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📄 objmon2.pas

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end;

function TBigHeartMonster.AttackTarget():Boolean; //004A5FEC
var
  I: Integer;
  BaseObject:TBaseObject;
  nPower:Integer;
  WAbil:pTAbility;
begin
  Result:=False;
  if Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime  then begin
    m_dwHitTick:=GetTickCount();
    SendRefMsg(RM_HIT,m_btDirection,m_nCurrX,m_nCurrY,0,'');
    WAbil:=@m_WAbil;
    nPower:=(Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) +1) + LoWord(WAbil.DC));
    for I := 0 to m_VisibleActors.Count - 1 do begin
      BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
      if BaseObject.m_boDeath then Continue;
      if IsProperTarget(BaseObject) then begin
        if (abs(m_nCurrX - BaseObject.m_nCurrX) <= m_nViewRange) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= m_nViewRange) then begin
          SendDelayMsg(Self,RM_DELAYMAGIC,nPower,MakeLong(BaseObject.m_nCurrX,BaseObject.m_nCurrY),1,Integer(BaseObject),'',200);
          SendRefMsg(RM_10205,0,BaseObject.m_nCurrX,BaseObject.m_nCurrY,1{type},'');
        end;
      end;
    end;    // for
    Result:=True;
  end;
//  inherited;

end;

procedure TBigHeartMonster.Run;//004A617C
begin
  if not m_boGhost and
     not m_boDeath and
     (m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) then begin
    if m_VisibleActors.Count > 0 then
      AttackTarget();
  end;
  inherited;
end;

{ TSpiderHouseMonster }

constructor TSpiderHouseMonster.Create;//004A61D0
begin
  inherited;
  m_nViewRange:=9;
  m_nRunTime:=250;
  m_dwSearchTime:=Random(1500) + 2500;
  m_dwSearchTick:=0;
  m_boStickMode:=True;
  BBList:=TList.Create;
end;

destructor TSpiderHouseMonster.Destroy;
//004A6270
begin
  BBList.Free;
  inherited;
end;
procedure TSpiderHouseMonster.GenBB;//004A62B0
begin
  if BBList.Count < 15 then begin
    SendRefMsg(RM_HIT,m_btDirection,m_nCurrX,m_nCurrY,0,'');
    SendDelayMsg(Self,RM_ZEN_BEE,0,0,0,0,'',500);
  end;
    
end;
function TSpiderHouseMonster.Operate(ProcessMsg:pTProcessMessage):Boolean;
var
  BB:TBaseObject;
  n08,n0C:Integer;
begin
  if ProcessMsg.wIdent = RM_ZEN_BEE then begin
    n08:=m_nCurrX;
    n0C:=m_nCurrY + 1;
    if m_PEnvir.CanWalk(n08,n0C,True) then begin
      BB:=UserEngine.RegenMonsterByName(m_PEnvir.sMapName,n08,n0C,g_Config.sSpider);
      if BB <> nil then begin
        BB.SetTargetCreat(m_TargetCret);
        BBList.Add(BB);
      end;
    end;
  end;    
  Result:= inherited Operate(ProcessMsg);
end;

procedure TSpiderHouseMonster.Run;
var
  I: Integer;
  BB:TBaseObject;
begin
  if not m_boGhost and
     not m_boDeath and
     (m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) then begin
    if Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed then begin
      m_dwWalkTick:=GetTickCount();
      if Integer(GetTickCount - m_dwHitTick) >= m_nNextHitTime then begin
        m_dwHitTick:=GetTickCount();
        SearchTarget();
        if m_TargetCret <> nil then GenBB();
      end;
      for I := BBList.Count -1 downto 0 do begin
        BB:=TBaseObject(BBList.Items[I]);
        if BB.m_boDeath or (BB.m_boGhost) then BBList.Delete(I);
          
      end;    // for
    end;


  end;
  inherited;
end;

{ TExplosionSpider }

constructor TExplosionSpider.Create;
//004A6538
begin
  inherited;
  m_nViewRange:=5;
  m_nRunTime:=250;
  m_dwSearchTime:=Random(1500) + 2500;
  m_dwSearchTick:=0;
  dw558:=GetTickcount();
end;

