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📄 objmon.pas

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unit ObjMon;

interface
uses
  Windows,Classes,Grobal2,ObjBase;
type
  TMonster = class(TAnimalObject)
    n54C           :Integer;     //0x54C
    m_dwThinkTick  :LongWord;    //0x550
    bo554          :Boolean;     //0x554
    m_boDupMode    :Boolean; //0x555
  private
    function Think: Boolean;
    function MakeClone(sMonName:String;OldMon:TBaseObject):TBaseObject;

  public
    constructor Create();override;
    destructor Destroy; override;

    {procedure ComeOut;
    procedure ComeDown;
    function  CheckComeOut(nValue:Integer):Boolean;}

    function  Operate(ProcessMsg:pTProcessMessage):Boolean; override;//FFFC
    function AttackTarget():Boolean; virtual; //FFEB
    procedure Run; override;
  end;
  TChickenDeer = class(TMonster)
  private

  public
    constructor Create();override;
    destructor Destroy; override;
    procedure Run;override;
  end;
  TATMonster = class(TMonster)
  private
  public
    constructor Create();override;
    destructor Destroy; override;
    procedure Run; override;
  end;
  TSlowATMonster = class(TATMonster)
  private
  public
    constructor Create();override;
    destructor Destroy; override;
  end;
  TScorpion = class(TATMonster)
  private
  public
    constructor Create();override;
    destructor Destroy; override;
  end;
  TSpitSpider = class(TATMonster)
    m_boUsePoison    :Boolean;
  private
    procedure SpitAttack(btDir:Byte);
  public
    constructor Create();override;
    destructor Destroy; override;
    function AttackTarget():Boolean; override;
  end;
  THighRiskSpider = class(TSpitSpider)
  private

  public
    constructor Create();override;
    destructor Destroy; override;
  end;
  TBigPoisionSpider = class(TSpitSpider)
  private

  public
    constructor Create();override;
    destructor Destroy; override;
  end;
  TGasAttackMonster = class(TATMonster)
  private

  public
    constructor Create();override;
    destructor Destroy; override;
    function  AttackTarget:Boolean;override;
    function  sub_4A9C78(bt05:Byte):TBaseObject;virtual;//FFEA
  end;
  TCowMonster = class(TATMonster)
  private
  public
    constructor Create();override;
    destructor Destroy; override;
  end;
  TMagCowMonster = class(TATMonster)
  private
    procedure sub_4A9F6C(btDir:Byte);
  public
    constructor Create();override;
    destructor Destroy; override;
    function  AttackTarget:Boolean;override;
  end;
  TCowKingMonster = class(TATMonster)
    dw558    :LongWord;
    bo55C    :Boolean;
    bo55D    :Boolean;
    n560     :integer;
    dw564    :LongWord;
    dw568    :LongWord;
    dw56C    :LongWord;
    dw570    :LongWord;
  private

  public
    constructor Create();override;
    destructor Destroy; override;
    procedure Run;override;
    procedure Attack(TargeTBaseObject: TBaseObject; nDir: Integer);override;
    procedure Initialize();override;
  end;
  TElectronicScolpionMon  = class(TMonster)
  private
    m_boUseMagic:Boolean;
    procedure LightingAttack(nDir:Integer);

  public
    constructor Create();override;
    destructor Destroy; override;
    procedure Run;override;
  end;
  TLightingZombi = class(TMonster)
  private
    procedure LightingAttack(nDir:Integer);

  public
    constructor Create();override;
    destructor Destroy; override;
    procedure Run;override;
  end;
  TDigOutZombi = class(TMonster)
  private
    procedure sub_4AA8DC;

  public
    constructor Create();override;
    destructor Destroy; override;
    procedure Run;override;
  end;
  TZilKinZombi = class(TATMonster)
    dw558   :LongWord;
    nZilKillCount    :Integer;
    dw560    :LongWord;
  private

  public
    constructor Create();override;
    destructor Destroy; override;
    procedure Die;override;
    procedure Run;override;
  end;
  TWhiteSkeleton = class(TATMonster)
  private
    m_boIsFirst    :Boolean;
  
    procedure sub_4AAD54;
  public
    constructor Create();override;
    destructor Destroy; override;
    procedure RecalcAbilitys();override;
    procedure Run;override;
  end;
  TScultureMonster = class(TMonster)
  private
    procedure MeltStone;//
    procedure MeltStoneAll;

