📄 objmon.pas
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{ TZilKinZombi }
constructor TZilKinZombi.Create;
begin
inherited;
m_nViewRange:=6;
m_dwSearchTime:=Random(1500) + 2500;
m_dwSearchTick:=GetTickCount();
nZilKillCount:=0;
if Random(3) = 0 then begin
nZilKillCount:=Random(3) + 1;
end;
end;
destructor TZilKinZombi.Destroy;
begin
inherited;
end;
procedure TZilKinZombi.Die;
begin
inherited;
if nZilKillCount > 0 then begin
dw558:=GetTickCount();
dw560:=(Random(20) + 4) * 1000;
end;
Dec(nZilKillCount);
end;
procedure TZilKinZombi.Run;//004AABE4
begin
if m_boDeath and
(not m_boGhost) and
(nZilKillCount >= 0) and
(m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) and
(m_VisibleActors.Count > 0) and
((GetTickCount - dw558) >= dw560) then begin
m_Abil.MaxHP:=m_Abil.MaxHP shr 1;
m_dwFightExp:=m_dwFightExp div 2;
m_Abil.HP:=m_Abil.MaxHP;
m_WAbil.HP:=m_Abil.MaxHP;
ReAlive();
m_dwWalkTick:=GetTickCount + 1000
end;
inherited;
end;
{ TWhiteSkeleton }
constructor TWhiteSkeleton.Create;//00004AACCC
begin
inherited;
m_boIsFirst:=True;
m_boFixedHideMode:=True;
m_nViewRange:=6;
end;
destructor TWhiteSkeleton.Destroy;
begin
inherited;
end;
procedure TWhiteSkeleton.RecalcAbilitys;//004AAD38
begin
inherited;
sub_4AAD54();
end;
procedure TWhiteSkeleton.Run;
begin
if m_boIsFirst then begin
m_boIsFirst:=False;
m_btDirection:=5;
m_boFixedHideMode:=False;
SendRefMsg(RM_DIGUP,m_btDirection,m_nCurrX,m_nCurrY,0,'');
end;
inherited;
end;
procedure TWhiteSkeleton.sub_4AAD54; //004AAD54
begin
m_nNextHitTime:=3000 - m_btSlaveMakeLevel * 600;
m_nWalkSpeed:=1200 - m_btSlaveMakeLevel * 250;
m_dwWalkTick:=GetTickCount + 2000;
end;
{ TScultureMonster }
constructor TScultureMonster.Create;//004AAE20
begin
inherited;
m_dwSearchTime:=Random(1500) + 1500;
m_nViewRange:=7;
m_boStoneMode:=True;
m_nCharStatusEx:=STATE_STONE_MODE;
end;
destructor TScultureMonster.Destroy;
begin
inherited;
end;
procedure TScultureMonster.MeltStone;
begin
m_nCharStatusEx:=0;
m_nCharStatus:=GetCharStatus();
SendRefMsg(RM_DIGUP,m_btDirection,m_nCurrX,m_nCurrY,0,'');
m_boStoneMode:=False;
end;
procedure TScultureMonster.MeltStoneAll;
var
I: Integer;
List10:TList;
BaseObject:TBaseObject;
begin
MeltStone();
List10:=TList.Create;
GetMapBaseObjects(m_PEnvir,m_nCurrX,m_nCurrY,7,List10);
for I := 0 to List10.Count - 1 do begin
BaseObject:=TBaseObject(List10.Items[I]);
if BaseObject.m_boStoneMode then begin
if BaseObject is TScultureMonster then begin
TScultureMonster(BaseObject).MeltStone
end;
end;
end; // for
List10.Free;
end;
procedure TScultureMonster.Run;//004AAF98
var
I: Integer;
n10:Integer;
BaseObject:TBaseObject;
begin
if (not m_boGhost) and
(not m_boDeath) and
(m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) and
(Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed) then begin
n10:=0;
if m_boStoneMode then begin
for I := 0 to m_VisibleActors.Count - 1 do begin
BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
if BaseObject.m_boDeath then Continue;
if IsProperTarget(BaseObject) then begin
if not BaseObject.m_boHideMode or m_boCoolEye then begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) <= 2) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= 2) then begin
MeltStoneAll();
break;
end;
end;
end;
end; // for
end else begin //004AB0C7
