📄 quat.h
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Vector3 wxx() const;
Vector3 xyx() const;
Vector3 yyx() const;
Vector3 zyx() const;
Vector3 wyx() const;
Vector3 xzx() const;
Vector3 yzx() const;
Vector3 zzx() const;
Vector3 wzx() const;
Vector3 xwx() const;
Vector3 ywx() const;
Vector3 zwx() const;
Vector3 wwx() const;
Vector3 xxy() const;
Vector3 yxy() const;
Vector3 zxy() const;
Vector3 wxy() const;
Vector3 xyy() const;
Vector3 yyy() const;
Vector3 zyy() const;
Vector3 wyy() const;
Vector3 xzy() const;
Vector3 yzy() const;
Vector3 zzy() const;
Vector3 wzy() const;
Vector3 xwy() const;
Vector3 ywy() const;
Vector3 zwy() const;
Vector3 wwy() const;
Vector3 xxz() const;
Vector3 yxz() const;
Vector3 zxz() const;
Vector3 wxz() const;
Vector3 xyz() const;
Vector3 yyz() const;
Vector3 zyz() const;
Vector3 wyz() const;
Vector3 xzz() const;
Vector3 yzz() const;
Vector3 zzz() const;
Vector3 wzz() const;
Vector3 xwz() const;
Vector3 ywz() const;
Vector3 zwz() const;
Vector3 wwz() const;
Vector3 xxw() const;
Vector3 yxw() const;
Vector3 zxw() const;
Vector3 wxw() const;
Vector3 xyw() const;
Vector3 yyw() const;
Vector3 zyw() const;
Vector3 wyw() const;
Vector3 xzw() const;
Vector3 yzw() const;
Vector3 zzw() const;
Vector3 wzw() const;
Vector3 xww() const;
Vector3 yww() const;
Vector3 zww() const;
Vector3 www() const;
// 4-char swizzles
Vector4 xxxx() const;
Vector4 yxxx() const;
Vector4 zxxx() const;
Vector4 wxxx() const;
Vector4 xyxx() const;
Vector4 yyxx() const;
Vector4 zyxx() const;
Vector4 wyxx() const;
Vector4 xzxx() const;
Vector4 yzxx() const;
Vector4 zzxx() const;
Vector4 wzxx() const;
Vector4 xwxx() const;
Vector4 ywxx() const;
Vector4 zwxx() const;
Vector4 wwxx() const;
Vector4 xxyx() const;
Vector4 yxyx() const;
Vector4 zxyx() const;
Vector4 wxyx() const;
Vector4 xyyx() const;
Vector4 yyyx() const;
Vector4 zyyx() const;
Vector4 wyyx() const;
Vector4 xzyx() const;
Vector4 yzyx() const;
Vector4 zzyx() const;
Vector4 wzyx() const;
Vector4 xwyx() const;
Vector4 ywyx() const;
Vector4 zwyx() const;
Vector4 wwyx() const;
Vector4 xxzx() const;
Vector4 yxzx() const;
Vector4 zxzx() const;
Vector4 wxzx() const;
Vector4 xyzx() const;
Vector4 yyzx() const;
Vector4 zyzx() const;
Vector4 wyzx() const;
Vector4 xzzx() const;
Vector4 yzzx() const;
Vector4 zzzx() const;
Vector4 wzzx() const;
Vector4 xwzx() const;
Vector4 ywzx() const;
Vector4 zwzx() const;
Vector4 wwzx() const;
Vector4 xxwx() const;
Vector4 yxwx() const;
Vector4 zxwx() const;
Vector4 wxwx() const;
Vector4 xywx() const;
Vector4 yywx() const;
Vector4 zywx() const;
Vector4 wywx() const;
Vector4 xzwx() const;
Vector4 yzwx() const;
Vector4 zzwx() const;
Vector4 wzwx() const;
Vector4 xwwx() const;
Vector4 ywwx() const;
Vector4 zwwx() const;
Vector4 wwwx() const;
Vector4 xxxy() const;
Vector4 yxxy() const;
Vector4 zxxy() const;
Vector4 wxxy() const;
Vector4 xyxy() const;
Vector4 yyxy() const;
Vector4 zyxy() const;
Vector4 wyxy() const;
Vector4 xzxy() const;
Vector4 yzxy() const;
Vector4 zzxy() const;
Vector4 wzxy() const;
Vector4 xwxy() const;
Vector4 ywxy() const;
Vector4 zwxy() const;
Vector4 wwxy() const;
Vector4 xxyy() const;
Vector4 yxyy() const;
Vector4 zxyy() const;
Vector4 wxyy() const;
Vector4 xyyy() const;
Vector4 yyyy() const;
Vector4 zyyy() const;
Vector4 wyyy() const;
Vector4 xzyy() const;
Vector4 yzyy() const;
Vector4 zzyy() const;
Vector4 wzyy() const;
Vector4 xwyy() const;
Vector4 ywyy() const;
Vector4 zwyy() const;
Vector4 wwyy() const;
Vector4 xxzy() const;
Vector4 yxzy() const;
Vector4 zxzy() const;
Vector4 wxzy() const;
Vector4 xyzy() const;
Vector4 yyzy() const;
Vector4 zyzy() const;
Vector4 wyzy() const;
Vector4 xzzy() const;
Vector4 yzzy() const;
Vector4 zzzy() const;
Vector4 wzzy() const;
