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📄 gameswf_stream.cpp

📁 一个开源的嵌入式flash播放器的源代码
💻 CPP
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// gameswf_stream.cpp	-- Thatcher Ulrich <tu@tulrich.com> 2003// This source code has been donated to the Public Domain.  Do// whatever you want with it.// SWF stream wrapper class, for loading variable-length data from a// stream, and keeping track of SWF tag boundaries.#include "gameswf_stream.h"#include "gameswf_log.h"#include "gameswf_types.h"#include "base/tu_file.h"#include <string.h>namespace gameswf{		stream::stream(tu_file* input)		:		m_input(input),		m_current_byte(0),		m_unused_bits(0)	{	}	stream::~stream()	{	}// @@ better?// 	int	stream::read_uint(int bitcount)// 	{//		assert(bitcount <= 24);// 		while (m_unused_bits < bitcount)// 		{// 			// Get more data.// 			m_current_bits |= m_input->read_byte() << m_unused_bits;// 			m_unused_bits += 8;// 		}// 		int	result = m_current_bits & ((1 << bitcount) - 1);// 		m_current_bits >>= bitcount;// 		m_unused_bits -= bitcount;		// 		return result;// 	}		int	stream::read_uint(int bitcount)	// Reads a bit-packed unsigned integer from the stream	// and returns it.  The given bitcount determines the	// number of bits to read.	{		assert(bitcount <= 32 && bitcount >= 0);					Uint32	value = 0;		int	bits_needed = bitcount;		while (bits_needed > 0)		{			if (m_unused_bits) {				if (bits_needed >= m_unused_bits) {					// Consume all the unused bits.					value |= (m_current_byte << (bits_needed - m_unused_bits));					bits_needed -= m_unused_bits;					m_current_byte = 0;					m_unused_bits = 0;				} else {					// Consume some of the unused bits.					value |= (m_current_byte >> (m_unused_bits - bits_needed));					// mask off the bits we consumed.					m_current_byte &= ((1 << (m_unused_bits - bits_needed)) - 1);					m_unused_bits -= bits_needed;					// We're done.					bits_needed = 0;				}			} else {				m_current_byte = m_input->read_byte();				m_unused_bits = 8;			}		}		assert(bits_needed == 0);		return value;	}	int	stream::read_sint(int bitcount)	// Reads a bit-packed little-endian signed integer	// from the stream.  The given bitcount determines the	// number of bits to read.	{		assert(bitcount <= 32 && bitcount >= 0);		Sint32	value = (Sint32) read_uint(bitcount);		// Sign extend...		if (value & (1 << (bitcount - 1))) {			value |= -1 << bitcount;		}//		IF_DEBUG(log_msg("stream::read_sint(%d) == %d\n", bitcount, value));		return value;	}	float	stream::read_fixed()	{		m_unused_bits = 0;		Sint32	val = m_input->read_le32();		return (float) val / 65536.0f;	}	void	stream::align() { m_unused_bits = 0; m_current_byte = 0; }	Uint8	stream::read_u8() { align(); return m_input->read_byte(); }	Sint8	stream::read_s8() { align(); return m_input->read_byte(); }	Uint16	stream::read_u16()	{		align();//		IF_DEBUG(printf("filepos = %d ", SDL_RWtell(m_input)));		int	val = m_input->read_le16();//		IF_DEBUG(log_msg("val = 0x%X\n", val));		return val;	}	Sint16	stream::read_s16() { align(); return m_input->read_le16(); }	Uint32	stream::read_u32()	{		align();		Uint32	val = m_input->read_le32();		return val;	}	Sint32	stream::read_s32() { align(); return m_input->read_le32(); }	char*	stream::read_string()	// Reads *and new[]'s* the string from the given file.	// Ownership passes to the caller; caller must delete[] the	// string when it is done with it.	{		align();		array<char>	buffer;		char	c;		while ((c = read_u8()) != 0)		{			buffer.push_back(c);		}		buffer.push_back(0);		if (buffer.size() == 0)		{			return NULL;		}		char*	retval = new char[buffer.size()];		strcpy(retval, &buffer[0]);		return retval;	}	char*	stream::read_string_with_length()	// Reads *and new[]'s* the string from the given file.	// Ownership passes to the caller; caller must delete[] the	// string when it is done with it.	{		align();		int	len = read_u8();		if (len <= 0)		{			return NULL;		}		else		{			char*	buffer = new char[len + 1];			int	i;			for (i = 0; i < len; i++)			{				buffer[i] = read_u8();			}			buffer[i] = 0;	// terminate.			return buffer;		}	}	int	stream::get_position()	// Return our current (byte) position in the input stream.	{		return m_input->get_position();	}	void	stream::set_position(int pos)	// Set the file position to the given value.	{		align();		// If we're in a tag, make sure we're not seeking outside the tag.		if (m_tag_stack.size() > 0)		{			int	end_pos = m_tag_stack.back();			assert(pos <= end_pos);			end_pos = end_pos;	// inhibit warning			// @@ check start pos somehow???		}		// Do the seek.		m_input->set_position(pos);	}	int	stream::get_tag_end_position()	// Return the file position of the end of the current tag.	{		assert(m_tag_stack.size() > 0);		return m_tag_stack.back();	}	int	stream::open_tag()	// Return the tag type.	{		align();		int	tag_header = read_u16();		int	tag_type = tag_header >> 6;		int	tag_length = tag_header & 0x3F;		assert(m_unused_bits == 0);		if (tag_length == 0x3F) {			tag_length = m_input->read_le32();		}		IF_VERBOSE_PARSE(log_msg("---------------tag type = %d, tag length = %d\n", tag_type, tag_length));					// Remember where the end of the tag is, so we can		// fast-forward past it when we're done reading it.		m_tag_stack.push_back(get_position() + tag_length);		return tag_type;	}	void	stream::close_tag()	// Seek to the end of the most-recently-opened tag.	{		assert(m_tag_stack.size() > 0);		int	end_pos = m_tag_stack.back();		m_tag_stack.pop_back();		m_input->set_position(end_pos);		m_unused_bits = 0;	}} // end namespace gameswf	// Local Variables:// mode: C++// c-basic-offset: 8 // tab-width: 8// indent-tabs-mode: t// End:

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