if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
(((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then begin
m_dwSearchEnemyTick:=GetTickCount();
SearchTarget();
end;
end;
end;
inherited;
end;
{ TScultureKingMonster }
constructor TScultureKingMonster.Create;//004AB120
begin
inherited;
m_dwSearchTime:=Random(1500) + 1500;
m_nViewRange:=8;
m_boStoneMode:=True;
m_nCharStatusEx:=STATE_STONE_MODE;
m_btDirection:=5;
m_nDangerLevel:=5;
m_SlaveObjectList:=TList.Create;
end;
destructor TScultureKingMonster.Destroy;//004AB1C8
begin
m_SlaveObjectList.Free;
inherited;
end;
procedure TScultureKingMonster.MeltStone; //004AB208
var
Event:TEvent;
begin
m_nCharStatusEx:=0;
m_nCharStatus:=GetCharStatus();
SendRefMsg(RM_DIGUP,m_btDirection,m_nCurrX,m_nCurrY,0,'');
m_boStoneMode:=False;
Event:=TEvent.Create(m_PEnvir,m_nCurrX,m_nCurrY,6,5 * 60 * 1000,True);
g_EventManager.AddEvent(Event);
end;
procedure TScultureKingMonster.CallSlave; //004AB29C
var
I: Integer;
nCount:Integer;
nX,nY:Integer;
//sMonName:array[0..3] of String;
BaseObject:TBaseObject;
begin
nCount:=Random(6) + 6;
GetFrontPosition(nX,nY);
{
sMonName[0]:=sZuma1;
sMonName[1]:=sZuma2;
sMonName[2]:=sZuma3;
sMonName[3]:=sZuma4;
}
for I := 1 to nCount do begin
if m_SlaveObjectList.Count >= 30 then break;
BaseObject:=UserEngine.RegenMonsterByName(m_sMapName,nX,nY,g_Config.sZuma[Random(4)]);
if BaseObject <> nil then begin
//BaseObject.m_Master:=Self;
//BaseObject.m_dwMasterRoyaltyTick:=GetTickCount + 24 * 60 * 60 * 1000;
m_SlaveObjectList.Add(BaseObject);
end;
end; // for
end;
procedure TScultureKingMonster.Attack(TargeTBaseObject: TBaseObject;nDir: Integer);//004AB3E8
var
WAbil:pTAbility;
nPower:Integer;
begin
WAbil:=@m_WAbil;
nPower:=GetAttackPower(LoWord(WAbil.DC),SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)));
HitMagAttackTarget(TargeTBaseObject,0,nPower,True);
end;
procedure TScultureKingMonster.Run;//004AB444
var
I: Integer;
BaseObject:TBaseObject;
begin
if (not m_boGhost) and
(not m_boDeath) and
(m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) and
(Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed) then begin
if m_boStoneMode then begin
//MeltStone();//测试用
for I := 0 to m_VisibleActors.Count - 1 do begin
BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
if BaseObject.m_boDeath then Continue;
if IsProperTarget(BaseObject) then begin
if not BaseObject.m_boHideMode or m_boCoolEye then begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) <= 2) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= 2) then begin
MeltStone();
break;
end;
end;
end;
end; // for
end else begin
if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
(((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then begin
m_dwSearchEnemyTick:=GetTickCount();
SearchTarget();
//CallSlave(); //测试用
if (m_nDangerLevel > m_WAbil.HP / m_WAbil.MaxHP * 5) and (m_nDangerLevel > 0) then begin
Dec(m_nDangerLevel);
CallSlave();
end;
if m_WAbil.HP = m_WAbil.MaxHP then
m_nDangerLevel:=5;
end;
end;
for I := m_SlaveObjectList.Count - 1 downto 0 do begin
BaseObject:=TBaseObject(m_SlaveObjectList.Items[I]);
if BaseObject.m_boDeath or BaseObject.m_boGhost then
m_SlaveObjectList.Delete(I);
end; // for
end;
inherited;
end;
{ TGasMothMonster }
