📄 objmon3.pas
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FireBurnEvent:=TFireBurnEvent.Create(Self,bx-2,by,ET_FIRE,ntime * 1000 ,ndamage);
g_EventManager.AddEvent(FireBurnEvent);
end;
if m_PEnvir.GetEvent(bx-2,by+1) = nil then begin //down left
FireBurnEvent:=TFireBurnEvent.Create(Self,bx-2,by+1,ET_FIRE,ntime * 1000 ,ndamage);
g_EventManager.AddEvent(FireBurnEvent);
end;
if m_PEnvir.GetEvent(bx-2,by+2) = nil then begin //down left
FireBurnEvent:=TFireBurnEvent.Create(Self,bx-2,by+2,ET_FIRE,ntime * 1000 ,ndamage);
g_EventManager.AddEvent(FireBurnEvent);
end;
if m_PEnvir.GetEvent(fx,fy) = nil then begin //front
FireBurnEvent:=TFireBurnEvent.Create(Self,fx,fy,ET_FIRE,ntime * 1000 ,ndamage);
g_EventManager.AddEvent(FireBurnEvent);
end;
if m_PEnvir.GetEvent(fx-1,fy) = nil then begin //front
FireBurnEvent:=TFireBurnEvent.Create(Self,fx-1,fy,ET_FIRE,ntime * 1000 ,ndamage);
g_EventManager.AddEvent(FireBurnEvent);
end;
if m_PEnvir.GetEvent(fx+1,fy) = nil then begin //front
FireBurnEvent:=TFireBurnEvent.Create(Self,fx+1,fy,ET_FIRE,ntime * 1000 ,ndamage);
g_EventManager.AddEvent(FireBurnEvent);
end;
if m_PEnvir.GetEvent(fx+2,fy) = nil then begin //front
FireBurnEvent:=TFireBurnEvent.Create(Self,fx+2,fy,ET_FIRE,ntime * 1000 ,ndamage);
g_EventManager.AddEvent(FireBurnEvent);
end;
if m_PEnvir.GetEvent(fx+2,fy-1) = nil then begin //front
FireBurnEvent:=TFireBurnEvent.Create(Self,fx+2,fy-1,ET_FIRE,ntime * 1000 ,ndamage);
g_EventManager.AddEvent(FireBurnEvent);
end;
if m_PEnvir.GetEvent(fx+2,fy-2) = nil then begin //front
FireBurnEvent:=TFireBurnEvent.Create(Self,fx+2,fy-2,ET_FIRE,ntime * 1000 ,ndamage);
g_EventManager.AddEvent(FireBurnEvent);
end; }
if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
(((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then begin
m_dwSearchEnemyTick:=GetTickCount();
SearchTarget();
end;
end;
inherited;
end;
{ TFrostTigerMonster }
constructor TFrostTiger.Create; //004A9690
begin
inherited;
m_dwSearchTime:=Random(1500) + 1500;
end;
destructor TFrostTiger.Destroy;
begin
inherited;
end;
procedure TFrostTiger.Run;//004A9720
var
BaseObject:TBaseObject;
dosay:boolean;
begin
if not m_boDeath and
not bo554 and
not m_boGhost and
(m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0)then begin
if m_TargetCret = nil then begin
if m_wStatusTimeArr[STATE_TRANSPARENT{0x70}]=0 then begin
MagicManager.MagMakePrivateTransparent(Self,180);
end;
end else begin
//mainoutmessage('process say');
// ProcessSayMsg('I see you ' + m_TargetCret.m_sCharName + ', you will be sorry!');
// dosay:=true;
m_wStatusTimeArr[STATE_TRANSPARENT{0x70}]:=0;
end;
if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
(((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then begin
m_dwSearchEnemyTick:=GetTickCount();
SearchTarget();
end;
end;
inherited;
end;
{ TGreenMonster }
constructor TGreenMonster.Create; //004A9690
begin
inherited;
m_dwSearchTime:=Random(1500) + 1500;
end;
destructor TGreenMonster.Destroy;
begin
inherited;
end;
procedure TGreenMonster.Run;//004A9720
begin
if not m_boDeath and
not bo554 and
not m_boGhost and
(m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) then begin
if m_TargetCret <> nil then begin
m_nTargetX:=m_TargetCret.m_nCurrX;
m_nTargetY:=m_TargetCret.m_nCurrY;
