📄 motion_flag.h
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#pragma once
#include "stdafx.h"
enum MOTION_TYPE_KEYFRAME
{
MOTION_TYPE_KEYFRAME_ENABLE = 0x00000000,
MOTION_TYPE_KEYFRAME_DISABLE = 0x00000001
};
#define MOTION_TYPE_KEYFRAME_MASK 0x0000000f
#define MOTION_TYPE_KEYFRAME_MASK_INVERSE 0xfffffff0
enum MOTION_TYPE_VERTEX
{
MOTION_TYPE_VERTEX_DISABLE = 0x00000000,
MOTION_TYPE_VERTEX_ENABLE = 0x00000010
};
#define MOTION_TYPE_VERTEX_MASK 0x000000f0
#define MOTION_TYPE_VERTEX_MASK_INVERSE 0xffffff0f
enum MOTION_TYPE_UV
{
MOTION_TYPE_UV_DISABLE = 0x00000000,
MOTION_TYPE_UV_ENABLE = 0x00000100,
};
#define MOTION_TYPE_UV_MASK 0x00000f00
#define MOTION_TYPE_UV_MASK_INVERSE 0xfffff0ff
class CMotionFlag
{
DWORD m_dwFlag;
public:
MOTION_TYPE_KEYFRAME GetMotionTypeKeyFrame() {return (MOTION_TYPE_KEYFRAME)(m_dwFlag & MOTION_TYPE_KEYFRAME_MASK);}
void SetMotionTypeKeyFrame(MOTION_TYPE_KEYFRAME type) {m_dwFlag = (m_dwFlag & MOTION_TYPE_KEYFRAME_MASK_INVERSE) | type;}
MOTION_TYPE_VERTEX GetMotionTypeVertex() {return (MOTION_TYPE_VERTEX)(m_dwFlag & MOTION_TYPE_VERTEX_MASK);}
void SetMotionTypeVertex(MOTION_TYPE_VERTEX type) {m_dwFlag = (m_dwFlag & MOTION_TYPE_VERTEX_MASK_INVERSE) |type;}
MOTION_TYPE_UV GetMotionTypeUV() {return (MOTION_TYPE_UV)(m_dwFlag & MOTION_TYPE_UV_MASK);}
void SetMotionTypeUV(MOTION_TYPE_UV type) {m_dwFlag = (m_dwFlag & MOTION_TYPE_UV_MASK_INVERSE) |type;}
CMotionFlag() {m_dwFlag = 0;}
};
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