destructor TExplosionSpider.Destroy;
begin

  inherited;
end;
procedure TExplosionSpider.sub_4A65C4;
var
  WAbil:pTAbility;
  I,nPower,n10:Integer;
  BaseObject:TBaseObject;
begin
  m_WAbil.HP:=0;
  WAbil:=@m_WAbil;
  nPower:=(Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) +1) + LoWord(WAbil.DC));
  for I := 0 to m_VisibleActors.Count - 1 do begin
    BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
    if BaseObject.m_boDeath then Continue;
    if IsProperTarget(BaseObject) then begin
      if (abs(m_nCurrX - BaseObject.m_nCurrX) <= 1) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= 1) then begin
        n10:=0;
        Inc(n10,BaseObject.GetHitStruckDamage(Self,nPower div 2));
        Inc(n10,BaseObject.GetMagStruckDamage(Self,nPower div 2));
        if n10 > 0 then begin
          BaseObject.StruckDamage(n10);
          BaseObject.SendDelayMsg(TBaseObject(RM_STRUCK),RM_10101,n10,BaseObject.m_WAbil.HP,BaseObject.m_WAbil.MaxHP,Integer(Self),'',700);
        end;
      end;
    end;
  end;    // for
end;
function TExplosionSpider.AttackTarget: Boolean;
var
  btDir:Byte;
begin
  Result:=False;
  if m_TargetCret = nil then exit;
  if GetAttackDir(m_TargetCret,btDir) then begin
    if Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime  then begin
      m_dwHitTick:=GetTickCount();
      m_dwTargetFocusTick:=GetTickCount();
      sub_4A65C4();
    end;
    Result:=True;
  end else begin
    if m_TargetCret.m_PEnvir = m_PEnvir then begin
      SetTargetXY(m_TargetCret.m_nCurrX,m_TargetCret.m_nCurrY); {0FFF0h}
      //004A8FE3
    end else begin
      DelTargetCreat();{0FFF1h}
      //004A9009
    end;
  end;

end;

procedure TExplosionSpider.Run;
begin
  if not m_boDeath and not m_boGhost then
    if (GetTickCount - dw558) > 60 * 1000 then begin
      dw558:=GetTickcount();
      sub_4A65C4();
    end;
      
  inherited;
end;

{ TGuardUnit }
procedure TGuardUnit.Struck(hiter: TBaseObject);
begin
  inherited;
  if m_Castle <> nil then begin
    bo2B0:=True;
    m_dw2B4Tick:=GetTickCount();
  end;

end;

function TGuardUnit.IsProperTarget(BaseObject: TBaseObject): boolean; //004A6890
begin
  Result:=False;
  if m_Castle <> nil then begin
    if m_LastHiter = BaseObject then Result:=True;
    if BaseObject.bo2B0 then begin
      if (GetTickCount - BaseObject.m_dw2B4Tick) < 2 * 60 * 1000 then begin
        Result:=True;
      end else BaseObject.bo2B0:=False;
      if BaseObject.m_Castle <> nil then begin
        BaseObject.bo2B0:=False;
        Result:=False;
      end;
    end; //004A690D
    if TUserCastle(m_Castle).m_boUnderWar then Result:=True;
    if TUserCastle(m_Castle).m_MasterGuild <> nil then begin
      if BaseObject.m_Master = nil then begin
        if (TUserCastle(m_Castle).m_MasterGuild = BaseObject.m_MyGuild) or
           (TUserCastle(m_Castle).m_MasterGuild.IsAllyGuild(TGuild(BaseObject.m_MyGuild))) then begin
           if m_LastHiter <> BaseObject then Result:=False;
         end;
      end else begin//004A6988
        if (TUserCastle(m_Castle).m_MasterGuild = BaseObject.m_Master.m_MyGuild) or
           (TUserCastle(m_Castle).m_MasterGuild.IsAllyGuild(TGuild(BaseObject.m_Master.m_MyGuild))) then begin
           if (m_LastHiter <> BaseObject.m_Master) and (m_LastHiter <> BaseObject) then Result:=False;
         end;
      end;        
    end; //004A69EF
    if BaseObject.m_boAdminMode or
       BaseObject.m_boStoneMode or
       ((BaseObject.m_btRaceServer >= RC_NPC{10}) and
       (BaseObject.m_btRaceServer < RC_ANIMAL{50})) or
       (BaseObject = Self) or (BaseObject.m_Castle = Self.m_Castle) then begin
      Result:=False;
    end;
    exit;
  end; //004A6A41
  if m_LastHiter = BaseObject then Result:=True;
  if (BaseObject.m_TargetCret <> nil) and (BaseObject.m_TargetCret.m_btRaceServer = 112)then
    Result:=True;
  if BaseObject.PKLevel >= 2 then Result:=True;
  if BaseObject.m_boAdminMode or
     BaseObject.m_boStoneMode or
     (BaseObject = Self) then Result:=False;

end;