if (abs(m_nTargetX-m_nCurrX) = 1) and (abs(m_nTargety-m_nCurry)=1) then begin
if (Random(m_TargetCret.m_btAntiPoison + 7) <= 6) and (m_TargetCret.m_wStatusTimeArr[POISON_DECHEALTH] = 0) then begin
m_TargetCret.MakePosion(POISON_DECHEALTH,30,1);
end;
end;
end;
if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
(((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then begin
m_dwSearchEnemyTick:=GetTickCount();
SearchTarget();
end;
end;
inherited;
end;
{ TRedMonster }
constructor TRedMonster.Create; //004A9690
begin
inherited;
m_dwSearchTime:=Random(1500) + 1500;
end;
destructor TRedMonster.Destroy;
begin
inherited;
end;
procedure TRedMonster.Run;//004A9720
begin
if not m_boDeath and
not bo554 and
not m_boGhost and
(m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) then begin
if m_TargetCret <> nil then begin
m_nTargetX:=m_TargetCret.m_nCurrX;
m_nTargetY:=m_TargetCret.m_nCurrY;
if (abs(m_nTargetX-m_nCurrX) = 1) and (abs(m_nTargety-m_nCurry)=1) then begin
if (Random(m_TargetCret.m_btAntiPoison + 7) <= 6) and (m_TargetCret.m_wStatusTimeArr[POISON_DECHEALTH] = 0) then begin
m_TargetCret.MakePosion(POISON_DAMAGEARMOR,30,1);
end;
end;
end;
if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
(((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then begin
m_dwSearchEnemyTick:=GetTickCount();
SearchTarget();
end;
end;
inherited;
end;
{ khazard }
constructor TKhazard.Create; //004A9690
begin
inherited;
m_dwSearchTime:=Random(1500) + 1500;
end;
destructor TKhazard.Destroy;
begin
inherited;
end;
procedure TKhazard.Run;//004A9720
var
time1,nx,ny:integer;
begin
time1:=-1;
if not m_boDeath and
not bo554 and
not m_boGhost and
(m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) then begin
time1:=random(2);
if m_TargetCret <> nil then begin
m_nTargetX:=m_TargetCret.m_nCurrX;
m_nTargetY:=m_TargetCret.m_nCurrY;
if (abs(m_nTargetX-m_nCurrX) = 2) and (abs(m_nTargety-m_nCurry)=2) then begin
if time1=0 then begin //do drag back on random
GetFrontPosition(nx,ny);
m_TargetCret.SendRefMsg(RM_SPACEMOVE_FIRE,0,0,0,0,'');
m_TargetCret.SpaceMove(M_sMapName, nx, ny, 0);
if (Random(1) = 0) and (Random(m_TargetCret.m_btAntiPoison + 7) <= 6) then begin
m_TargetCret.MakePosion(POISON_DECHEALTH,35,2);
exit;
end;
end else begin
if m_TargetCret.m_wAbil.HP <= m_TargetCret.m_wAbil.MaxHP div 2 then //if target below half hp
GetFrontPosition(nx,ny);
m_TargetCret.SendRefMsg(RM_SPACEMOVE_FIRE,0,0,0,0,'');
m_TargetCret.SpaceMove(M_sMapName, nx, ny, 0);
if (Random(1) = 0) and (Random(m_TargetCret.m_btAntiPoison + 7) <= 6) then begin
m_TargetCret.MakePosion(POISON_DECHEALTH,35,2);
exit;
end;
end;
end;
end;
if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
(((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then begin
m_dwSearchEnemyTick:=GetTickCount();
SearchTarget();
end;
end;
inherited;
end;
{ end }
{ runaway }
constructor TRunAway.Create; //004A9690
begin
inherited;
m_dwSearchTime:=Random(1500) + 1500;
end;
destructor TRunAway.Destroy;
begin
inherited;
end;
procedure TRunAway.Run;//004A9720
var
time1,nx,ny:integer;
borunaway:boolean;
begin
if not m_boDeath and
not bo554 and
not m_boGhost then begin
if m_TargetCret <> nil then begin
m_nTargetX:=m_TargetCret.m_nCurrX;
m_nTargetY:=m_TargetCret.m_nCurrY;
