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📄 mainfrm.cpp

📁 仓储管理系统主要提供一个仓储业务及其作业管理的信息存储和检索系统。通过入库管理、出库管理、报表生成管理、仓库人员管理、仓库位置信息管理等功能模块来实现仓库的综合管理
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// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "aaa.h"

#include "MainFrm.h"
#include "LeftView.h"
#include "aaaView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

BOOL ADOFLAG; //数据库连接标识【连接:TRUE  断开:FALSE】
_ConnectionPtr m_pCon;  //ADO连接对象
_RecordsetPtr m_pRs,m_pRs1;    //ADO记录集对象
CString strsql;         //SQL语句
/////////////////////////////////////////////////////////////////////////////
// CMainFrame//	ON_COMMAND(ID_BTN1, OnBtn1)

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
	ON_WM_CREATE()
	ON_WM_DRAWITEM()
	ON_WM_MEASUREITEM()
	ON_COMMAND(IDC_BASEINFOM, OnBtn1)
	ON_COMMAND(IDC_INPUTM, OnBtn2)
	ON_COMMAND(IDC_MSG_BUTTONSPLI, OnButton10)
	ON_COMMAND(ID_BUTTON11, OnButton11)
	ON_COMMAND(IDC_STOREM, OnButton3)
	ON_COMMAND(IDC_QUERYM, OnButton4)
	ON_COMMAND(IDC_OPERATORM, OnButton5)
	ON_COMMAND(IDC_TELBOOK, OnButton6)
	ON_COMMAND(IDC_MSG_RECIEVED, OnButton7)
	ON_COMMAND(IDC_MSG_SENDED, OnButton8)
	ON_COMMAND(IDC_MSG_DELETED, OnButton9)
	ON_UPDATE_COMMAND_UI(ID_BTN2, OnUpdateBtn2)
	ON_UPDATE_COMMAND_UI(ID_BTN1, OnUpdateBtn1)
	ON_WM_PAINT()
	ON_COMMAND(ID_PRODUCT_IN_QUERY, OnProductInQuery)
	ON_COMMAND(ID_PRODUCT_INPUT, OnProductInput)
	ON_COMMAND(ID_PRODUCT_M, OnProductM)
	ON_COMMAND(ID_PRODUCT_OUT, OnProductOut)
	ON_COMMAND(ID_PRODUCT_OUT_PRINT, OnProductOutPrint)
	ON_COMMAND(ID_REPORT_GOOD_BAD_QUERY, OnReportGoodBadQuery)
	ON_COMMAND(ID_STORE_ADJUST, OnStoreAdjust)
	ON_COMMAND(ID_STORE_M, OnStoreM)
	ON_COMMAND(ID_STORE_PD, OnStorePd)
	ON_COMMAND(ID_STORE_PRINT, OnStorePrint)
	ON_COMMAND(ID_STORE_TOP_BOTTOM, OnStoreTopBottom)
	ON_COMMAND(ID_INPUT_BACK_QUERY, OnInputBackQuery)
	ON_COMMAND(ID_INPUT_BACK, OnInputBack)
	ON_COMMAND(ID_OPERATOR_M, OnOperatorM)
	ON_COMMAND(ID_PRIVIDER_M, OnPrividerM)
	ON_WM_TIMER()
	ON_COMMAND(IDC_QUERY2, OnQuery2)
	//}}AFX_MSG_MAP
	ON_UPDATE_COMMAND_UI_RANGE(AFX_ID_VIEW_MINIMUM, AFX_ID_VIEW_MAXIMUM, OnUpdateViewStyles)
	ON_COMMAND_RANGE(AFX_ID_VIEW_MINIMUM, AFX_ID_VIEW_MAXIMUM, OnViewStyle)
END_MESSAGE_MAP()

static UINT indicators[] =
{
	ID_SEPARATOR,           // status line indicator
	ID_INDICATOR_CAPS,
	ID_INDICATOR_NUM,
	ID_INDICATOR_SCRL,
};

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
	ADOFLAG = FALSE;
	bFlag = FALSE;	
}

CMainFrame::~CMainFrame()
{

}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	SetTimer(1000, 1, NULL); //设置计时器 触发时间1秒
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;	
	//创建扩展工具栏
	if (!this->CreateExToolBar())
		return -1;
//	m_mnu.AttachMenu(GetMenu()->GetSafeHmenu(),IDR_MAINFRAME,CSize(16,15));
	if (!m_wndStatusBar.Create(this) ||
		!m_wndStatusBar.SetIndicators(indicators,
		  sizeof(indicators)/sizeof(UINT)))
	{
		TRACE0("Failed to create status bar\n");
		return -1;      // fail to create
	}
	// TODO: Delete these three lines if you don't want the toolbar to
	//  be dockable	
//	ShowWindow(SW_SHOW);
	ShowWindow(SW_SHOWMAXIMIZED); //最大化显示	
	return 0;
}

BOOL CMainFrame::OnCreateClient(LPCREATESTRUCT /*lpcs*/,
	CCreateContext* pContext)
{
	// create splitter window
	if (!m_wndSplitter.CreateStatic(this, 1, 2))
		return FALSE;

	if (!m_wndSplitter.CreateView(0, 0, RUNTIME_CLASS(CLeftView), CSize(200, 100), pContext) ||
		!m_wndSplitter.CreateView(0, 1, RUNTIME_CLASS(CAaaView), CSize(100, 100), pContext))
	{
		m_wndSplitter.DestroyWindow();
		return FALSE;
	}	

	return TRUE;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
//	cs.style&=~FWS_ADDTOTITLE;
	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers

CAaaView* CMainFrame::GetRightPane()
{
	CWnd* pWnd = m_wndSplitter.GetPane(0, 1);
	CAaaView* pView = DYNAMIC_DOWNCAST(CAaaView, pWnd);
	return pView;
}

void CMainFrame::OnUpdateViewStyles(CCmdUI* pCmdUI)
{
	// TODO: customize or extend this code to handle choices on the
	// View menu.

