📄 guard.h
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/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team <http://www.Ascentemu.com/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef _THREADING_GUARD_H
#define _THREADING_GUARD_H
#include "Mutex.h"
/************************************************************************/
/* Guard class, unlocks mutex on destroy */
/************************************************************************/
// crossplatform :)
class SERVER_DECL Guard
{
public:
Guard(Mutex& mutex) : target(mutex)
{
target.Acquire();
}
~Guard()
{
target.Release();
}
Guard& operator=(Guard& src)
{
this->target = src.target;
return *this;
}
protected:
Mutex& target;
};
#endif
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