📄 modelcontainer.cpp
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/*
* Copyright (C) 2005,2006,2007 MaNGOS <http://www.mangosproject.org/>
* Copyright (C) 2007-2008 Ascent Team <http://www.ascentemu.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <iostream>
#include <fstream>
#include <string.h>
#include "ModelContainer.h"
namespace VMAP
{
//==========================================================
/**
Functions to use ModelContainer with a AABSPTree
*/
size_t hashCode(const ModelContainer& pMc)
{
return (pMc.getBasePosition() * pMc.getNTriangles()).hashCode();
}
bool operator==(const ModelContainer& pMc1, const ModelContainer& pMc2)
{
bool result = false;
if(pMc1.getNSubModel() == pMc2.getNSubModel() && pMc1.getAABoxBounds() == pMc2.getAABoxBounds())
{
if(pMc1.getNNodes() == pMc2.getNNodes() && pMc1.getNTriangles() == pMc2.getNTriangles() && pMc1.getBasePosition() == pMc2.getBasePosition())
{
result = true;
for(unsigned int i=0; i<pMc2.getNSubModel(); ++i)
{
SubModel sm1 = pMc2.getSubModel(i);
SubModel sm2 = pMc1.getSubModel(i);
result = (sm1 == sm2);
if(!result) break;
}
if(result)
{
for(unsigned int i=0; i<pMc2.getNTriangles(); ++i)
{
TriangleBox t1=pMc2.getTriangle(i);
TriangleBox t2=pMc1.getTriangle(i);
result = (t1 == t2);
if(!result) break;
}
}
if(result)
{
for(unsigned int i=0; i<pMc2.getNNodes(); ++i)
{
TreeNode tn1=pMc2.getTreeNode(i);
TreeNode tn2=pMc1.getTreeNode(i);
result = (tn1 == tn2);
if(!result) break;
}
}
}
}
return(result);
}
//==========================================================
ModelContainer::ModelContainer(unsigned int pNTriangles, unsigned int pNNodes, unsigned int pNSubModel) :
BaseModel(pNNodes, pNTriangles)
{
iNSubModel = pNSubModel;
iSubModel = 0;
if(pNSubModel > 0) iSubModel = new SubModel[iNSubModel];
}
//==========================================================
void ModelContainer::countSubModelsAndNodesAndTriangles(AABSPTree<SubModel *>::Node& pNode, int& nSubModels, int& nNodes, int& nTriangles)
{
// For this node we will need a TreeNode as well as for the internal nodes
nNodes++;
nSubModels += pNode.valueArray.size();
for(int i=0;i<pNode.valueArray.size(); i++)
{
AABSPTree<SubModel *>::Handle h= pNode.valueArray[i];
SubModel *m = h.value;
// add the internal nodes as well
nNodes += m->getNNodes();
nTriangles += m->getNTriangles();
}
if(pNode.child[0] != 0)
{
countSubModelsAndNodesAndTriangles(*pNode.child[0], nSubModels, nNodes, nTriangles);
}
if(pNode.child[1] != 0)
{
countSubModelsAndNodesAndTriangles(*pNode.child[1], nSubModels, nNodes, nTriangles);
}
}
//==========================================================
void ModelContainer::fillContainer(const AABSPTree<SubModel *>::Node& pNode, int &pSubModelPos, int &pTreeNodePos, int &pTrianglePos, Vector3& pLo, Vector3& pHi, Vector3& pFinalLo, Vector3& pFinalHi)
{
// TreeNode for the SubModel
TreeNode treeNode = TreeNode(pNode.valueArray.size(), pSubModelPos);
treeNode.setSplitAxis(pNode.splitAxis);
treeNode.setSplitLocation(pNode.splitLocation);
int currentTreeNodePos = pTreeNodePos++;
Vector3 lo = Vector3(inf(),inf(),inf());
Vector3 hi = Vector3(-inf(),-inf(),-inf());
for(int i=0;i<pNode.valueArray.size(); i++)
{
AABSPTree<SubModel *>::Handle h= pNode.valueArray[i];
SubModel *m = h.value;
memcpy(&getTreeNodes()[pTreeNodePos], &m->getTreeNode(0), sizeof(TreeNode) * m->getNNodes());
memcpy(&getTriangles()[pTrianglePos], &m->getTriangle(0), sizeof(TriangleBox) * m->getNTriangles());
SubModel newModel = SubModel(m->getNTriangles(), getTriangles(), pTrianglePos, m->getNNodes(), getTreeNodes(), pTreeNodePos);
newModel.setReletiveBounds(m->getReletiveBounds().getLo(), m->getReletiveBounds().getHi());
newModel.setBasePosition(m->getBasePosition());
iSubModel[pSubModelPos++] = newModel;
pTreeNodePos += m->getNNodes();
pTrianglePos += m->getNTriangles();
AABox box = m->getAABoxBounds();
lo = lo.min(box.low());
hi = hi.max(box.high());
pFinalLo = pFinalLo.min(lo);
pFinalHi = pFinalHi.max(hi);
}
/*
if(pNode.valueArray.size() == 0) {
int xxx = 0; // just for the breakpoint
}
*/
// get absolute bounds
if(pNode.child[0] != 0)
{
treeNode.setChildPos(0, pTreeNodePos);
fillContainer(*pNode.child[0], pSubModelPos, pTreeNodePos, pTrianglePos, lo, hi,pFinalLo,pFinalHi);
}
if(pNode.child[1] != 0)
{
treeNode.setChildPos(1, pTreeNodePos);
fillContainer(*pNode.child[1], pSubModelPos, pTreeNodePos, pTrianglePos, lo, hi,pFinalLo,pFinalHi);
}
pLo = pLo.min(lo);
pHi = pHi.max(hi);
treeNode.setBounds(lo,hi);
setTreeNode(treeNode, currentTreeNodePos);
}
//==========================================================
/**
Create the structure out of a AABSPTree
*/
ModelContainer::ModelContainer(AABSPTree<SubModel *> *pTree)
{
int nSubModels, nNodes, nTriangles;
nSubModels = nNodes = nTriangles = 0;
countSubModelsAndNodesAndTriangles(*pTree->root, nSubModels, nNodes, nTriangles);
init(nNodes, nTriangles);
iNSubModel = nSubModels;
iSubModel = new SubModel[iNSubModel];
int subModelPos,treeNodePos, trianglePos;
subModelPos = treeNodePos = trianglePos = 0;
Vector3 lo = Vector3(inf(),inf(),inf());
Vector3 hi = Vector3(-inf(),-inf(),-inf());
Vector3 finalLo, finalHi;
finalLo = lo;
finalHi = hi;
fillContainer(*pTree->root, subModelPos, treeNodePos, trianglePos, lo, hi, finalLo, finalHi);
setBounds(finalLo, finalHi);
}
//==========================================================
ModelContainer::~ModelContainer(void)
{
free();
if(iSubModel != 0) delete [] iSubModel;
}
//==========================================================
RayIntersectionIterator<TreeNode, SubModel> ModelContainer::beginRayIntersection(const Ray& ray, double pMaxTime, bool skipAABoxTests) const
{
NodeValueAccess<TreeNode, SubModel> vna = NodeValueAccess<TreeNode, SubModel>(getTreeNodes(), iSubModel);
return RayIntersectionIterator<TreeNode, SubModel>(vna, ray, &getTreeNode(0), pMaxTime, skipAABoxTests);
}
//==========================================================
RayIntersectionIterator<TreeNode, SubModel> ModelContainer::endRayIntersection() const
{
return RayIntersectionIterator<TreeNode, SubModel>();
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