{ TArcherGuard }

constructor TArcherGuard.Create;//004A6AB4
begin
  inherited;
  m_nViewRange   := 12;
  m_boWantRefMsg := True;
  m_Castle       := nil;
  m_nDirection   := -1;
end;

destructor TArcherGuard.Destroy;
begin

  inherited;
end;

procedure TArcherGuard.sub_4A6B30(TargeTBaseObject:TBaseObject);//004A6B30
var
  nPower:Integer;
  WAbil:pTAbility;
begin
  m_btDirection:=GetNextDirection(m_nCurrX,m_nCurrY,TargeTBaseObject.m_nCurrX,TargeTBaseObject.m_nCurrY);
  WAbil:=@m_WAbil;
  nPower:=(Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) +1) + LoWord(WAbil.DC));
  if nPower > 0 then
    nPower:=TargeTBaseObject.GetHitStruckDamage(Self,nPower);
  if nPower > 0 then begin
    TargeTBaseObject.SetLastHiter(Self);
    TargeTBaseObject.m_ExpHitter:=nil;
    TargeTBaseObject.StruckDamage(nPower);
    TargeTBaseObject.SendDelayMsg(TBaseObject(RM_STRUCK),RM_10101,nPower,TargeTBaseObject.m_WAbil.HP,TargeTBaseObject.m_WAbil.MaxHP,Integer(Self),'',
                                _MAX(abs(m_nCurrX - TargeTBaseObject.m_nCurrX),abs(m_nCurrY - TargeTBaseObject.m_nCurrY)) * 50 + 600);
  end;
  SendRefMsg(RM_FLYAXE,m_btDirection,m_nCurrX,m_nCurrY,Integer(TargeTBaseObject),'');
end;
procedure TArcherGuard.Run;//004A6C64
var
  I                :Integer;
  nAbs             :Integer;
  nRage            :Integer;
  BaseObject       :TBaseObject;
  TargetBaseObject :TBaseObject;
begin
  nRage            := 9999;
  TargetBaseObject := nil;
  if not m_boDeath and
     not m_boGhost and
     (m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) then begin
    if Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed then begin
      m_dwWalkTick:=GetTickCount();
      for I := 0 to m_VisibleActors.Count - 1 do begin
        BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
        if BaseObject.m_boDeath then Continue;
        if IsProperTarget(BaseObject) then begin
          nAbs:=abs(m_nCurrX - BaseObject.m_nCurrX) + abs(m_nCurrY - BaseObject.m_nCurrY);
          if nAbs < nRage then begin
            nRage:=nAbs;
            TargetBaseObject:=BaseObject;
          end;
        end;
      end;    
      if TargetBaseObject <> nil then begin
        SetTargetCreat(TargetBaseObject);
      end else begin
        DelTargetCreat();
      end;
    end;
    if m_TargetCret <> nil then begin
      if Integer(GetTickCount - m_dwHitTick) >= m_nNextHitTime then begin
        m_dwHitTick:=GetTickCount();
        sub_4A6B30(m_TargetCret);
      end;
    end else begin
      if (m_nDirection >= 0) and (m_btDirection <> m_nDirection) then begin
        TurnTo(m_nDirection);
      end;        
    end;
      
  end;
  inherited;
end;

{ TArcherPolice }

constructor TArcherPolice.Create;//004A6E14
begin
  inherited;
  m_btRaceServer:=20;
end;

destructor TArcherPolice.Destroy;
begin

  inherited;
end;


{ TCastleDoor }

constructor TCastleDoor.Create;//004A6E60
begin
  inherited;
  m_boAnimal:=False;
  m_boStickMode:=True;
  m_boOpened:=False;
  m_btAntiPoison:=200;
end;

destructor TCastleDoor.Destroy;
begin

  inherited;
end;
procedure TCastleDoor.SetMapXYFlag(nFlag:Integer);//004A6FB4
var
  bo06:Boolean;
begin
  m_PEnvir.SetMapXYFlag(m_nCurrX,m_nCurrY - 2,True);
  m_PEnvir.SetMapXYFlag(m_nCurrX + 1,m_nCurrY - 1,True);
  m_PEnvir.SetMapXYFlag(m_nCurrX + 1,m_nCurrY - 2,True);
  if nFlag = 1 then bo06:=False
  else bo06:=True;
  m_PEnvir.SetMapXYFlag(m_nCurrX,m_nCurrY,bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX,m_nCurrY - 1,bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX,m_nCurrY - 2,bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX + 1,m_nCurrY - 1,bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX + 1,m_nCurrY - 2,bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX - 1,m_nCurrY,bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX - 2,m_nCurrY,bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX - 1,m_nCurrY - 1,bo06);
  m_PEnvir.SetMapXYFlag(m_nCurrX - 1,m_nCurrY + 1,bo06);
  if nFlag = 0 then begin
    m_PEnvir.SetMapXYFlag(m_nCurrX,m_nCurrY - 2,False);
    m_PEnvir.SetMapXYFlag(m_nCurrX + 1,m_nCurrY - 1,False);
    m_PEnvir.SetMapXYFlag(m_nCurrX + 1,m_nCurrY - 2,False);
  end;
    
