📄 merchandisestoredlg.cpp
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// MerchandiseStoreDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MerchandiseStore.h"
#include "MerchandiseStoreDlg.h"
#include "DlgDepartment.h"
#include "DlgEmployee.h"
#include "DlgSysFunctionInfo.h"
#include "DlgRoleinfo.h"
#include "DlgOperator.h"
#include "DlgSpxxgl.h"
#include "DlgKcgl.h"
#include "DlgStockApply.h"
#include "DlgIntostorage.h"
#include "DlgCancelin.h"
#include "DlgPrint.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
UINT m_nCxSelected = 0 ;
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMerchandiseStoreDlg dialog
CMerchandiseStoreDlg::CMerchandiseStoreDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMerchandiseStoreDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMerchandiseStoreDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON_ADD);
}
void CMerchandiseStoreDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMerchandiseStoreDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMerchandiseStoreDlg, CDialog)
//{{AFX_MSG_MAP(CMerchandiseStoreDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_COMMAND(IDM_JCXXGL_BMXXGL, OnJcxxglBmxxgl)
ON_COMMAND(IDM_JCXXGL_YGXXGL, OnJcxxglYgxxgl)
ON_COMMAND(IDM_JCXXGL_XTGNGL, OnJcxxglXtgngl)
ON_COMMAND(IDM_JCXXGL_JSGL, OnJcxxglJsgl)
ON_COMMAND(IDM_JCXXGL_CZYGL, OnJcxxglCzygl)
ON_COMMAND(IDM_JCXXGL_SPXXGL, OnJcxxglSpxxgl)
ON_COMMAND(IDM_JCXXGL_KCXXGL, OnJcxxglKcxxgl)
ON_COMMAND(IDM_CGGL_CGSQ, OnCgglCgsq)
ON_COMMAND(IDM_CGGL_CGRK, OnCgglCgrk)
ON_COMMAND(IDM_CGGL_RKTH, OnCgglRkth)
ON_COMMAND(IDM_CGCX_CGSQCX, OnCgcxCgsqcx)
ON_COMMAND(IDM_CGCX_CGRKCX, OnCgcxCgrkcx)
ON_COMMAND(IDM_CGCX_RKTHCX, OnCgcxRkthcx)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMerchandiseStoreDlg message handlers
BOOL CMerchandiseStoreDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMerchandiseStoreDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMerchandiseStoreDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMerchandiseStoreDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMerchandiseStoreDlg::OnJcxxglBmxxgl()
{
// TODO: Add your command handler code here
CDlgDepartment m_hDlg ;
m_hDlg.DoModal() ;
}
void CMerchandiseStoreDlg::OnJcxxglYgxxgl()
{
// TODO: Add your command handler code here
CDlgEmployee m_hDlg ;
m_hDlg.DoModal() ;
}
void CMerchandiseStoreDlg::OnJcxxglXtgngl()
{
// TODO: Add your command handler code here
CDlgSysFunctionInfo m_hDlg ;
m_hDlg.DoModal() ;
}
void CMerchandiseStoreDlg::OnJcxxglJsgl()
{
// TODO: Add your command handler code here
CDlgRoleinfo m_hDlg ;
m_hDlg.DoModal() ;
}
void CMerchandiseStoreDlg::OnJcxxglCzygl()
{
// TODO: Add your command handler code here
CDlgOperator m_hDlg ;
m_hDlg.DoModal() ;
}
void CMerchandiseStoreDlg::OnJcxxglSpxxgl()
{
// TODO: Add your command handler code here
CDlgSpxxgl m_hDlg ;
m_hDlg.DoModal() ;
}
void CMerchandiseStoreDlg::OnJcxxglKcxxgl()
{
// TODO: Add your command handler code here
CDlgKcgl m_hDlg ;
m_hDlg.DoModal() ;
}
void CMerchandiseStoreDlg::OnCgglCgsq()
{
// TODO: Add your command handler code here
CDlgStockApply m_hDlg ;
m_hDlg.DoModal() ;
}
void CMerchandiseStoreDlg::OnCgglCgrk()
{
// TODO: Add your command handler code here
CDlgIntostorage m_hDlg ;
m_hDlg.DoModal() ;
}
void CMerchandiseStoreDlg::OnCgglRkth()
{
// TODO: Add your command handler code here
CDlgCancelin m_hDlg ;
m_hDlg.DoModal() ;
}
void CMerchandiseStoreDlg::OnCgcxCgsqcx()
{
// TODO: Add your command handler code here
m_nCxSelected = 1 ;
CDlgPrint m_hDlg ;
m_hDlg.DoModal() ;
}
void CMerchandiseStoreDlg::OnCgcxCgrkcx()
{
// TODO: Add your command handler code here
m_nCxSelected = 2 ;
CDlgPrint m_hDlg ;
m_hDlg.DoModal() ;
}
void CMerchandiseStoreDlg::OnCgcxRkthcx()
{
// TODO: Add your command handler code here
m_nCxSelected = 3 ;
CDlgPrint m_hDlg ;
m_hDlg.DoModal() ;
}
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