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📄 modelcontainer.cpp

📁 WOW 服务模拟端 支持2.4.3版本 来自开源的ASCENT 自己REPACK
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/* 
 * Copyright (C) 2005,2006,2007 MaNGOS <http://www.mangosproject.org/>
 * Copyright (C) 2007-2008 Ascent Team <http://www.ascentemu.com/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include <iostream>
#include <fstream>

#include <string.h>

#include "ModelContainer.h"

namespace VMAP
{
    //==========================================================
    /**
    Functions to use ModelContainer with a AABSPTree
    */
    size_t hashCode(const ModelContainer& pMc)
    {
        return (pMc.getBasePosition() * pMc.getNTriangles()).hashCode();
    }

    bool operator==(const ModelContainer& pMc1, const ModelContainer& pMc2)
    {
        bool result = false;
        if(pMc1.getNSubModel() == pMc2.getNSubModel() && pMc1.getAABoxBounds() == pMc2.getAABoxBounds())
        {
            if(pMc1.getNNodes() == pMc2.getNNodes() && pMc1.getNTriangles() == pMc2.getNTriangles() && pMc1.getBasePosition() == pMc2.getBasePosition())
            {
                result = true;
                for(unsigned int i=0; i<pMc2.getNSubModel(); ++i)
                {
                    SubModel sm1 = pMc2.getSubModel(i);
                    SubModel sm2 = pMc1.getSubModel(i);
                    result = (sm1 == sm2);
                    if(!result) break;
                }
                if(result)
                {
                    for(unsigned int i=0; i<pMc2.getNTriangles(); ++i)
                    {
                        TriangleBox t1=pMc2.getTriangle(i);
                        TriangleBox t2=pMc1.getTriangle(i);
                        result = (t1 == t2);
                        if(!result) break;
                    }
                }
                if(result)
                {
                    for(unsigned int i=0; i<pMc2.getNNodes(); ++i)
                    {
                        TreeNode tn1=pMc2.getTreeNode(i);
                        TreeNode tn2=pMc1.getTreeNode(i);
                        result = (tn1 == tn2);
                        if(!result) break;
                    }
                }
            }
        }

        return(result);
    }

    //==========================================================

    ModelContainer::ModelContainer(unsigned int pNTriangles, unsigned int pNNodes, unsigned int pNSubModel) :
    BaseModel(pNNodes, pNTriangles)
    {

        iNSubModel = pNSubModel;
        iSubModel = 0;
        if(pNSubModel > 0) iSubModel = new SubModel[iNSubModel];
    }

    //==========================================================

    void ModelContainer::countSubModelsAndNodesAndTriangles(AABSPTree<SubModel *>::Node& pNode, int& nSubModels, int& nNodes, int& nTriangles)
    {
        // For this node we will need a TreeNode as well as for the internal nodes
        nNodes++;

        nSubModels += pNode.valueArray.size();
        for(int i=0;i<pNode.valueArray.size(); i++)
        {
            AABSPTree<SubModel *>::Handle h= pNode.valueArray[i];
            SubModel *m = h.value;
            // add the internal nodes as well
            nNodes += m->getNNodes();
            nTriangles += m->getNTriangles();
        }

        if(pNode.child[0] != 0)
        {
            countSubModelsAndNodesAndTriangles(*pNode.child[0], nSubModels, nNodes, nTriangles);
        }
        if(pNode.child[1] != 0)
        {
            countSubModelsAndNodesAndTriangles(*pNode.child[1],  nSubModels, nNodes, nTriangles);
        }
    }
    //==========================================================

    void ModelContainer::fillContainer(const AABSPTree<SubModel *>::Node& pNode, int &pSubModelPos, int &pTreeNodePos, int &pTrianglePos, Vector3& pLo, Vector3& pHi, Vector3& pFinalLo, Vector3& pFinalHi)
    {
        // TreeNode for the SubModel
        TreeNode treeNode = TreeNode(pNode.valueArray.size(), pSubModelPos);
        treeNode.setSplitAxis(pNode.splitAxis);
        treeNode.setSplitLocation(pNode.splitLocation);
        int currentTreeNodePos = pTreeNodePos++;

