📄 geometry.h
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// Geometry.h: interface for the Geometry class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GEOMETRY_H__D6CBA539_D626_4363_B6ED_837FC5B87A31__INCLUDED_)
#define AFX_GEOMETRY_H__D6CBA539_D626_4363_B6ED_837FC5B87A31__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "math.h" // needed for M_PI constant
#include <string> // needed for string
#include <iostream>
using namespace std;
typedef double AngRad; /*!< Type definition for angles in degrees. */
typedef double AngDeg; /*!< Type definition for angles in radians. */
#define EPSILON 0.0001 /*!< Value used for floating point equality tests. */
//<MOD Revisor="LordRPG" Date="2004-08-18" Ver="1.0">
//<SUM>needed from linux => win32</SUM>
#ifndef M_PI
#define M_PI 3.14159265
#endif
#ifndef min
#define min(a,b) (((a)<(b))?(a):(b))
#endif
#ifndef max
#define max(a,b) (((a)>(b))?(a):(b))
#endif
//</MOD>
// auxiliary numeric functions for determining the
// maximum and minimum of two given double values and the sign of a value
//double max ( double d1, double d2 );
//double min ( double d1, double d2 );
int sign ( double d1 );
// auxiliary goniometric functions which enable you to
// specify angles in degrees rather than in radians
AngDeg Rad2Deg ( AngRad x );
AngRad Deg2Rad ( AngDeg x );
double cosDeg ( AngDeg x );
double sinDeg ( AngDeg x );
double tanDeg ( AngDeg x );
AngDeg atanDeg ( double x );
double atan2Deg( double x, double y );
AngDeg acosDeg ( double x );
AngDeg asinDeg ( double x );
// various goniometric functions
bool isAngInInterval ( AngDeg ang, AngDeg angMin, AngDeg angMax );
AngDeg getBisectorTwoAngles( AngDeg angMin, AngDeg angMax );
/*! CoordSystem is an enumeration of the different specified
coordinate systems. The two possibilities are CARTESIAN or
POLAR. These values are for instance used in the initializing a
VecPosition. The CoordSystem indicates whether the supplied
arguments represent the position in cartesian or in polar
coordinates. */
enum CoordSystemT {
CARTESIAN,
POLAR
};
/*****************************************************************************/
/******************** CLASS VECPOSITION **********************************/
/*****************************************************************************/
/*! This class contains an x- and y-coordinate of a position (x,y) as
member data and methods which operate on this position. The
standard arithmetic operators are overloaded and can thus be
applied to positions (x,y). It is also possible to represent a
position in polar coordinates (r,phi), since the class contains a
method to convert these into cartesian coordinates (x,y). */
class VecPosition
{
// private member data
private:
double m_x; /*!< x-coordinate of this position */
double m_y; /*!< y-coordinate of this position */
// public methods
public:
// constructor for VecPosition class
VecPosition ( double vx = 0,
double vy = 0,
CoordSystemT cs =CARTESIAN);
// overloaded arithmetic operators
VecPosition operator - ( );
VecPosition operator + ( const double &d );
VecPosition operator + ( const VecPosition &p );
VecPosition operator - ( const double &d );
VecPosition operator - ( const VecPosition &p );
VecPosition operator * ( const double &d );
VecPosition operator * ( const VecPosition &p );
VecPosition operator / ( const double &d );
VecPosition operator / ( const VecPosition &p );
void operator = ( const double &d );
void operator += ( const VecPosition &p );
void operator += ( const double &d );
void operator -= ( const VecPosition &p );
void operator -= ( const double &d );
void operator *= ( const VecPosition &p );
void operator *= ( const double &d );
void operator /= ( const VecPosition &p );
void operator /= ( const double &d );
bool operator != ( const VecPosition &p );
bool operator != ( const double &d );
bool operator == ( const VecPosition &p );
bool operator == ( const double &d );
// set- and get methods for private member variables
bool setX ( double dX );
double getX ( ) const;
bool setY ( double dY );
double getY ( ) const;
// set- and get methods for derived position information
void setVecPosition ( double dX = 0,
double dY = 0,
CoordSystemT cs =CARTESIAN);
double getDistanceTo ( const VecPosition p );
VecPosition setMagnitude ( double d );
double getMagnitude ( ) const;
AngDeg getDirection ( ) const;
// comparison methods for positions
bool isInFrontOf ( const VecPosition &p );
bool isInFrontOf ( const double &d );
bool isBehindOf ( const VecPosition &p );
bool isBehindOf ( const double &d );
bool isLeftOf ( const VecPosition &p );
bool isLeftOf ( const double &d );
bool isRightOf ( const VecPosition &p );
bool isRightOf ( const double &d );
bool isBetweenX ( const VecPosition &p1,
const VecPosition &p2 );
bool isBetweenX ( const double &d1,
const double &d2 );
bool isBetweenY ( const VecPosition &p1,
const VecPosition &p2 );
bool isBetweenY ( const double &d1,
const double &d2 );