  public
    constructor Create();override;
    destructor Destroy; override;
    procedure Run;override;
  end;
  TScultureKingMonster = class(TMonster)
  private
    m_nDangerLevel       :Integer;
    m_SlaveObjectList  :TList;//0x55C

    procedure MeltStone;
    procedure CallSlave;
  public
    constructor Create();override;
    destructor Destroy; override;
    procedure Attack(TargeTBaseObject: TBaseObject; nDir: Integer);override; //0FFED    
    procedure Run;override;
  end;
  TGasMothMonster = class(TGasAttackMonster) //楔蛾
  private
  public
    constructor Create();override;
    destructor Destroy; override;
    procedure Run;override;
    function  sub_4A9C78(bt05:Byte):TBaseObject;override;//FFEA
  end;
  TGasDungMonster = class(TGasAttackMonster)
  private
  public
    constructor Create();override;
    destructor Destroy; override;
  end;
  TElfMonster = class(TMonster)
  private
    boIsFirst    :Boolean;  //0x558
  
    procedure AppearNow;
    procedure ResetElfMon;
  public
    constructor Create();override;
    destructor Destroy; override;
    procedure RecalcAbilitys(); override;
    procedure Run; override;
  end;
  TElfWarriorMonster = class(TSpitSpider)
  private
    n55C:Integer;
    boIsFirst    :Boolean;    //0x560
    dwDigDownTick:LongWord;   //0x564
  
    procedure AppearNow;
    procedure ResetElfMon;
  public
    constructor Create();override;
    destructor Destroy; override;
    procedure RecalcAbilitys(); override;
    procedure Run; override;
  end;
  TDoubleCriticalMonster = class(TATMonster)
  private
    procedure DoubleAttack(btDir:Byte);

  public
    constructor Create();override;
    destructor Destroy; override;
    function AttackTarget():Boolean; override;
  end;
implementation

uses
  UsrEngn, M2Share, Event;

  
{ TMonster }
constructor TMonster.Create; //004A8B74
begin
  inherited;
  m_boDupMode:=False;
  bo554:=False;
  m_dwThinkTick:=GetTickCount();
  m_nViewRange:=5;
  m_nRunTime:=250;
  m_dwSearchTime:=3000 + Random(2000);
  m_dwSearchTick:=GetTickCount();
end;

destructor TMonster.Destroy; //004A8C24
begin
  inherited;
end;
function TMonster.MakeClone(sMonName: String;OldMon:TBaseObject): TBaseObject; //004A8C58
var
  ElfMon:TBaseObject;
begin
  Result:=nil;
  ElfMon:=UserEngine.RegenMonsterByName(m_PEnvir.sMapName,m_nCurrX,m_nCurrY,sMonName);
  if ElfMon <> nil then begin
    ElfMon.m_Master:=OldMon.m_Master;
    ElfMon.m_dwMasterRoyaltyTick:=OldMon.m_dwMasterRoyaltyTick;
    ElfMon.m_btSlaveMakeLevel:=OldMon.m_btSlaveMakeLevel;
    ElfMon.m_btSlaveExpLevel:=OldMon.m_btSlaveExpLevel;
    ElfMon.RecalcAbilitys;
    ElfMon.RefNameColor;
    if OldMon.m_Master <> nil then
      OldMon.m_Master.m_SlaveList.Add(ElfMon);
    ElfMon.m_WAbil:=OldMon.m_WAbil;
    ElfMon.m_wStatusTimeArr:=OldMon.m_wStatusTimeArr;
    ElfMon.m_TargetCret:=OldMon.m_TargetCret;
    ElfMon.m_dwTargetFocusTick:=OldMon.m_dwTargetFocusTick;
    ElfMon.m_LastHiter:=OldMon.m_LastHiter;
    ElfMon.m_LastHiterTick:=OldMon.m_LastHiterTick;
    ElfMon.m_btDirection:=OldMon.m_btDirection;
    Result:=ElfMon;
  end;
end;




(*procedure TMonster.ComeOut;
begin
	m_boHideMode := FALSE;
	SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
end;

procedure TMonster.ComeDown;
var
  i:Integer;
  pVisibleObject:pTVisibleBaseObject;
begin
	SendRefMsg(RM_DIGDOWN, m_btDirection, m_nCurrX, m_nCurrY, 0, '');

  for i := 0 to m_VisibleActors.Count - 1 do begin
    pVisibleObject:=pTVisibleBaseObject(m_VisibleActors.Items[i]);

    if (pVisibleObject <> nil) then
  end;

	CVisibleObject* pVisibleObject;

	if (m_xVisibleObjectList.GetCount())
	{
		PLISTNODE pListNode = m_xVisibleObjectList.GetHead();

		while (pListNode)
		{
			if (pVisibleObject = m_xVisibleObjectList.GetData(pListNode))
			{
				delete pVisibleObject;
				pVisibleObject = NULL;
			}

			pListNode = m_xVisibleObjectList.RemoveNode(pListNode);
		} // while (pListNode)
	}

	m_boHideMode := TRUE;
end;

function TMonster.CheckComeOut(nValue:Integer):Boolean;
var
  i:Integer;
  BaseObject:TBaseObject;
begin
  Result := FALSE;
  for i := 0 to m_VisibleActors.Count - 1 do begin
    BaseObject:=pTVisibleBaseObject(m_VisibleActors.Items[i]).BaseObject;
    if (not BaseObject.m_boDeath) and IsProperTarget(BaseObject) and (not BaseObject.m_boObMode) then begin
      if (abs(m_nCurrX - BaseObject.m_nCurrX) <= nValue) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= nValue) then begin
        Result := TRUE;
        Exit;
      end;
    end;
  end;
end;*)




function TMonster.Operate(ProcessMsg: pTProcessMessage):Boolean;
begin
  Result:=inherited Operate(ProcessMsg);
end;
function TMonster.Think():Boolean; //004A8E54
var
  nOldX,nOldY:integer;
begin
  Result:=False;
  if (GetTickCount - m_dwThinkTick) > 3 * 1000 then begin
    m_dwThinkTick:=GetTickCount();
    if m_PEnvir.GetXYObjCount(m_nCurrX,m_nCurrY) >= 2 then m_boDupMode:=True;
    if not IsProperTarget{FFFF4}(m_TargetCret) then m_TargetCret:=nil;
  end; //004A8ED2
  if m_boDupMode then begin
    nOldX:=m_nCurrX;
    nOldY:=m_nCurrY;
    WalkTo(Random(8),False);
    if (nOldX <> m_nCurrX) or (nOldY <> m_nCurrY) then begin
      m_boDupMode:=False;
      Result:=True;
    end;
  end;
end;

function TMonster.AttackTarget():Boolean; //004A8F34
var
  btDir:Byte;
begin
  Result:=False;
  if m_TargetCret <> nil then begin
    if GetAttackDir(m_TargetCret,btDir) then begin
      if Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime  then begin
        m_dwHitTick:=GetTickCount();
        m_dwTargetFocusTick:=GetTickCount();
        Attack(m_TargetCret,btDir);  //FFED
        BreakHolySeizeMode();
      end;
      Result:=True;
    end else begin
      if m_TargetCret.m_PEnvir = m_PEnvir then begin
        SetTargetXY(m_TargetCret.m_nCurrX,m_TargetCret.m_nCurrY); {0FFF0h}
        //004A8FE3
      end else begin
        DelTargetCreat();{0FFF1h}
        //004A9009
      end;
    end;
  end;
end;

