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📄 vmapmanager.cpp

📁 WOW 服务模拟端 支持2.4.3版本 来自开源的ASCENT 自己REPACK
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            }
        }
        return(height);
    }
	float VMapManager::getHeight(unsigned int mapid, LocationVector & vec)
	{
		float height = VMAP_INVALID_HEIGHT;                 //no height
		if( m_maps[mapid] != NULL )
		{
			Vector3 pos = convertPositionToInternalRepMod(vec);
			height = m_maps[mapid]->getHeight(pos);
			if(!(height < inf()))
			{
				return VMAP_INVALID_HEIGHT;
			}
		}
		return(height);
	}


    //=========================================================
    //=========================================================
    //=========================================================

    MapTree::MapTree(const char* pBaseDir)
    {
        iBasePath = std::string(pBaseDir);
        if(iBasePath.length() > 0 && (iBasePath[iBasePath.length()-1] != '/' || iBasePath[iBasePath.length()-1] != '\\'))
        {
            iBasePath.append("/");
        }
        iTree = new AABSPTree<ModelContainer *>();
    }

    //=========================================================
    MapTree::~MapTree()
    {
        Array<ModelContainer *> mcArray;
        iTree->getMembers(mcArray);
        int no = mcArray.size();
        while(no >0)
        {
            --no;
            delete mcArray[no];
        }
        delete iTree;
    }
    //=========================================================

    // just for visual debugging with an external debug class
    #ifdef _DEBUG_VMAPS
    #ifndef gBoxArray
    extern Vector3 p1,p2,p3,p4,p5,p6,p7;
    extern Array<AABox>gBoxArray;
    extern int gCount1, gCount2, gCount3, gCount4;
    extern bool myfound;
    #endif
    #endif

    typedef AABSPTree<ModelContainer*>::RayIntersectionIterator IT;
    //=========================================================
    /**
    return dist to hit or inf() if no hit
    */

    float MapTree::getIntersectionTime(const Ray& pRay, float pMaxDist, bool pStopAtFirstHit)
    {
        double  firstDistance = inf();

        const IT end = iTree->endRayIntersection();
        IT obj = iTree->beginRayIntersection(pRay, pMaxDist);

        for ( ;obj != end; ++obj)                           // (preincrement is *much* faster than postincrement!)
        {
            /*
            Call your accurate intersection test here.  It is guaranteed
            that the ray hits the bounding box of obj.  (*obj) has type T,
            so you can call methods directly using the "->" operator.
            */
            ModelContainer *model = static_cast<ModelContainer*>(*obj);

            float t = model->getIntersectionTime(pRay, pStopAtFirstHit, pMaxDist);

            // just for visual debugging with an external debug class
            #ifdef _DEBUG_VMAPS
            if(gCount3 == gCount1)
            {
                AABox testBox;
                testBox = model->getAABoxBounds();
                gBoxArray.append(testBox);
            }
            ++gCount3;
            #endif
            if(t > 0 && t < inf())
            {
                obj.markBreakNode();
                if(firstDistance > t && pMaxDist >= t)
                {
                    firstDistance = t;
                    if(pStopAtFirstHit) break;
                }
            }
        }
        return firstDistance;
    }
    //=========================================================

    bool MapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2)
    {
        bool result = true;
        float maxDist = abs((pos2 - pos1).magnitude());
                                                            // direction with length of 1
        Ray ray = Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);
        if(getIntersectionTime(ray, maxDist, true) < inf())
        {
            result = false;
        }
        return result;
    }
    //=========================================================
    /**
    When moving from pos1 to pos2 check if we hit an object. Return true and the position if we hit one
    Return the hit pos or the original dest pos
    */

    bool MapTree::getObjectHitPos(const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist)
    {
        bool result;
        float maxDist = abs((pPos2 - pPos1).magnitude());
        Vector3 dir = (pPos2 - pPos1)/maxDist;              // direction with length of 1
        Ray ray = Ray::fromOriginAndDirection(pPos1, dir);
        float dist = getIntersectionTime(ray, maxDist, false);
        if(dist < inf())
        {
            pResultHitPos = pPos1 + dir * dist;
            if(pModifyDist < 0)
            {
                if(abs((pResultHitPos - pPos1).magnitude()) > -pModifyDist)
                {
                    pResultHitPos = pResultHitPos + dir*pModifyDist;
                }
                else
                {
                    pResultHitPos = pPos1;
                }
            }
            else
            {
                pResultHitPos = pResultHitPos + dir*pModifyDist;
            }
            result = true;
        }
        else
        {
            pResultHitPos = pPos2;
            result = false;
        }
        return result;
    }

