📄 mydlgsetup.cpp
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// MyDlgSetup.cpp : implementation file
//
#include "stdafx.h"
#include "myprinter.h"
#include "MyDlgSetup.h"
#include "MyClass.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyDlgSetup dialog
CMyDlgSetup::CMyDlgSetup(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlgSetup::IDD, pParent)
{
EnableAutomation();
//{{AFX_DATA_INIT(CMyDlgSetup)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CMyDlgSetup::OnFinalRelease()
{
// When the last reference for an automation object is released
// OnFinalRelease is called. The base class will automatically
// deletes the object. Add additional cleanup required for your
// object before calling the base class.
CDialog::OnFinalRelease();
}
void CMyDlgSetup::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlgSetup)
DDX_Control(pDX, IDC_CHECK_SHOUPAGE, m_Check_ShouPage);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlgSetup, CDialog)
//{{AFX_MSG_MAP(CMyDlgSetup)
ON_BN_CLICKED(IDC_CHECK_SHOUPAGE, OnCheckShouPage)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BEGIN_DISPATCH_MAP(CMyDlgSetup, CDialog)
//{{AFX_DISPATCH_MAP(CMyDlgSetup)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_DISPATCH_MAP
END_DISPATCH_MAP()
// Note: we add support for IID_IMyDlgSetup to support typesafe binding
// from VBA. This IID must match the GUID that is attached to the
// dispinterface in the .ODL file.
// {E4739D9E-5433-4C50-9C89-A64CD911CE59}
static const IID IID_IMyDlgSetup =
{ 0xe4739d9e, 0x5433, 0x4c50, { 0x9c, 0x89, 0xa6, 0x4c, 0xd9, 0x11, 0xce, 0x59 } };
BEGIN_INTERFACE_MAP(CMyDlgSetup, CDialog)
INTERFACE_PART(CMyDlgSetup, IID_IMyDlgSetup, Dispatch)
END_INTERFACE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlgSetup message handlers
void CMyDlgSetup::OnCheckShouPage()
{
// TODO: Add your control notification handler code here
//this->GetDlgItem (IDC_CHECK_SHOUPAGE)->
// if((CButton *)GetDlgItem(IDC_CHECK_SHOUPAGE).GetCheck()==TRUE;)
if(this->m_Check_ShouPage.GetCheck ())
{
CMyClass::b_ShowPage =TRUE;
//this->MessageBox ("^_^");
}
else
CMyClass::b_ShowPage =FALSE;
}
BOOL CMyDlgSetup::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
if(CMyClass::b_ShowPage ==TRUE)
{
this->m_Check_ShouPage .SetCheck (1);
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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