if (m_wabil.HP <= round(m_wabil.MaxHP div 2)) and (borunaway=false) then begin //if health less then 1/2
GetFrontPosition(nx,ny);
SendRefMsg(RM_SPACEMOVE_FIRE,0,0,0,0,'');
SpaceMove(M_sMapName, nx - 2, ny - 2, 0); //move backwards 3 spaces
borunaway:=true;
end else begin
if m_wabil.HP >= round(m_wabil.MaxHP div 2) then begin
borunaway:=false;
end;
end;
if borunaway then begin
if Integer(GetTickCount - time1) > 5000 then begin
if (abs(m_nTargetX-m_ncurrx)=1) and (abs(m_nTargety-m_ncurry)=1) then begin
walkto(random(4),true);
end else begin
walkto(random(7),true);
end;
end else begin
time1:=GetTickCount();
end;
end;
end;
if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
(((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then begin
m_dwSearchEnemyTick:=GetTickCount();
SearchTarget();
end;
end;
inherited;
end;
{ end }
{ Tele mob }
constructor TTeleMonster.Create; //004A9690
begin
inherited;
m_dwSearchTime:=Random(1500) + 1500;
end;
destructor TTeleMonster.Destroy;
begin
inherited;
end;
procedure TTeleMonster.Run;//004A9720
begin
if not m_boDeath and
not bo554 and
not m_boGhost and
(m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) then begin
//if it finds a target tele to him!
if m_TargetCret <> nil then begin
if (abs(m_nCurrX-m_nTargetX) > 5) or
(abs(m_nCurrY-m_nTargetY) > 5) then begin
// if 5 spaces away teleport to the enemy!
SendRefMsg(RM_SPACEMOVE_FIRE,0,0,0,0,'');
SpaceMove(m_TargetCret.M_sMapName, m_TargetCret.m_nCurrX, m_TargetCret.m_nCurrY, 0);
end;
end;
//end
if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
(((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then begin
m_dwSearchEnemyTick:=GetTickCount();
SearchTarget();
end;
end;
inherited;
end;
{ end }
{ Defend Monster }
constructor TDefendMonster.Create; //004A9690
begin
inherited;
m_dwSearchTime:=Random(1500) + 1500;
end;
destructor TDefendMonster.Destroy;
begin
inherited;
end;
procedure TDefendMonster.Run;//004A9720
begin
{if not m_boDeath and
not bo554 and
not m_boGhost then begin
//if it finds a target 15 spaces away start sequence
if (m_TargetCret <> nil) and (callguardrun=false) then begin
// call guards!
mainoutmessage('CALL GUARD' + inttostr(m_nCurrX) + ' ' + inttostr(m_nCurrY));
callguard(m_sMapName,m_nCurrX,m_nCurrY);
end;
if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
(((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then begin
m_dwSearchEnemyTick:=GetTickCount();
SearchTarget();
end;
end; }
inherited;
end;
procedure TDefendMonster.callguard(mapmap:string; xx,yy:integer);
var
I: Integer;
nC:Integer;
nx,ny:Integer;
sMonName:array[0..3] of String;
BaseObject:TBaseObject;
begin
nC:=7; //how many areas around the boss
// GetFrontPosition(nx,ny);
sMonName[0]:='Hen';
// sMonName[1]:=sZuma2;
// sMonName[2]:=sZuma3;
// sMonName[3]:=sZuma4;
nx:=xx;
ny:=yy;
for I := 0 to nC do begin
{ case i of
0: begin
Dec(nY);
end;
1: begin
Inc(nX);
Dec(nY);
end;
2: begin
Inc(nX)
end;
3: begin
Inc(nX);
Inc(nY);
end;
4: begin
Inc(nY);
end;
5: begin
Dec(nX);
Inc(nY);
end;
6: begin
Dec(nX);
end;
7: begin
Dec(nX);
Dec(nY);
end;
end;}
// if m_GuardObjects.Count >= 5 then break;
BaseObject:=UserEngine.RegenMonsterByName(mapmap,nx,ny,sMonName[0]);
if BaseObject <> nil then begin
m_GuardObjects.Add(BaseObject);
end;
end; // for
callguardrun:=true;//tell it its already been run!