    //=========================================================

    float MapTree::getHeight(const Vector3& pPos)
    {
        float height = inf();
        Vector3 dir = Vector3(0,-1,0);
        Ray ray = Ray::fromOriginAndDirection(pPos, dir);   // direction with length of 1
        float dist = getIntersectionTime(ray, MAX_CAN_FALL_DISTANCE, false);
        if(dist < inf())
        {
            height = (pPos + dir * dist).y;
        }
        return(height);
    }

	//=========================================================
	bool MapTree::isInDoors(const Vector3& pos)
	{
		Vector3 dir = Vector3(0,-1,0);
		Ray ray = Ray::fromOriginAndDirection(pos, dir);   // direction with length of 1
		unsigned int flags;

		AABSPTree<ModelContainer*>::RayIntersectionIterator MITR;
		AABSPTree<ModelContainer*>::RayIntersectionIterator MITREND;
		RayIntersectionIterator<TreeNode, SubModel> SMITR;
		RayIntersectionIterator<TreeNode, SubModel> SMITREND;
		ModelContainer * mc;
		SubModel * sm;

		MITR = iTree->beginRayIntersection( ray, MAX_CAN_FALL_DISTANCE );
		MITREND = iTree->endRayIntersection();

		for(; MITR != MITREND; ++MITR)
		{
			mc = ((ModelContainer*)*MITR);
			
			Ray relativeRay = Ray::fromOriginAndDirection(ray.origin - mc->getBasePosition(), ray.direction);
			SMITR = mc->beginRayIntersection( relativeRay, MAX_CAN_FALL_DISTANCE );
			SMITREND = mc->endRayIntersection();

			for( ; SMITR != SMITREND; ++SMITR )
			{
				sm = ((SubModel*)&(*SMITR));
#if 0
				if( sm->getIndoorFlag() != 0 )
				{
					unsigned int i = sm->getIndoorFlag();
					printf("=========================================================\n");
					printf("Model indoor flags: %u\n", sm->getIndoorFlag());
					unsigned int z, b;
					for(z = 1, b = 1; b < 32;)
					{
						if(i & z)
							printf("   Bit %u (0x%.8X or %u) is set!\n", b, z, z);

						z <<= 1;
						b+=1;
					}
					printf("=========================================================\n");
				}
#else
				flags = sm->getIndoorFlag();
				if( flags != 0 )
				{
					/* From WoWdev:
					 Flag 	 Meaning
					0x1 	Always set
					0x4 	Has vertex colors (MOCV chunk)
					0x8 	Outdoor
					0x200 	Has lights (MOLR chunk)
					0x800 	Has doodads (MODR chunk)
					0x1000 	Has water (MLIQ chunk)
					0x2000 	Indoor
					0x40000 	Show skybox

					**********************

					0x8000 seems to be set in the areas in citys (while it has the indoor flag, its not
					an indoor area

					*/

					if( flags & 0x2000 && !(flags & 0x8000) && !(flags & 0x8) )
						return true;
				}
#endif
			}
		}

		return false;
	}

	bool MapTree::isOutDoors(const Vector3& pos)
	{
		Vector3 dir = Vector3(0,-1,0);
		Ray ray = Ray::fromOriginAndDirection(pos, dir);   // direction with length of 1
		unsigned int flags;

		AABSPTree<ModelContainer*>::RayIntersectionIterator MITR;
		AABSPTree<ModelContainer*>::RayIntersectionIterator MITREND;
		RayIntersectionIterator<TreeNode, SubModel> SMITR;
		RayIntersectionIterator<TreeNode, SubModel> SMITREND;
		ModelContainer * mc;
		SubModel * sm;

		MITR = iTree->beginRayIntersection( ray, MAX_CAN_FALL_DISTANCE );
		MITREND = iTree->endRayIntersection();

		for(; MITR != MITREND; ++MITR)
		{
			mc = ((ModelContainer*)*MITR);
			
