📄 castlemanage.pas
字号:
unit CastleManage;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ComCtrls, StdCtrls, Spin;
type
TfrmCastleManage = class(TForm)
GroupBox1: TGroupBox;
ListViewCastle: TListView;
GroupBox2: TGroupBox;
PageControlCastle: TPageControl;
TabSheet1: TTabSheet;
TabSheet2: TTabSheet;
GroupBox3: TGroupBox;
Label2: TLabel;
EditOwenGuildName: TEdit;
GroupBox4: TGroupBox;
Label4: TLabel;
Label5: TLabel;
Label6: TLabel;
Edit4: TEdit;
Edit5: TEdit;
Edit6: TEdit;
Label1: TLabel;
Label3: TLabel;
EditTotalGold: TSpinEdit;
EditTodayIncome: TSpinEdit;
Label7: TLabel;
EditTechLevel: TSpinEdit;
Label8: TLabel;
EditPower: TSpinEdit;
TabSheet3: TTabSheet;
GroupBox5: TGroupBox;
ListViewGuard: TListView;
ButtonRefresh: TButton;
procedure ListViewCastleClick(Sender: TObject);
procedure ButtonRefreshClick(Sender: TObject);
private
procedure RefCastleList;
procedure RefCastleInfo;
{ Private declarations }
public
procedure Open();
{ Public declarations }
end;
var
frmCastleManage: TfrmCastleManage;
implementation
uses Castle, M2Share;
{$R *.dfm}
var
CurCastle:TUserCastle;
boRefing:Boolean;
{ TfrmCastleManage }
procedure TfrmCastleManage.Open;
begin
RefCastleList();
ShowModal;
end;
procedure TfrmCastleManage.RefCastleInfo;
var
I,II: Integer;
ListItem:TListItem;
ObjUnit:pTObjUnit;
begin
if CurCastle = nil then exit;
boRefing:=True;
if CurCastle.m_MasterGuild = nil then EditOwenGuildName.Text:=''
else EditOwenGuildName.Text:=CurCastle.m_MasterGuild.sGuildName;
EditTotalGold.Value :=CurCastle.m_nTotalGold;
EditTodayIncome.Value :=CurCastle.m_nTodayIncome;
EditTechLevel.Value :=CurCastle.m_nTechLevel;
EditPower.Value :=CurCastle.m_nPower;
ListViewGuard.Clear;
ListItem:=ListViewGuard.Items.Add;
ListItem.Caption:='0';
if CurCastle.m_MainDoor.BaseObject <> nil then begin
ListItem.SubItems.Add(CurCastle.m_MainDoor.BaseObject.m_sCharName);
ListItem.SubItems.Add(format('%d:%d',[CurCastle.m_MainDoor.BaseObject.m_nCurrX,CurCastle.m_MainDoor.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(format('%d/%d',[CurCastle.m_MainDoor.BaseObject.m_WAbil.HP,CurCastle.m_MainDoor.BaseObject.m_WAbil.MaxHP]));
if CurCastle.m_MainDoor.BaseObject.m_boDeath then begin
ListItem.SubItems.Add('损坏');
end else
if (CurCastle.m_DoorStatus <> nil) and CurCastle.m_DoorStatus.boOpened then begin
ListItem.SubItems.Add('开启');
end else begin
ListItem.SubItems.Add('关闭');
end;
end else begin
ListItem.SubItems.Add(CurCastle.m_MainDoor.sName);
ListItem.SubItems.Add(format('%d:%d',[CurCastle.m_MainDoor.nX,CurCastle.m_MainDoor.nY]));
ListItem.SubItems.Add(format('%d/%d',[0,0]));
end;
ListItem:=ListViewGuard.Items.Add;
ListItem.Caption:='1';
if CurCastle.m_LeftWall.BaseObject <> nil then begin
ListItem.SubItems.Add(CurCastle.m_LeftWall.BaseObject.m_sCharName);
ListItem.SubItems.Add(format('%d:%d',[CurCastle.m_LeftWall.BaseObject.m_nCurrX,CurCastle.m_LeftWall.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(format('%d/%d',[CurCastle.m_LeftWall.BaseObject.m_WAbil.HP,CurCastle.m_LeftWall.BaseObject.m_WAbil.MaxHP]));
end else begin
ListItem.SubItems.Add(CurCastle.m_LeftWall.sName);
ListItem.SubItems.Add(format('%d:%d',[CurCastle.m_LeftWall.nX,CurCastle.m_LeftWall.nY]));
ListItem.SubItems.Add(format('%d/%d',[0,0]));
end;
ListItem:=ListViewGuard.Items.Add;
ListItem.Caption:='2';
if CurCastle.m_CenterWall.BaseObject <> nil then begin
