📄 shortbox.h
字号:
/*
* Copyright (C) 2005,2006,2007 MaNGOS <http://www.mangosproject.org/>
* Copyright (C) 2007-2008 Ascent Team <http://www.ascentemu.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _SHORTBOX_H
#define _SHORTBOX_H
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include "ShortVector.h"
/**
This is a box and a triangle Class using ShortVectors. Each vector has 16 bit an a fixed point 12.4 representation.
*/
namespace VMAP
{
class ShortBox
{
private:
ShortVector iV1;
ShortVector iV2;
public:
ShortBox() {}
inline const ShortVector& getLo() const { return(iV1); }
inline const ShortVector& getHi() const { return(iV2); }
inline void setLo(const ShortVector& pV){ iV1 = pV; }
inline void setHi(const ShortVector& pV){ iV2 = pV; }
inline void setLo(const Vector3& pV){ iV1 = ShortVector(pV); }
inline void setHi(const Vector3& pV){ iV2 = ShortVector(pV); }
inline bool operator==(const ShortBox& b) const
{
return ((iV1 == b.iV1) && (iV2 == b.iV2));
}
inline bool operator!=(const ShortBox& b) const
{
return !((iV1 == b.iV1) && (iV2 == b.iV2));
}
};
//=====================================================================
static const Vector3 dummyZeroPosition = Vector3(0,0,0);
class TriangleBox
{
private:
ShortVector _vertex[3];
//ShortBox iBox;
public:
inline TriangleBox() { }
inline TriangleBox(const ShortVector& pV1, const ShortVector& pV2, const ShortVector& pV3)
{
_vertex[0] = pV1;
_vertex[1] = pV2;
_vertex[2] = pV3;
}
inline const ShortVector& vertex (int n) const
{
return(_vertex[n]);
}
inline const ShortBox getBounds()const
{
ShortBox box;
ShortVector lo = _vertex[0];
ShortVector hi = lo;
for (int i = 1; i < 3; ++i)
{
lo = lo.min(_vertex[i]);
hi = hi.max(_vertex[i]);
}
box.setLo(lo);
box.setHi(hi);
return(box);
}
inline const Vector3& getBasePosition() { return(dummyZeroPosition); }
inline const AABox getAABoxBounds() const { ShortBox box = getBounds(); return(AABox(box.getLo().getVector3(), box.getHi().getVector3())); }
inline bool operator==(const TriangleBox& t) const
{
return ((_vertex[0] == t._vertex[0]) && (_vertex[1] == t._vertex[1]) &&(_vertex[2] == t._vertex[2]));
}
inline bool operator!=(const TriangleBox& t) const
{
return !((_vertex[0] == t._vertex[0]) && (_vertex[1] == t._vertex[1]) &&(_vertex[2] == t._vertex[2]));
}
};
}
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -