📄 localdb.pas
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QuestNPC.m_sCharName:=sName;
QuestNPC.m_nFlag:=0;
QuestNPC.m_wAppr:=0;
QuestNPC.m_sFilePath:='MapQuest_def\';
QuestNPC.m_boIsHide:=True;
QuestNPC.m_boIsQuest:=False;
UserEngine.QuestNPCList.Add(QuestNPC);
Result:=QuestNPC;
end;
var
i:Integer;
sFlag,s34,s38,sMapName,sMapDesc,sReConnectMap:String;
nIdx,nServerIndex:Integer;
MapFlag:TMapFlag;
QuestNPC:TMerchant;
ResourceString
sSQLString = 'SELECT * FROM TBL_MAPINFO';
begin
Result:= -1;
try
EnterCriticalSection(ProcessHumanCriticalSection);
try
Query.SQL.Clear;
Query.SQL.Add(sSQLString);
MiniMapList.Clear;
try
Query.Open;
finally
Result:= -2;
end;
for i:=0 to Query.RecordCount -1 do begin
sMapName := Trim(Query.FieldByName('FLD_MAPFILENAME').AsString);
sMapDesc := Trim(Query.FieldByName('FLD_MAPNAME').AsString);
sFlag := Trim(Query.FieldByName('FLD_FLAGS').AsString);
nServerIndex := Query.FieldByName('FLD_SERVERINDEX').AsInteger;
//if sMapName = '' then Continue;
nIdx := Query.FieldByName('FLD_MINIMAP').AsInteger;
if nIdx > 0 then
MiniMapList.AddObject(sMapName,TObject(nIdx));
FillChar(MapFlag,SizeOf(TMapFlag),#0);
MapFlag.nL:=1;
QuestNPC:=nil;
MapFlag.boSAFE:=False;
MapFlag.nNEEDSETONFlag:= -1;
MapFlag.nNeedONOFF:= -1;
MapFlag.nMUSICID:=-1;
while (True) do begin
if sFlag = '' then break;
sFlag:=GetValidStr3(sFlag,s34,[' ', ',', #9]);
if s34 = '' then break;
if CompareText(s34,'SAFE') = 0 then begin
MapFlag.boSAFE:=True;
Continue;
end;
if CompareText(s34,'DARK') = 0 then begin
MapFlag.boDarkness:=True;
Continue;
end;
if CompareText(s34,'FIGHT') = 0 then begin
MapFlag.boFightZone:=True;
Continue;
end;
if CompareText(s34,'FIGHT3') = 0 then begin
MapFlag.boFight3Zone:=True;
Continue;
end;
if CompareText(s34,'DAY') = 0 then begin
MapFlag.boDayLight:=True;
Continue;
end;
if CompareText(s34,'QUIZ') = 0 then begin
MapFlag.boQUIZ:=True;
Continue;
end;
if CompareLStr(s34,'NORECONNECT',length('NORECONNECT')) then begin
MapFlag.boNORECONNECT:=True;
ArrestStringEx(s34,'(',')',sReConnectMap);
MapFlag.sNoReConnectMap:=sReConnectMap;
if MapFlag.sNoReConnectMap = '' then Result:= -11;
Continue;
end;
if CompareLStr(s34,'CHECKQUEST',length('CHECKQUEST')) then begin
ArrestStringEx(s34,'(',')',s38);
QuestNPC:=LoadMapQuest(s38);
Continue;
end;
if CompareLStr(s34,'NEEDSET_ON',length('NEEDSET_ON')) then begin
MapFlag.nNeedONOFF:=1;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nNEEDSETONFlag:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'NEEDSET_OFF',length('NEEDSET_OFF')) then begin
MapFlag.nNeedONOFF:=0;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nNEEDSETONFlag:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'MUSIC',length('MUSIC')) then begin
MapFlag.boMUSIC:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nMUSICID:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'EXPRATE',length('EXPRATE')) then begin
MapFlag.boEXPRATE:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nEXPRATE:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'PKWINLEVEL',length('PKWINLEVEL')) then begin
MapFlag.boPKWINLEVEL:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nPKWINLEVEL:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'PKWINEXP',length('PKWINEXP')) then begin
MapFlag.boPKWINEXP:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nPKWINEXP:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'PKLOSTLEVEL',length('PKLOSTLEVEL')) then begin
MapFlag.boPKLOSTLEVEL:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nPKLOSTLEVEL:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'PKLOSTEXP',length('PKLOSTEXP')) then begin
MapFlag.boPKLOSTEXP:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nPKLOSTEXP:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'DECHP',length('DECHP')) then begin
MapFlag.boDECHP:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nDECHPPOINT:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nDECHPTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'INCHP',length('INCHP')) then begin
MapFlag.boINCHP:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nINCHPPOINT:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nINCHPTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'DECGAMEGOLD',length('DECGAMEGOLD')) then begin
MapFlag.boDECGAMEGOLD:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nDECGAMEGOLD:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nDECGAMEGOLDTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'DECGAMEPOINT',length('DECGAMEPOINT')) then begin
MapFlag.boDECGAMEPOINT:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nDECGAMEPOINT:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nDECGAMEPOINTTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'INCGAMEGOLD',length('INCGAMEGOLD')) then begin
MapFlag.boINCGAMEGOLD:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nINCGAMEGOLD:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nINCGAMEGOLDTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'INCGAMEPOINT',length('INCGAMEPOINT')) then begin
MapFlag.boINCGAMEPOINT:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nINCGAMEPOINT:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nINCGAMEPOINTTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareText(s34,'RUNHUMAN') = 0 then begin
MapFlag.boRUNHUMAN:= True;
Continue;
end;
if CompareText(s34,'RUNMON') = 0 then begin
MapFlag.boRUNMON:= True;
Continue;
end;
if CompareText(s34,'NEEDHOLE') = 0 then begin
MapFlag.boNEEDHOLE := True;
Continue;
end;
if CompareText(s34,'NORECALL') = 0 then begin
MapFlag.boNORECALL := True;
Continue;
end;
if CompareText(s34,'NOGUILDRECALL') = 0 then begin
MapFlag.boNOGUILDRECALL := True;
Continue;
end;
if CompareText(s34,'NODEARRECALL') = 0 then begin
MapFlag.boNODEARRECALL := True;
Continue;
end;
if CompareText(s34,'NOMASTERRECALL') = 0 then begin
MapFlag.boNOMASTERRECALL := True;
Continue;
end;
if CompareText(s34,'NORANDOMMOVE') = 0 then begin
MapFlag.boNORANDOMMOVE := True;
Continue;
end;
if CompareText(s34,'NODRUG') = 0 then begin
MapFlag.boNODRUG := True;
Continue;
end;
if CompareText(s34,'MINE') = 0 then begin
MapFlag.boMINE := True;
Continue;
end;
if CompareText(s34,'MINE2') = 0 then begin
MapFlag.boMINE2 := True;
Continue;
end;
if CompareText(s34,'NOTHROWITEM') = 0 then begin
MapFlag.boNOTHROWITEM := True;
Continue;
end;
if CompareText(s34,'NODROPITEM') = 0 then begin
MapFlag.boNODROPITEM := True;
Continue;
end;
if CompareText(s34,'NOPOSITIONMOVE') = 0 then begin
MapFlag.boNOPOSITIONMOVE := True;
Continue;
end;
if CompareText(s34,'NOHORSE') = 0 then begin
MapFlag.boNOPOSITIONMOVE := True;
Continue;
end;
if CompareText(s34,'NOCHAT') = 0 then begin
MapFlag.boNOCHAT := True;
Continue;
end;
if (s34[1] = 'L') then begin
MapFlag.nL:= Str_ToInt(Copy(s34,2,Length(s34) -1),1);
end;
end;
if g_MapManager.AddMapInfo(sMapName,sMapDesc,nServerIndex,@MapFlag,QuestNPC) = nil then Result:= -10;
Result := 1;
Query.Next;
end;
finally
Query.Close;
end;
finally
LeaveCriticalSection(ProcessHumanCriticalSection);