end;
constructor TClone.Create;//004AA4B4
begin
inherited;
m_dwSearchTime:=Random(1500) + 1500;
end;
destructor TClone.Destroy;
begin
inherited;
end;
function TClone.Operate(ProcessMsg:pTProcessMessage):boolean;
begin
if (ProcessMsg.wIdent = RM_STRUCK) or (ProcessMsg.wIdent = RM_MAGSTRUCK) or (ProcessMsg.wIdent = RM_SPELL) then begin
if m_master <> nil then begin
if m_master.m_WAbil.mp <= 0 then m_wabil.HP:=0;//kill slave if your mp is 0
if (ProcessMsg.wIdent = RM_SPELL) then begin
mainoutmessage('rmSpell: ' + inttostr(processmsg.nParam3));
dec(m_master.m_wabil.mp,ProcessMsg.nParam3);
end else begin
mainoutmessage('rmHit: ' + inttostr(processmsg.wParam));
dec(m_master.m_wabil.mp,ProcessMsg.wParam);
end;
end;
end;
end;
procedure TClone.LightingAttack(nDir:Integer);
var
nSX,nSY,nTX,nTY,nPwr:Integer;
WAbil:pTAbility;
begin
m_btDirection:=nDir;
SendRefMsg(RM_LIGHTING,1,m_nCurrX,m_nCurrY,Integer(m_TargetCret),'');
if m_PEnvir.GetNextPosition(m_nCurrX,m_nCurrY,nDir,1,nSX,nSY) then begin
m_PEnvir.GetNextPosition(m_nCurrX,m_nCurrY,nDir,9,nTX,nTY);
WAbil:=@m_WAbil;
nPwr:=(Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) + 1) + LoWord(WAbil.DC));
MagPassThroughMagic(nSX,nSY,nTX,nTY,nDir,nPwr,True);
end;
BreakHolySeizeMode();
end;
procedure TClone.Struck(hiter: TBaseObject);
begin
if hiter = nil then exit;
{m_btDirection:=hiter.m_btDirection;
n550:=Random(4) + (n550 + 4);
n550:=_MIN(20,n550);
m_PEnvir.GetNextPosition(m_nCurrX,m_nCurrY,m_btDirection,n550,m_nTargetX,m_nTargetY);}
end;
procedure TClone.Run;//004AA604
var
n08,nAttackDir:Integer;
begin
n08:=9999;
if (not m_boDeath) and
(not bo554) and
(not m_boGhost) and
(m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) and
((GetTickCount - m_dwSearchEnemyTick) > 8000) then begin
if ((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil) then begin
m_dwSearchEnemyTick:=GetTickCount();
SearchTarget();
//nicky
//SearchMobF;
end;
if (Integer(GetTickCount - m_dwWalkTick) > m_nWalkSpeed) and
(m_TargetCret <> nil) and
(abs(m_nCurrX - m_TargetCret.m_nCurrX) <= 4) and
(abs(m_nCurrY - m_TargetCret.m_nCurrY) <= 4) then begin
if (abs(m_nCurrX - m_TargetCret.m_nCurrX) <= 2) and
(abs(m_nCurrY - m_TargetCret.m_nCurrY) <= 2) and
(Random(3) <> 0)then begin
inherited;
exit;
end;
GetBackPosition(m_nTargetX,m_nTargetY);
end;
if (m_TargetCret <> nil) and
(abs(m_nCurrX - m_TargetCret.m_nCurrX) < 6) and
(abs(m_nCurrY - m_TargetCret.m_nCurrY) < 6) and
(Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime) then begin
m_dwHitTick:=GetTickCount();
nAttackDir:=GetNextDirection(m_nCurrX,m_nCurrY,m_TargetCret.m_nCurrX,m_TargetCret.m_nCurrY);
LightingAttack(nAttackDir);
end;
end;
inherited;
end;
end.
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