constructor TGasMothMonster.Create;//004AB6B8
begin
inherited;
m_nViewRange:=7;
end;
destructor TGasMothMonster.Destroy;
begin
inherited;
end;
function TGasMothMonster.sub_4A9C78(bt05: Byte): TBaseObject;//004AB708
var
BaseObject:TBaseObject;
begin
BaseObject:=inherited sub_4A9C78(bt05);
if (BaseObject <> nil) and (Random(3) = 0) and (BaseObject.m_boHideMode) then begin
BaseObject.m_wStatusTimeArr[STATE_TRANSPARENT{8 0x70}]:=1;
end;
Result:=BaseObject;
end;
procedure TGasMothMonster.Run;//004AB758
begin
if (not m_boDeath) and
(not bo554) and
(not m_boGhost) and
(m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) and
(Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed) then begin
if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
(((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then begin
m_dwSearchEnemyTick:=GetTickCount();
sub_4C959C();
end;
end;
inherited;
end;
{ TGasDungMonster }
constructor TGasDungMonster.Create;//004AB7F4
begin
inherited;
m_nViewRange:=7;
end;
destructor TGasDungMonster.Destroy;
begin
inherited;
end;
{ TElfMonster }
procedure TElfMonster.AppearNow;//004AB908 神兽
begin
boIsFirst := FALSE;
m_boFixedHideMode := FALSE;
//SendRefMsg (RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
// Appear;
// ResetElfMon;
RecalcAbilitys;
m_dwWalkTick := m_dwWalkTick + 800; //
end;
constructor TElfMonster.Create;
//004AB844
begin
inherited;
m_nViewRange:=6;
m_boFixedHideMode:=True;
m_boNoAttackMode:=True;
boIsFirst:=True;
end;
destructor TElfMonster.Destroy;
begin
inherited;
end;
procedure TElfMonster.RecalcAbilitys; //004AB8B0
begin
inherited;
ResetElfMon();
end;
procedure TElfMonster.ResetElfMon(); //004AB8CC
begin
m_nWalkSpeed:=500 - m_btSlaveMakeLevel * 50;
m_dwWalkTick:=GetTickCount + 2000;
end;
procedure TElfMonster.Run; //4AB944
var
boChangeFace:Boolean;
ElfMon:TBaseObject;
begin
if boIsFirst then begin
boIsFirst:=False;
m_boFixedHideMode:=False;
SendRefMsg(RM_DIGUP,m_btDirection,m_nCurrX,m_nCurrY,0,'');
ResetElfMon();
end;
if m_boDeath then begin
if (GetTickCount - m_dwDeathTick > 2 * 1000) then begin
MakeGhost();
end;
end else begin
boChangeFace:=False;
if m_TargetCret <> nil then boChangeFace:=True;
if (m_Master <> nil) and ((m_Master.m_TargetCret <> nil) or (m_Master.m_LastHiter <> nil)) then
boChangeFace:=True;
if boChangeFace then begin
ElfMon:=MakeClone(g_Config.sDragon1,Self);
if ElfMon <> nil then begin
ElfMon.m_boAutoChangeColor:=m_boAutoChangeColor;
if ElfMon is TElfWarriorMonster then TElfWarriorMonster(ElfMon).AppearNow;
m_Master:=nil;
KickException();
end;
end;
end;
inherited;
end;
{ TElfWarriorMonster }
procedure TElfWarriorMonster.AppearNow; //004ABB60
begin
boIsFirst := FALSE;
m_boFixedHideMode := FALSE;
SendRefMsg (RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
RecalcAbilitys;
m_dwWalkTick := m_dwWalkTick + 800; //函脚饶 距埃 掉饭捞 乐澜
dwDigDownTick:=GetTickCount();
end;
constructor TElfWarriorMonster.Create;
begin
inherited;
m_nViewRange:=6;
m_boFixedHideMode:=True;
boIsFirst:=True;
m_boUsePoison:=False;
end;
destructor TElfWarriorMonster.Destroy;
begin
inherited;
end;
//004ABB08
procedure TElfWarriorMonster.RecalcAbilitys; //004ABAEC
begin
inherited;
ResetElfMon();
end;
procedure TElfWarriorMonster.ResetElfMon();
begin
m_nNextHitTime:=1500 - m_btSlaveMakeLevel * 100;