			Ray relativeRay = Ray::fromOriginAndDirection(ray.origin - mc->getBasePosition(), ray.direction);
			SMITR = mc->beginRayIntersection( relativeRay, MAX_CAN_FALL_DISTANCE );
			SMITREND = mc->endRayIntersection();

			for( ; SMITR != SMITREND; ++SMITR )
			{
				sm = ((SubModel*)&(*SMITR));
#if 0
				if( sm->getIndoorFlag() != 0 )
				{
					unsigned int i = sm->getIndoorFlag();
					printf("=========================================================\n");
					printf("Model indoor flags: %u\n", sm->getIndoorFlag());
					unsigned int z, b;
					for(z = 1, b = 1; b < 32;)
					{
						if(i & z)
							printf("   Bit %u (0x%.8X or %u) is set!\n", b, z, z);

						z <<= 1;
						b+=1;
					}
					printf("=========================================================\n");
				}
#else
				flags = sm->getIndoorFlag();
				if( flags != 0 )
				{
					/* From WoWdev:
					 Flag 	 Meaning
					0x1 	Always set
					0x4 	Has vertex colors (MOCV chunk)
					0x8 	Outdoor
					0x200 	Has lights (MOLR chunk)
					0x800 	Has doodads (MODR chunk)
					0x1000 	Has water (MLIQ chunk)
					0x2000 	Indoor
					0x40000 	Show skybox

					**********************

					0x8000 seems to be set in the areas in citys (while it has the indoor flag, its not
					an indoor area

					*/

					if( !(flags & 0x8) )
						return false;
				}
#endif
			}
		}

		return true;
	}

    //=========================================================

    bool MapTree::loadMap(const std::string& pDirFileName, unsigned int pMapTileIdent)
    {
        bool result = true;
        size_t len = iBasePath.length() + pDirFileName.length();
        char *filenameBuffer = new char[len+1];
        if(!hasDirFile(pDirFileName))
        {
            FilesInDir filesInDir;
            result = false;
            sprintf(filenameBuffer, "%s%s", iBasePath.c_str(), pDirFileName.c_str());
            FILE* df = fopen(filenameBuffer, "rb");
            if(df)
            {
                char lineBuffer[FILENAMEBUFFER_SIZE];
                result = true;
                bool newModelLoaded = false;
                while(result && (fgets(lineBuffer, FILENAMEBUFFER_SIZE-1, df) != 0))
                {
                    std::string name = std::string(lineBuffer);
                    chomp(name);
                    if(name.length() >1)
                    {
                        filesInDir.append(name);
                        ManagedModelContainer *mc;
                        if(!isAlreadyLoaded(name))
                        {
                            std::string fname = iBasePath;
                            fname.append(name);
                            mc = new ManagedModelContainer();
                            result = mc->readFile(fname.c_str());
                            if(result)
                            {
                                addModelConatiner(name, mc);
                                newModelLoaded = true;
                            }
							else
								delete mc;
                        }
                        else
                        {
                            mc = getModelContainer(name);
                        }
                        mc->incRefCount();
                    }
                }
                if(result && newModelLoaded)
                {
                    iTree->balance();
                }
                if(result && ferror(df) != 0)
                {
                    result = false;
                }
                fclose(df);
                if(result)
                {
                    filesInDir.incRefCount();
                    addDirFile(pDirFileName, filesInDir);
                    setLoadedMapTile(pMapTileIdent);
                }
            }
        }
        else
        {
            // Already loaded, so just inc. the ref count if mapTileIdent is new
            if(!containsLoadedMapTile(pMapTileIdent))
            {
                setLoadedMapTile(pMapTileIdent);
                FilesInDir& filesInDir = getDirFiles(pDirFileName);
                filesInDir.incRefCount();
            }
        }
        delete [] filenameBuffer;
        return (result);
    }

    //=========================================================

    void MapTree::unloadMap(const std::string& dirFileName, unsigned int pMapTileIdent)
    {
        if(hasDirFile(dirFileName) && containsLoadedMapTile(pMapTileIdent))
        {
            removeLoadedMapTile(pMapTileIdent);
            FilesInDir& filesInDir = getDirFiles(dirFileName);
            filesInDir.decRefCount();
            if(filesInDir.getRefCount() <= 0)
            {
                Array<std::string> fileNames = filesInDir.getFiles();
                bool treeChanged = false;
                for(int i=0; i<fileNames.size(); ++i)
                {
                    std::string name = fileNames[i];
                    ManagedModelContainer* mc = getModelContainer(name);
                    mc->decRefCount();
                    if(mc->getRefCount() <= 0)
                    {
                        iLoadedModelContainer.remove(name);
                        iTree->remove(mc);
                        delete mc;
                        treeChanged = true;
                    }
                }
                iLoadedDirFiles.remove(dirFileName);
                if(treeChanged)
                {
                    iTree->balance();
                }
            }
        }
    }

    //=========================================================
    //=========================================================

    void MapTree::addModelConatiner(const std::string& pName, ManagedModelContainer *pMc)
    {
        iLoadedModelContainer.set(pName, pMc);
        iTree->insert(pMc);
    }
    //=========================================================
    //=========================================================
    //=========================================================
}

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