	CAaaView* pView = GetRightPane(); 

	// if the right-hand pane hasn't been created or isn't a view,
	// disable commands in our range

	if (pView == NULL)
		pCmdUI->Enable(FALSE);
	else
	{
		DWORD dwStyle = pView->GetStyle() & LVS_TYPEMASK;

		// if the command is ID_VIEW_LINEUP, only enable command
		// when we're in LVS_ICON or LVS_SMALLICON mode

		if (pCmdUI->m_nID == ID_VIEW_LINEUP)
		{
			if (dwStyle == LVS_ICON || dwStyle == LVS_SMALLICON)
				pCmdUI->Enable();
			else
				pCmdUI->Enable(FALSE);
		}
		else
		{
			// otherwise, use dots to reflect the style of the view
			pCmdUI->Enable();
			BOOL bChecked = FALSE;

			switch (pCmdUI->m_nID)
			{
			case ID_VIEW_DETAILS:
				bChecked = (dwStyle == LVS_REPORT);
				break;

			case ID_VIEW_SMALLICON:
				bChecked = (dwStyle == LVS_SMALLICON);
				break;

			case ID_VIEW_LARGEICON:
				bChecked = (dwStyle == LVS_ICON);
				break;

			case ID_VIEW_LIST:
				bChecked = (dwStyle == LVS_LIST);
				break;

			default:
				bChecked = FALSE;
				break;
			}

			pCmdUI->SetRadio(bChecked ? 1 : 0);
		}
	}
}


void CMainFrame::OnViewStyle(UINT nCommandID)
{
	// TODO: customize or extend this code to handle choices on the
	// View menu.
	CAaaView* pView = GetRightPane();

	// if the right-hand pane has been created and is a CAaaView,
	// process the menu commands...
	if (pView != NULL)
	{
		DWORD dwStyle = -1;

		switch (nCommandID)
		{
		case ID_VIEW_LINEUP:
			{
				// ask the list control to snap to grid
				CListCtrl& refListCtrl = pView->GetListCtrl();
				refListCtrl.Arrange(LVA_SNAPTOGRID);
			}
			break;

		// other commands change the style on the list control
		case ID_VIEW_DETAILS:
			dwStyle = LVS_REPORT;
			break;

		case ID_VIEW_SMALLICON:
			dwStyle = LVS_SMALLICON;
			break;

		case ID_VIEW_LARGEICON:
			dwStyle = LVS_ICON;
			break;

		case ID_VIEW_LIST:
			dwStyle = LVS_LIST;
			break;
		}

		// change the style; window will repaint automatically
		if (dwStyle != -1)
			pView->ModifyStyle(LVS_TYPEMASK, dwStyle);
	}
}

void CMainFrame::OnBtn1() 
{
	// TODO: Add your command handler code here	
	m_pdlgBaseInfoM = new CDlgBaseInfoM;
	m_pdlgBaseInfoM->DoModal();	
	delete m_pdlgBaseInfoM;
		
}

void CMainFrame::OnBtn2() 
{
	// TODO: Add your command handler code here
	m_pdlgInputM = new CDlgInputStorageM;
	m_pdlgInputM->DoModal();
	delete m_pdlgInputM;	
}

void CMainFrame::OnButton10() 
{
	// TODO: Add your command handler code here
	
}

void CMainFrame::OnButton11() 
{
	// TODO: Add your command handler code here
	
}

void CMainFrame::OnButton3() 
{
	// TODO: Add your command handler code here
/*	m_pdlgStoreageM = new CDlgStorageM;
	m_pdlgStoreageM->DoModal();
	delete m_pdlgStoreageM;*/
	
}

void CMainFrame::OnButton4() 
{
	// TODO: Add your command handler code here
	m_pdlgQueryM = new CDlgQueryM;
	m_pdlgQueryM->DoModal();
	delete m_pdlgQueryM;
	
}

void CMainFrame::OnButton5() 
{
	// TODO: Add your command handler code here
	m_pdlgBaseInfoM = new CDlgBaseInfoM;
	m_pdlgBaseInfoM->DoModal();	
	delete m_pdlgBaseInfoM;
	
}

void CMainFrame::OnButton6() 
{
	// TODO: Add your command handler code here
}

void CMainFrame::OnButton7() 
{
	// TODO: Add your command handler code here	
}

void CMainFrame::OnButton8() 
{
	// TODO: Add your command handler code here
	MessageBox(" :) 欢迎使用仓库管理信息系统 。。。。。。。。。。", "明日科技");

}

void CMainFrame::OnButton9() 
{
	// TODO: Add your command handler code here
	MessageBox(" ^_^ 欢迎使用仓库管理信息系统 ◎◎◎◎◎◎◎◎◎◎", "明日科技");
	
}

void CMainFrame::OnUpdateBtn2(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	
	
}

void CMainFrame::OnUpdateBtn1(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	
	

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