        Vector3 lo = Vector3(inf(),inf(),inf());
        Vector3 hi = Vector3(-inf(),-inf(),-inf());

        for(int i=0;i<pNode.valueArray.size(); i++)
        {
            AABSPTree<SubModel *>::Handle h= pNode.valueArray[i];
            SubModel *m = h.value;

            memcpy(&getTreeNodes()[pTreeNodePos], &m->getTreeNode(0), sizeof(TreeNode) * m->getNNodes());
            memcpy(&getTriangles()[pTrianglePos], &m->getTriangle(0), sizeof(TriangleBox) * m->getNTriangles());

            SubModel newModel = SubModel(m->getNTriangles(), getTriangles(), pTrianglePos, m->getNNodes(), getTreeNodes(), pTreeNodePos);
            newModel.setReletiveBounds(m->getReletiveBounds().getLo(), m->getReletiveBounds().getHi());
            newModel.setBasePosition(m->getBasePosition());
            iSubModel[pSubModelPos++] = newModel;

            pTreeNodePos += m->getNNodes();
            pTrianglePos += m->getNTriangles();

            AABox box = m->getAABoxBounds();
            lo = lo.min(box.low());
            hi = hi.max(box.high());
            pFinalLo = pFinalLo.min(lo);
            pFinalHi = pFinalHi.max(hi);
        }
        /*
        if(pNode.valueArray.size() == 0) {
        int xxx = 0; // just for the breakpoint
        }
        */
        // get absolute bounds

        if(pNode.child[0] != 0)
        {
            treeNode.setChildPos(0, pTreeNodePos);
            fillContainer(*pNode.child[0], pSubModelPos, pTreeNodePos, pTrianglePos, lo, hi,pFinalLo,pFinalHi);
        }
        if(pNode.child[1] != 0)
        {
            treeNode.setChildPos(1, pTreeNodePos);
            fillContainer(*pNode.child[1], pSubModelPos, pTreeNodePos, pTrianglePos, lo, hi,pFinalLo,pFinalHi);
        }

        pLo = pLo.min(lo);
        pHi = pHi.max(hi);

        treeNode.setBounds(lo,hi);

        setTreeNode(treeNode, currentTreeNodePos);

    }

    //==========================================================
    /**
    Create the structure out of a AABSPTree
    */

    ModelContainer::ModelContainer(AABSPTree<SubModel *> *pTree)
    {

        int nSubModels, nNodes, nTriangles;
        nSubModels = nNodes = nTriangles = 0;
        countSubModelsAndNodesAndTriangles(*pTree->root, nSubModels, nNodes, nTriangles);

        init(nNodes, nTriangles);

        iNSubModel = nSubModels;

        iSubModel = new SubModel[iNSubModel];

        int subModelPos,treeNodePos, trianglePos;
        subModelPos = treeNodePos = trianglePos = 0;

        Vector3 lo = Vector3(inf(),inf(),inf());
        Vector3 hi = Vector3(-inf(),-inf(),-inf());
        Vector3 finalLo, finalHi;
        finalLo = lo;
        finalHi = hi;

        fillContainer(*pTree->root, subModelPos, treeNodePos, trianglePos, lo, hi, finalLo, finalHi);
        setBounds(finalLo, finalHi);
    }

    //==========================================================

    ModelContainer::~ModelContainer(void)
    {
        free();
        if(iSubModel != 0) delete [] iSubModel;
    }
    //==========================================================

    RayIntersectionIterator<TreeNode, SubModel> ModelContainer::beginRayIntersection(const Ray& ray, double pMaxTime, bool skipAABoxTests) const
    {
        NodeValueAccess<TreeNode, SubModel> vna = NodeValueAccess<TreeNode, SubModel>(getTreeNodes(), iSubModel);
        return RayIntersectionIterator<TreeNode, SubModel>(vna, ray, &getTreeNode(0), pMaxTime, skipAABoxTests);
    }
    //==========================================================

    RayIntersectionIterator<TreeNode, SubModel> ModelContainer::endRayIntersection() const
    {
        return RayIntersectionIterator<TreeNode, SubModel>();

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