m_nWalkSpeed:=500 - m_btSlaveMakeLevel * 50;
m_dwWalkTick:=GetTickCount + 2000;
end;
procedure TElfWarriorMonster.Run; //004ABBD0
var
boChangeFace:Boolean;
ElfMon:TBaseObject;
ElfName:String;
begin
ElfMon:=nil;
if boIsFirst then begin
boIsFirst:=False;
m_boFixedHideMode:=False;
SendRefMsg(RM_DIGUP,m_btDirection,m_nCurrX,m_nCurrY,0,'');
ResetElfMon();
end;//004ABC27
if m_boDeath then begin
if (GetTickCount - m_dwDeathTick > 2 * 1000) then begin
MakeGhost();
end;
end else begin
boChangeFace:=True;
if m_TargetCret <> nil then boChangeFace:=False;
if (m_Master <> nil) and ((m_Master.m_TargetCret <> nil) or (m_Master.m_LastHiter <> nil)) then
boChangeFace:=False;
if boChangeFace then begin
if (GetTickCount - dwDigDownTick) > 6 * 10 * 1000 then begin
//if (GetTickCount - dwDigDownTick) > 10 * 1000 then begin
//ElfMon:=MakeClone(sDogz,Self);
ElfName:=m_sCharName;
if ElfName[length(ElfName)] = '1' then begin
ElfName:=Copy(ElfName,1,length(ElfName) -1);
ElfMon:=MakeClone(ElfName,Self);
end;
if ElfMon <> nil then begin
SendRefMsg(RM_DIGDOWN, m_btDirection,m_nCurrX,m_nCurrY,0,'');
SendRefMsg(RM_CHANGEFACE,0,Integer(Self),Integer(ElfMon),0,'');
ElfMon.m_boAutoChangeColor:=m_boAutoChangeColor;
if ElfMon is TElfMonster then
TElfMonster(ElfMon).AppearNow;
m_Master:=nil;
KickException();
end;
end;
end else begin
dwDigDownTick:=GetTickCount();
end;
end;
inherited;
end;
{ TElectronicScolpionMon }
constructor TElectronicScolpionMon.Create;
begin
inherited;
m_dwSearchTime:=Random(1500) + 1500;
m_boUseMagic:=False;
end;
destructor TElectronicScolpionMon.Destroy;
begin
inherited;
end;
procedure TElectronicScolpionMon.LightingAttack(nDir: Integer);
var
WAbil:pTAbility;
nPower,nDamage:integer;
btGetBackHP:Integer;
begin
m_btDirection:=nDir;
WAbil:=@m_WAbil;
nPower:=GetAttackPower(LoWord(WAbil.MC),SmallInt(HiWord(WAbil.MC) - LoWord(WAbil.MC)));
nDamage:=m_TargetCret.GetMagStruckDamage(Self,nPower);
if nDamage > 0 then begin
btGetBackHP:=LoByte(m_WAbil.MP);
if btGetBackHP <> 0 then Inc(m_WAbil.HP,nDamage div btGetBackHP);
m_TargetCret.StruckDamage(nDamage);
m_TargetCret.SendDelayMsg(TBaseObject(RM_STRUCK),RM_10101,nDamage,m_TargetCret.m_WAbil.HP,m_TargetCret.m_WAbil.MaxHP,Integer(Self),'',200);
end;
SendRefMsg(RM_LIGHTING,1,m_nCurrX,m_nCurrY,Integer(m_TargetCret),'');
end;
procedure TElectronicScolpionMon.Run;
var
nAttackDir:Integer;
nX,nY:Integer;
begin
if (not m_boDeath) and
(not bo554) and
(not m_boGhost) and
(m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) then begin
//血量低于一半时开始用魔法攻击
if m_WAbil.HP < m_WAbil.MaxHP div 2 then m_boUseMagic:=True
else m_boUseMagic:=False;
if ((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil) then begin
m_dwSearchEnemyTick:=GetTickCount();
SearchTarget();
end;
if m_TargetCret = nil then exit;
nX:=abs(m_nCurrX - m_TargetCret.m_nCurrX);
nY:=abs(m_nCurrY - m_TargetCret.m_nCurrY);
if (nX <= 2) and (nY <= 2) then begin
if m_boUseMagic or ((nX = 2) or (nY = 2)) then begin
if (Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime) then begin
m_dwHitTick:=GetTickCount();
nAttackDir:=GetNextDirection(m_nCurrX,m_nCurrY,m_TargetCret.m_nCurrX,m_TargetCret.m_nCurrY);
LightingAttack(nAttackDir);
end;
end;
end;
end;
inherited Run;
end;
end.
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