// conversion methods for positions
VecPosition normalize ( );
VecPosition rotate ( AngDeg angle );
VecPosition globalToRelative ( VecPosition orig,
AngDeg ang );
VecPosition relativeToGlobal ( VecPosition orig,
AngDeg ang );
VecPosition getVecPositionOnLineFraction( VecPosition &p,
double dFrac );
// static class methods
static VecPosition getVecPositionFromPolar( double dMag,
AngDeg ang );
static AngDeg normalizeAngle ( AngDeg angle );
};
/*****************************************************************************/
/********************* CLASS GEOMETRY ************************************/
/*****************************************************************************/
/*! This class contains several static methods dealing with geometry.*/
class Geometry
{
public:
// geometric series
static double getLengthGeomSeries(double dFirst,double dRatio,double dSum );
static double getSumGeomSeries (double dFirst,double dRatio,double dLen );
static double getSumInfGeomSeries(double dFirst,double dRatio );
static double getFirstGeomSeries (double dSum, double dRatio,double dLen );
static double getFirstInfGeomSeries(double dSum,double dRatio );
// abc formula
static int abcFormula(double a,double b, double c, double *s1,double *s2);
};
/*****************************************************************************/
/********************** CLASS CIRCLE *****************************************/
/*****************************************************************************/
/*!This class represents a circle. A circle is defined by one VecPosition
(which denotes the center) and its radius. */
class Circle
{
VecPosition m_posCenter; /*!< Center of the circle */
double m_dRadius; /*!< Radius of the circle */
public:
Circle( );
Circle( VecPosition pos, double dR );
// get and set methods
bool setCircle ( VecPosition pos,
double dR );
bool setRadius ( double dR );
double getRadius ( );
bool setCenter ( VecPosition pos );
VecPosition getCenter ( );
double getCircumference ( );
double getArea ( );
// calculate intersection points and area with other circle
bool isInside ( VecPosition pos );
int getIntersectionPoints ( Circle c,
VecPosition *p1,
VecPosition *p2 );
double getIntersectionArea ( Circle c );
} ;
/*****************************************************************************/
/*********************** CLASS LINE ******************************************/
/*****************************************************************************/
/*!This class contains the representation of a line. A line is defined
by the formula ay + bx + c = 0. The coefficients a, b and c are stored
and used in the calculations. */
class Line
{
// a line is defined by the formula: ay + bx + c = 0
double m_a; /*!< This is the a coefficient in the line ay + bx + c = 0 */
double m_b; /*!< This is the b coefficient in the line ay + bx + c = 0 */
double m_c; /*!< This is the c coefficient in the line ay + bx + c = 0 */
public:
Line( double a, double b, double c );
// get intersection points with this line
VecPosition getIntersection ( Line line );
int getCircleIntersectionPoints( Circle circle,
VecPosition *posSolution1,
VecPosition *posSolution2 );
Line getTangentLine ( VecPosition pos );
VecPosition getPointOnLineClosestTo ( VecPosition pos );
double getDistanceWithPoint ( VecPosition pos );
bool isInBetween ( VecPosition pos,
VecPosition point1,
VecPosition point2 );
// calculate associated variables in the line
double getYGivenX ( double x );
double getXGivenY ( double y );
double getACoefficient ( ) const;
double getBCoefficient ( ) const;
double getCCoefficient ( ) const;
// static methods to make a line using an easier representation.
static Line makeLineFromTwoPoints ( VecPosition pos1,
VecPosition pos2 );
static Line makeLineFromPositionAndAngle( VecPosition vec,
AngDeg angle );
};
/*****************************************************************************/
/********************** CLASS RECTANGLE **************************************/
/******************************************************************************/
/*!This class represents a rectangle. A rectangle is defined by two
VecPositions the one at the upper left corner and the one at the
right bottom. */
class Rect
{
VecPosition m_posLeftTop; /*!< top left position of the rectangle */
VecPosition m_posRightBottom; /*!< bottom right position of the rectangle */
public:
Rect ( VecPosition pos, VecPosition pos2 );
void show ( ostream& os = cout );
// checks whether point lies inside the rectangle
bool isInside ( VecPosition pos );
// standard get and set methosd
void setRectanglePoints( VecPosition pos1,
VecPosition pos2 );
bool setPosLeftTop ( VecPosition pos );
VecPosition getPosLeftTop ( );
bool setPosRightBottom ( VecPosition pos );
VecPosition getPosRightBottom ( );
};
#endif
// !defined(AFX_GEOMETRY_H__D6CBA539_D626_4363_B6ED_837FC5B87A31__INCLUDED_)
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