end;
LoadMapRoute();
end;
function TFrmDB.LoadMapRoute():Integer;
var
i,nSMapX,nSMapY,nDMapX,nDMapY:Integer;
sSMapNO,sDMapNO:String;
ResourceString
sSQLString = 'SELECT * FROM TBL_MOVEMAPEVENT';
begin
Result:= -1;
EnterCriticalSection(ProcessHumanCriticalSection);
try
try
Query.SQL.Clear;
Query.SQL.Add(sSQLString);
try
Query.Open;
finally
Result:= -2;
end;
for i:=0 to Query.RecordCount -1 do begin
sSMapNO := Trim(Query.FieldByName('FLD_SMAPFILENAME').AsString);
nSMapX := Query.FieldByName('FLD_SX').AsInteger;
nSMapY := Query.FieldByName('FLD_SY').AsInteger;
sDMapNO := Trim(Query.FieldByName('FLD_DMAPFILENAME').AsString);
nDMapX := Query.FieldByName('FLD_DX').AsInteger;
nDMapY := Query.FieldByName('FLD_DY').AsInteger;
g_MapManager.AddMapRoute(sSMapNO,nSMapX,nSMapY,sDMapNO,nDMapX,nDMapY);
Result := 1;
Query.Next;
end;
finally
Query.Close;
end;
finally
LeaveCriticalSection(ProcessHumanCriticalSection);
end;
end;
procedure TFrmDB.QFunctionNPC;
var
sScriptFile :String;
sScritpDir :String;
SaveList :TStringList;
sShowFile :String;
begin
try
sScriptFile:=g_Config.sEnvirDir + sMarket_Def + 'QFunction-0.txt';
sShowFile:=ReplaceChar(sScriptFile,'\','/');
sScritpDir:=g_Config.sEnvirDir + sMarket_Def;
if not DirectoryExists(sScritpDir) then
mkdir(Pchar(sScritpDir));
if not FileExists(sScriptFile) then begin
SaveList:=TStringList.Create;
SaveList.Add(';此脚为功能脚本,用于实现各种与脚本有关的功能');
SaveList.SaveToFile(sScriptFile);
SaveList.Free;
end;
if FileExists(sScriptFile) then begin
g_FunctionNPC:=TMerchant.Create;
g_FunctionNPC.m_sMapName := '0';
g_FunctionNPC.m_nCurrX := 0;
g_FunctionNPC.m_nCurrY := 0;
g_FunctionNPC.m_sCharName := 'QFunction';
g_FunctionNPC.m_nFlag := 0;
g_FunctionNPC.m_wAppr := 0;
g_FunctionNPC.m_sFilePath := sMarket_Def;
g_FunctionNPC.m_sScript := 'QFunction';
g_FunctionNPC.m_boIsHide := True;
g_FunctionNPC.m_boIsQuest := False;
UserEngine.AddMerchant(g_FunctionNPC);
end else begin
g_FunctionNPC:=nil;
end;
except
g_FunctionNPC:=nil;
end;
end;
procedure TFrmDB.QMangeNPC();
var
sScriptFile :String;
sScritpDir :String;
SaveList :TStringList;
sShowFile :String;
begin
try
sScriptFile:=g_Config.sEnvirDir + 'MapQuest_def\' + 'QManage.txt';
sShowFile:=ReplaceChar(sScriptFile,'\','/');
sScritpDir:=g_Config.sEnvirDir + 'MapQuest_def\';
if not DirectoryExists(sScritpDir) then
mkdir(Pchar(sScritpDir));
if not FileExists(sScriptFile) then begin
SaveList:=TStringList.Create;
SaveList.Add(';此脚为登录脚本,人物每次登录时都会执行此脚本,所有人物初始设置都可以放在此脚本中。');
SaveList.Add(';修改脚本内容,可用@ReloadManage命令重新加载该脚本,不须重启程序。');
SaveList.Add('[@Login]');
SaveList.Add('#if');
SaveList.Add('#act');
// tSaveList.Add(';设置10倍杀怪经验');
// tSaveList.Add(';CANGETEXP 1 10');
SaveList.Add('#say');
SaveList.Add('翎风游戏登录脚本运行成功,欢迎进入本游戏!!!\ \');
SaveList.Add('<关闭/@exit> \ \');
SaveList.Add('登录脚本文件位于: \');
SaveList.Add(sShowFile + '\');
SaveList.Add('脚本内容请自行按自己的要求修改。');
SaveList.SaveToFile(sScriptFile);
SaveList.Free;
end;
if FileExists(sScriptFile) then begin
g_ManageNPC:=TMerchant.Create;
g_ManageNPC.m_sMapName:='0';
g_ManageNPC.m_nCurrX:=0;
g_ManageNPC.m_nCurrY:=0;
g_ManageNPC.m_sCharName:='QManage';
g_ManageNPC.m_nFlag:=0;
g_ManageNPC.m_wAppr:=0;
g_ManageNPC.m_sFilePath:='MapQuest_def\';
g_ManageNPC.m_boIsHide:=True;
g_ManageNPC.m_boIsQuest:=False;
UserEngine.QuestNPCList.Add(g_ManageNPC);
end else begin
g_ManageNPC:=nil;
end;
except
g_ManageNPC:=nil;
end;
end;
procedure TFrmDB.RobotNPC();
var
sScriptFile:String;
sScritpDir :String;
tSaveList:TStringList;
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