HANDLE gxh) = 0;
virtual void __stdcall DisableSendShadow(GXMAP_OBJECT_HANDLE gxh) = 0;
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