📄 iaudio.h
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#pragma once
#include "stdafx.h"
#include "IAudio_GUID.h"
#include "IAudio.h"
#include "../4DyuchiGRX_Common/typedef.h"
interface I4DyuchiAudio : public IUnknown
{
virtual BOOL __stdcall Initialize(HWND hWnd,DWORD dwMaxItemNum) = 0;
virtual GXSOUND_HANDLE __stdcall CreateSoundObject(char* szFileName,GXSoundPROC pProc,void* pData,DWORD dwFlag) = 0;
virtual void __stdcall DeleteSoundObject(GXSOUND_HANDLE gxhSound) = 0;
virtual BOOL __stdcall Play(GXSOUND_HANDLE gxhSound,DWORD dwFlag) = 0;
virtual BOOL __stdcall Stop(GXSOUND_HANDLE gxhSound) = 0;
virtual void __stdcall SetVolume(GXSOUND_HANDLE gxhSound,long lVolume,DWORD dwDuration) = 0; // -9600 - 0
virtual void __stdcall SetSoundPosition(GXSOUND_HANDLE gxhSound,VECTOR3* pv3Pos) = 0;
virtual void __stdcall SetListenerPosition(GXSOUND_HANDLE gxhSound,VECTOR3* pv3Pos) = 0;
virtual void __stdcall Process() = 0;
};
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