ListItem.SubItems.Add(CurCastle.m_CenterWall.BaseObject.m_sCharName);
ListItem.SubItems.Add(format('%d:%d',[CurCastle.m_CenterWall.BaseObject.m_nCurrX,CurCastle.m_CenterWall.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(format('%d/%d',[CurCastle.m_CenterWall.BaseObject.m_WAbil.HP,CurCastle.m_CenterWall.BaseObject.m_WAbil.MaxHP]));
end else begin
ListItem.SubItems.Add(CurCastle.m_CenterWall.sName);
ListItem.SubItems.Add(format('%d:%d',[CurCastle.m_CenterWall.nX,CurCastle.m_CenterWall.nY]));
ListItem.SubItems.Add(format('%d/%d',[0,0]));
end;
ListItem:=ListViewGuard.Items.Add;
ListItem.Caption:='3';
if CurCastle.m_RightWall.BaseObject <> nil then begin
ListItem.SubItems.Add(CurCastle.m_RightWall.BaseObject.m_sCharName);
ListItem.SubItems.Add(format('%d:%d',[CurCastle.m_RightWall.BaseObject.m_nCurrX,CurCastle.m_RightWall.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(format('%d/%d',[CurCastle.m_RightWall.BaseObject.m_WAbil.HP,CurCastle.m_RightWall.BaseObject.m_WAbil.MaxHP]));
end else begin
ListItem.SubItems.Add(CurCastle.m_RightWall.sName);
ListItem.SubItems.Add(format('%d:%d',[CurCastle.m_RightWall.nX,CurCastle.m_RightWall.nY]));
ListItem.SubItems.Add(format('%d/%d',[0,0]));
end;
for I := Low(CurCastle.m_Archer) to High(CurCastle.m_Archer) do begin
ObjUnit:=@CurCastle.m_Archer[I];
ListItem:=ListViewGuard.Items.Add;
ListItem.Caption:=IntToStr(I + 4);
if ObjUnit.BaseObject <> nil then begin
ListItem.SubItems.Add(ObjUnit.BaseObject.m_sCharName);
ListItem.SubItems.Add(format('%d:%d',[ObjUnit.BaseObject.m_nCurrX,ObjUnit.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(format('%d/%d',[ObjUnit.BaseObject.m_WAbil.HP,ObjUnit.BaseObject.m_WAbil.MaxHP]));
end else begin
ListItem.SubItems.Add(ObjUnit.sName);
ListItem.SubItems.Add(format('%d:%d',[ObjUnit.nX,ObjUnit.nY]));
ListItem.SubItems.Add(format('%d/%d',[0,0]));
end;
end;
for II := Low(CurCastle.m_Guard) to High(CurCastle.m_Guard) do begin
ObjUnit:=@CurCastle.m_Guard[II];
ListItem:=ListViewGuard.Items.Add;
ListItem.Caption:=IntToStr(I + 4);
if ObjUnit.BaseObject <> nil then begin
ListItem.SubItems.Add(ObjUnit.BaseObject.m_sCharName);
ListItem.SubItems.Add(format('%d:%d',[ObjUnit.BaseObject.m_nCurrX,ObjUnit.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(format('%d/%d',[ObjUnit.BaseObject.m_WAbil.HP,ObjUnit.BaseObject.m_WAbil.MaxHP]));
end else begin
ListItem.SubItems.Add(ObjUnit.sName);
ListItem.SubItems.Add(format('%d:%d',[ObjUnit.nX,ObjUnit.nY]));
ListItem.SubItems.Add(format('%d/%d',[0,0]));
end;
end;
boRefing:=False;
end;
procedure TfrmCastleManage.RefCastleList;
var
I: Integer;
UserCastle:TUserCastle;
ListItem:TListItem;
begin
g_CastleManager.Lock;
try
for I := 0 to g_CastleManager.m_CastleList.Count - 1 do begin
UserCastle:=TUserCastle(g_CastleManager.m_CastleList.Items[I]);
ListItem:=ListViewCastle.Items.Add;
ListItem.Caption:=IntToStr(I);
ListItem.SubItems.AddObject(UserCastle.m_sConfigDir,UserCastle);
ListItem.SubItems.Add(UserCastle.m_sName)
end;
finally
g_CastleManager.UnLock;
end;
end;
procedure TfrmCastleManage.ListViewCastleClick(Sender: TObject);
var
ListItem:TListItem;
begin
ListItem:=ListViewCastle.Selected;
if ListItem = nil then exit;
CurCastle:=TUserCastle(ListItem.SubItems.Objects[0]);
RefCastleInfo();
end;
procedure TfrmCastleManage.ButtonRefreshClick(Sender: TObject);
begin
RefCastleInfo();
end;
end.
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -