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📄 socketopswin32.cpp

📁 WOW 服务模拟端 支持2.4.3版本 来自开源的ASCENT 自己REPACK
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/*
 * Multiplatform Async Network Library
 * Copyright (c) 2007 Burlex
 *
 * SocketOpsWin32.cpp - Win32 implementation of SocketOps.
 *
 */

#include "Network.h"
#ifdef CONFIG_USE_IOCP

namespace SocketOps
{
	// Create file descriptor for socket i/o operations.
	SOCKET CreateTCPFileDescriptor()
	{
		// create a socket for use with overlapped i/o.
		return ::WSASocket(AF_INET, SOCK_STREAM, 0, 0, 0, WSA_FLAG_OVERLAPPED);
	}

	// Disable blocking send/recv calls.
	bool Nonblocking(SOCKET fd)
	{
		u_long arg = 1;
		return (::ioctlsocket(fd, FIONBIO, &arg) == 0);
	}

	// Disable blocking send/recv calls.
	bool Blocking(SOCKET fd)
	{
		u_long arg = 0;
		return (ioctlsocket(fd, FIONBIO, &arg) == 0);
	}

	// Disable nagle buffering algorithm
	bool DisableBuffering(SOCKET fd)
	{
		uint32 arg = 1;
		return (setsockopt(fd, 0x6, TCP_NODELAY, (const char*)&arg, sizeof(arg)) == 0);
	}

	// Enable nagle buffering algorithm
	bool EnableBuffering(SOCKET fd)
	{
		uint32 arg = 0;
		return (setsockopt(fd, 0x6, TCP_NODELAY, (const char*)&arg, sizeof(arg)) == 0);
	}

	// Set internal buffer size to socket.
	bool SetSendBufferSize(SOCKET fd, uint32 size)
	{
		return (setsockopt(fd, SOL_SOCKET, SO_SNDBUF, (const char*)&size, sizeof(size)) == 0);
	}

	// Set internal buffer size to socket.
	bool SetRecvBufferSize(SOCKET fd, uint32 size)
	{
		return (setsockopt(fd, SOL_SOCKET, SO_RCVBUF, (const char*)&size, sizeof(size)) == 0);
	}

	// Closes a socket fully.
	void CloseSocket(SOCKET fd)
	{
		shutdown(fd, SD_BOTH);
		closesocket(fd);
	}

	// Sets reuseaddr
	void ReuseAddr(SOCKET fd)
	{
		uint32 option = 1;
		setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, (const char*)&option, 4);
	}
}

#endif

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