procedure TMonster.Run; //004A9020
var
  nX,nY:Integer;
begin
  if not m_boGhost and
     not m_boDeath and
     not m_boFixedHideMode and
     not m_boStoneMode and
     (m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) then begin
    if Think then begin
      inherited;
      exit;
    end;
    if m_boWalkWaitLocked then begin
      if (GetTickCount - m_dwWalkWaitTick) > m_dwWalkWait then begin
        m_boWalkWaitLocked:=False;
      end;
    end;
    if not m_boWalkWaitLocked and (Integer(GetTickCount - m_dwWalkTick) > m_nWalkSpeed) then begin
      m_dwWalkTick:=GetTickCount();
      Inc(m_nWalkCount);
      if m_nWalkCount > m_nWalkStep then begin
        m_nWalkCount:=0;
        m_boWalkWaitLocked:=True;
        m_dwWalkWaitTick:=GetTickCount();
      end; //004A9151
      if not m_boRunAwayMode then begin
        if not m_boNoAttackMode then begin
          if m_TargetCret <> nil then begin
            if AttackTarget{FFEB} then begin
              inherited;
              exit;
            end;
          end else begin
            m_nTargetX:=-1;
            if m_boMission then begin
              m_nTargetX:=m_nMissionX;
              m_nTargetY:=m_nMissionY;
            end; //004A91D3
          end;
        end; //004A91D3  if not bo2C0 then begin
        if m_Master <> nil then begin
          if m_TargetCret = nil then begin
            m_Master.GetBackPosition(nX,nY);
            if (abs(m_nTargetX - nX) > 1) or (abs(m_nTargetY - nY{nX}) > 1) then begin //004A922D
              m_nTargetX:=nX;
              m_nTargetY:=nY;
              if (abs(m_nCurrX - nX) <= 2) and (abs(m_nCurrY - nY) <= 2) then begin
                if m_PEnvir.GetMovingObject(nX,nY,True) <> nil then begin
                  m_nTargetX:=m_nCurrX;
                  m_nTargetY:=m_nCurrY;
                end //004A92A5
              end;
            end; //004A92A5
          end; //004A92A5 if m_TargetCret = nil then begin
          if (not m_Master.m_boSlaveRelax) and
             ((m_PEnvir <> m_Master.m_PEnvir) or
             (abs(m_nCurrX-m_Master.m_nCurrX) > 20) or
             (abs(m_nCurrY-m_Master.m_nCurrY) > 20)) then begin
            SpaceMove(m_Master.m_PEnvir.sMapName, m_nTargetX, m_nTargetY, 1);
          end; // 004A937E
        end;// 004A937E if m_Master <> nil then begin
      end else begin //004A9344
        if (m_dwRunAwayTime > 0) and ((GetTickCount - m_dwRunAwayStart) > m_dwRunAwayTime) then begin
          m_boRunAwayMode:=False;
          m_dwRunAwayTime:=0;
        end;
      end; //004A937E
      if (m_Master <> nil) and m_Master.m_boSlaveRelax then begin
        inherited ;
        exit;
      end;  //004A93A6
      if m_nTargetX <> -1 then begin
         GotoTargetXY(); //004A93B5 0FFEF
      end else begin
        if m_TargetCret = nil then Wondering();// FFEE   //Jacky
      end; //004A93D8
    end; //004A93D8  if not bo510 and ((GetTickCount - m_dwWalkTick) > n4FC) then begin
  end; //004A93D8

  inherited;

end;

{ TChickenDeer }

constructor TChickenDeer.Create;//004A93E8
begin
  inherited;
  m_nViewRange:=5;
end;

destructor TChickenDeer.Destroy;
begin 
  inherited;
end;

procedure TChickenDeer.Run;//004A9438
var
  I:Integer;
  nC,n10,n14,n1C:Integer;
  BaseObject1C,BaseObject:TBaseObject;
begin
  n10:=9999;
  BaseObject:=nil;
  BaseObject1C:=nil;
  if not m_boDeath and
     not bo554 and
     not m_boGhost and
     (m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) then begin
    if Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed then begin
      for I := 0 to m_VisibleActors.Count - 1 do begin
        BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
        if BaseObject.m_boDeath then Continue;
        if IsProperTarget(BaseObject) then begin
          if not BaseObject.m_boHideMode or m_boCoolEye then begin
            nC:=abs(m_nCurrX - BaseObject.m_nCurrX) + abs(m_nCurrY - BaseObject.m_nCurrY);
            if nC < n10 then begin
              n10:=nC;
              BaseObject1C:=BaseObject;
            end;
          end;
        end;
      end;    // for
      if BaseObject1C <> nil then begin
        m_boRunAwayMode:=True;
        m_TargetCret:=BaseObject1C;
      end else begin
        m_boRunAwayMode:=False;
        m_TargetCret:=nil;
      end;
    end;//
    if m_boRunAwayMode and
      (m_TargetCret <> nil) and
      (Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed)then begin
      if (abs(m_nCurrX - BaseObject.m_nCurrX) <= 6) and (abs(m_nCurrX - BaseObject.m_nCurrX) <= 6) then begin
        n14:=GetNextDirection(m_nCurrX,m_nCurrY,m_TargetCret.m_nCurrX,m_TargetCret.m_nCurrY);
        m_PEnvir.GetNextPosition(m_TargetCret.m_nCurrX,m_TargetCret.m_nCurrY,n14,5,m_nTargetX,m_nTargetY);
      end;
    end;
  end;
  inherited;

end;

{ TATMonster }

constructor TATMonster.Create; //004A9690
begin
  inherited;
  m_dwSearchTime:=Random(1500) + 1500;
end;

destructor TATMonster.Destroy;
begin

  inherited;
end;

procedure TATMonster.Run;//004A9720
begin
  if not m_boDeath and
     not bo554 and
     not m_boGhost and
     (m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) then begin

    if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
       (((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then begin
      m_dwSearchEnemyTick:=GetTickCount();
      SearchTarget();

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