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📄 menu.c

📁 三子棋
💻 C
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/*menu.c - manage main menu actionsCopyright (C) 2006  Obada Denis (obadadenis@gmail.com)Project home page : http://tictactoegtk.sourceforge.netThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU Lesser General PublicLicense as published by the Free Software Foundation; eitherversion 2.1 of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNULesser General Public License for more details.You should have received a copy of the GNU Lesser General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA*/#ifndef menu_c#define menu_c//Data structuresstatic GtkItemFactoryEntry menu_items[] = {  { "/_File",         NULL,         NULL,           0, "<Branch>" },  { "/File/_New Game","<control>N", callnewgame,           0, "<Item>" },  { "/File/filesep",  NULL,	    NULL,	    0, "<Separator>"},  { "/File/_Quit",     "<control>Q", callexit,  0, "<Item>"},  { "/_Help",         NULL,         NULL,           0, "<LastBranch>" },  { "/_Help/_About",   NULL,        call_about,           0, "<Item>" },};static gint nmenu_items = sizeof (menu_items) / sizeof (menu_items[0]);//CodeGtkWidget *get_menubar_menu( GtkWidget  *window){  GtkItemFactory *item_factory;  GtkAccelGroup *accel_group;    accel_group = gtk_accel_group_new ();  //Create menu bar  item_factory = gtk_item_factory_new (GTK_TYPE_MENU_BAR, "<main>",                                       accel_group);  //Create menu items  gtk_item_factory_create_items (item_factory, nmenu_items, menu_items, NULL);     gtk_window_add_accel_group (GTK_WINDOW (window), accel_group);  return gtk_item_factory_get_widget (item_factory, "<main>");}void callexit( GtkWidget *w,gpointer   data ){//Call Exit confirm dialog and process result#if debugg_printf("callexit()\n");#endif  if (confirm_exit_dialog())	gtk_main_quit();}void callnewgame(GtkWidget *w,gpointer data){//Call NewGame confirm dialog and process result#if debugg_printf("callnewgame()\n");#endifif (newgame_confirm()) 	{	init_game();	login();	redraw();	}}gint newgame_confirm(){//Show NewGame confirm dialogGtkWidget *dialog;GtkWidget *label;gint result;#if debugg_printf("newgame_confirm()\n");#endif//Create dialogdialog=gtk_dialog_new_with_buttons(new_game_title,GTK_WINDOW(window),GTK_DIALOG_MODAL,GTK_STOCK_YES,GTK_RESPONSE_ACCEPT,GTK_STOCK_NO,GTK_RESPONSE_REJECT,NULL);gtk_window_set_policy(GTK_WINDOW(dialog),FALSE,FALSE,FALSE);//Create labellabel=gtk_label_new(new_game_str);gtk_container_add(GTK_CONTAINER(GTK_DIALOG(dialog)->vbox),label);//Show dialoggtk_widget_show_all(dialog);if (gtk_dialog_run(GTK_DIALOG(dialog))==GTK_RESPONSE_ACCEPT)	result=1;	else	result=0;gtk_widget_destroy(dialog);return result;}void call_about(GtkWidget *w,gpointer data){//About DialogGtkWidget *dialog;GtkWidget *label;gint result;#if debugg_printf("callnewgame()\n");#endif//Create dialogdialog=gtk_dialog_new_with_buttons(about_title,GTK_WINDOW(window),GTK_DIALOG_MODAL,GTK_STOCK_OK,GTK_RESPONSE_ACCEPT,NULL);gtk_window_set_policy(GTK_WINDOW(dialog),FALSE,FALSE,FALSE);gtk_widget_set_size_request(dialog,350,200);//Create labellabel=gtk_label_new(NULL);gtk_label_set_markup (GTK_LABEL (label),about_str);gtk_container_add(GTK_CONTAINER(GTK_DIALOG(dialog)->vbox),label);//Show dialoggtk_widget_show_all(dialog);gtk_dialog_run(GTK_DIALOG(dialog));gtk_widget_destroy(dialog);}#endif

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