end;
procedure TCastleDoor.Open;//004A71B4
begin
  if m_boDeath then exit;
  m_btDirection:=7;
  SendRefMsg(RM_DIGUP,m_btDirection,m_nCurrX,m_nCurrY,0,'');
  m_boOpened:=True;
  m_boStoneMode:=True;
  SetMapXYFlag(0);
  bo2B9:=False;
end;

procedure TCastleDoor.Close;//004A7220
begin
  if m_boDeath then exit;
  m_btDirection:=3 - ROUND(m_WAbil.HP/m_WAbil.MaxHP * 3.0);
  if (m_btDirection - 3) >= 0 then m_btDirection:=0;
  SendRefMsg(RM_DIGDOWN,m_btDirection,m_nCurrX,m_nCurrY,0,'');
  m_boOpened:=False;
  m_boStoneMode:=False;
  SetMapXYFlag(1);
  bo2B9:=True;
end;

procedure TCastleDoor.Die;
begin
  inherited;
  dw560:=GetTickCount();
  SetMapXYFlag(2);
end;

procedure TCastleDoor.Run;//004A7304
var
  n08:Integer;
begin
  if m_boDeath and (m_Castle <> nil) then
    m_dwDeathTick:=GetTickCount()
  else m_nHealthTick:=0;
  if not m_boOpened then begin
    n08:=3 - ROUND(m_WAbil.HP/m_WAbil.MaxHP * 3.0);
    if (m_btDirection <> n08) and (n08 < 3) then begin
      m_btDirection:=n08;
      SendRefMsg(RM_TURN,m_btDirection,m_nCurrX,m_nCurrY,0,'');
    end;
  end;
  inherited;
end;

procedure TCastleDoor.RefStatus;//004A6F24
var
  n08:Integer;
begin
  n08:=3 - ROUND(m_WAbil.HP/m_WAbil.MaxHP * 3.0);
  if (n08 - 3) >= 0 then n08:=0;
  m_btDirection:=n08;
  SendRefMsg(RM_ALIVE,m_btDirection,m_nCurrX,m_nCurrY,0,'');
end;

procedure TCastleDoor.Initialize; //0x004A6ECC
begin
//  m_btDirection:=0;
  inherited;
  {
  if m_WAbil.HP > 0 then begin
    if m_boOpened then begin
      SetMapXYFlag(0);
      exit;
    end;
    SetMapXYFlag(1);
    exit;
  end;
  SetMapXYFlag(2);
  }
end;

{ TWallStructure }

constructor TWallStructure.Create;//004A73D4
begin
  inherited;
  m_boAnimal:=False;
  m_boStickMode:=True;
  boSetMapFlaged:=False;
  m_btAntiPoison:=200;
end;

destructor TWallStructure.Destroy;
begin

  inherited;
end;

procedure TWallStructure.Initialize;//004A7440
begin
  m_btDirection:=0;
  inherited;
end;

procedure TWallStructure.RefStatus;//004A745C
var
  n08:Integer;
begin
  if m_WAbil.HP > 0 then begin
    n08:=3 - ROUND(m_WAbil.HP/m_WAbil.MaxHP * 3.0);
  end else begin
    n08:=4;
  end;
  if n08 >= 5 then n08:=0;
  m_btDirection:=n08;
  SendRefMsg(RM_ALIVE,m_btDirection,m_nCurrX,m_nCurrY,0,'');
end;
procedure TWallStructure.Die;//004A74F8
begin
  inherited;
  dw560:=GetTickCount();
end;



procedure TWallStructure.Run;//004A7518
var
  n08:Integer;
begin
  if m_boDeath then begin
    m_dwDeathTick:=GetTickCount();
    if boSetMapFlaged then begin
      m_PEnvir.SetMapXYFlag(m_nCurrX,m_nCurrY,True);
      boSetMapFlaged:=False;
    end;      
  end else begin
    m_nHealthTick:=0;
    if not boSetMapFlaged then begin
      m_PEnvir.SetMapXYFlag(m_nCurrX,m_nCurrY,False);
      boSetMapFlaged:=True;      
    end;
  end;
  if m_WAbil.HP > 0 then begin
    n08:=3 - ROUND(m_WAbil.HP/m_WAbil.MaxHP * 3.0);
  end else begin
    n08:=4;
  end;
  if (m_btDirection <> n08) and (n08 < 5) then begin
    m_btDirection:=n08;
    SendRefMsg(RM_DIGUP,m_btDirection,m_nCurrX,m_nCurrY,0,'');
  end;
  inherited;
end;




end.

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