Vector4 xwzy() const;
Vector4 ywzy() const;
Vector4 zwzy() const;
Vector4 wwzy() const;
Vector4 xxwy() const;
Vector4 yxwy() const;
Vector4 zxwy() const;
Vector4 wxwy() const;
Vector4 xywy() const;
Vector4 yywy() const;
Vector4 zywy() const;
Vector4 wywy() const;
Vector4 xzwy() const;
Vector4 yzwy() const;
Vector4 zzwy() const;
Vector4 wzwy() const;
Vector4 xwwy() const;
Vector4 ywwy() const;
Vector4 zwwy() const;
Vector4 wwwy() const;
Vector4 xxxz() const;
Vector4 yxxz() const;
Vector4 zxxz() const;
Vector4 wxxz() const;
Vector4 xyxz() const;
Vector4 yyxz() const;
Vector4 zyxz() const;
Vector4 wyxz() const;
Vector4 xzxz() const;
Vector4 yzxz() const;
Vector4 zzxz() const;
Vector4 wzxz() const;
Vector4 xwxz() const;
Vector4 ywxz() const;
Vector4 zwxz() const;
Vector4 wwxz() const;
Vector4 xxyz() const;
Vector4 yxyz() const;
Vector4 zxyz() const;
Vector4 wxyz() const;
Vector4 xyyz() const;
Vector4 yyyz() const;
Vector4 zyyz() const;
Vector4 wyyz() const;
Vector4 xzyz() const;
Vector4 yzyz() const;
Vector4 zzyz() const;
Vector4 wzyz() const;
Vector4 xwyz() const;
Vector4 ywyz() const;
Vector4 zwyz() const;
Vector4 wwyz() const;
Vector4 xxzz() const;
Vector4 yxzz() const;
Vector4 zxzz() const;
Vector4 wxzz() const;
Vector4 xyzz() const;
Vector4 yyzz() const;
Vector4 zyzz() const;
Vector4 wyzz() const;
Vector4 xzzz() const;
Vector4 yzzz() const;
Vector4 zzzz() const;
Vector4 wzzz() const;
Vector4 xwzz() const;
Vector4 ywzz() const;
Vector4 zwzz() const;
Vector4 wwzz() const;
Vector4 xxwz() const;
Vector4 yxwz() const;
Vector4 zxwz() const;
Vector4 wxwz() const;
Vector4 xywz() const;
Vector4 yywz() const;
Vector4 zywz() const;
Vector4 wywz() const;
Vector4 xzwz() const;
Vector4 yzwz() const;
Vector4 zzwz() const;
Vector4 wzwz() const;
Vector4 xwwz() const;
Vector4 ywwz() const;
Vector4 zwwz() const;
Vector4 wwwz() const;
Vector4 xxxw() const;
Vector4 yxxw() const;
Vector4 zxxw() const;
Vector4 wxxw() const;
Vector4 xyxw() const;
Vector4 yyxw() const;
Vector4 zyxw() const;
Vector4 wyxw() const;
Vector4 xzxw() const;
Vector4 yzxw() const;
Vector4 zzxw() const;
Vector4 wzxw() const;
Vector4 xwxw() const;
Vector4 ywxw() const;
Vector4 zwxw() const;
Vector4 wwxw() const;
Vector4 xxyw() const;
Vector4 yxyw() const;
Vector4 zxyw() const;
Vector4 wxyw() const;
Vector4 xyyw() const;
Vector4 yyyw() const;
Vector4 zyyw() const;
Vector4 wyyw() const;
Vector4 xzyw() const;
Vector4 yzyw() const;
Vector4 zzyw() const;
Vector4 wzyw() const;
Vector4 xwyw() const;
Vector4 ywyw() const;
Vector4 zwyw() const;
Vector4 wwyw() const;
Vector4 xxzw() const;
Vector4 yxzw() const;
Vector4 zxzw() const;
Vector4 wxzw() const;
Vector4 xyzw() const;
Vector4 yyzw() const;
Vector4 zyzw() const;
Vector4 wyzw() const;
Vector4 xzzw() const;
Vector4 yzzw() const;
Vector4 zzzw() const;
Vector4 wzzw() const;
Vector4 xwzw() const;
Vector4 ywzw() const;
Vector4 zwzw() const;
Vector4 wwzw() const;
Vector4 xxww() const;
Vector4 yxww() const;
Vector4 zxww() const;
Vector4 wxww() const;
Vector4 xyww() const;
Vector4 yyww() const;
Vector4 zyww() const;
Vector4 wyww() const;
Vector4 xzww() const;
Vector4 yzww() const;
Vector4 zzww() const;
Vector4 wzww() const;
Vector4 xwww() const;
Vector4 ywww() const;
Vector4 zwww() const;
Vector4 wwww() const;
};
inline Quat exp(const Quat& q) {
return q.exp();
}
inline Quat log(const Quat& q) {
return q.log();
}
inline G3D::Quat operator*(double s, const G3D::Quat& q) {
return q * (float)s;
}
inline G3D::Quat operator*(float s, const G3D::Quat& q) {
return q * s;
}
} // Namespace G3D
// Outside the namespace to avoid overloading confusion for C++
inline G3D::Quat pow(const G3D::Quat& q, double x) {
return q.pow((float)x);
}
#include "Quat.inl"
#endif
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