📄 objmon2.pas
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unit ObjMon2;
interface
uses
Windows,Classes,Grobal2,ObjBase, ObjMon;
type
TStickMonster = class(TAnimalObject)
n54C :Integer;
bo550 :Boolean;
nComeOutValue :Integer;
nAttackRange :Integer;
private
public
constructor Create();override;
destructor Destroy; override;
function AttackTarget():Boolean;virtual;
function CheckComeOut:Boolean;virtual;
procedure ComeOut;virtual;
procedure ComeDown;virtual;//FFE8
function Operate(ProcessMsg:pTProcessMessage):Boolean; override;//FFFC
procedure Run;override;
end;
TBeeQueen = class(TAnimalObject)
n54C :Integer;
BBList :TList;
private
procedure MakeChildBee;
public
constructor Create();override;
destructor Destroy; override;
function Operate(ProcessMsg:pTProcessMessage):Boolean; override;//FFFC
procedure Run;override;
end;
TCentipedeKingMonster = class(TStickMonster)
m_dwAttickTick :LongWord; //0x560
private
function sub_4A5B0C: Boolean;
public
constructor Create();override;
destructor Destroy; override;
function AttackTarget():Boolean;override;
procedure ComeOut;override;
procedure Run;override;
end;
TBigHeartMonster = class(TAnimalObject)
private
public
constructor Create();override;
destructor Destroy; override;
function AttackTarget():Boolean;virtual;
procedure Run;override;
end;
TSpiderHouseMonster = class(TAnimalObject)
n54C :Integer;
BBList :TList;
private
procedure GenBB;
public
constructor Create();override;
destructor Destroy; override;
function Operate(ProcessMsg:pTProcessMessage):Boolean; override;//FFFC
procedure Run;override;
end;
TExplosionSpider = class(TMonster)
dw558 :LongWord;
private
procedure sub_4A65C4;
public
constructor Create();override;
destructor Destroy; override;
procedure Run; override;
function AttackTarget():Boolean; override; //FFEB
end;
TGuardUnit = class(TAnimalObject)
dw54C :LongWord; //0x54C
m_nX550 :Integer; //0x550
m_nY554 :Integer; //0x554
m_nDirection :Integer; //0x558
public
function IsProperTarget(BaseObject:TBaseObject):boolean; override; //FFF4
procedure Struck(hiter: TBaseObject);override; //FFEC
end;
TArcherGuard = class(TGuardUnit)
private
procedure sub_4A6B30(TargeTBaseObject:TBaseObject);
public
constructor Create();override;
destructor Destroy; override;
procedure Run;override;
end;
TArcherPolice = class(TArcherGuard)
private
public
constructor Create();override;
destructor Destroy; override;
end;
TCastleDoor = class(TGuardUnit)
dw55C :LongWord; //0x55C
dw560 :LongWord; //0x560
m_boOpened :Boolean; //0x564
bo565n :Boolean; //0x565
bo566n :Boolean; //0x566
bo567n :Boolean; //0x567
private
procedure SetMapXYFlag(nFlag:Integer);
public
constructor Create();override;
destructor Destroy; override;
procedure Die;override;
procedure Run;override;
procedure Initialize();override;
procedure Close;
procedure Open;
procedure RefStatus;
end;
TWallStructure = class(TGuardUnit)
n55C:Integer;
dw560:LongWord;
boSetMapFlaged:Boolean;
private
public
constructor Create();override;
destructor Destroy; override;
procedure Initialize;override;
procedure Die;override;
procedure Run;override;
procedure RefStatus;
end;
TSoccerBall = class(TAnimalObject)
n548:Integer;
n54C:Integer;
n550:Integer;
private
public
constructor Create();override;
destructor Destroy; override;
procedure Struck(hiter: TBaseObject);virtual; //FFEC
procedure Run;override;
end;
implementation
uses M2Share, HUtil32, Castle, Guild;
{ TStickMonster }
constructor TStickMonster.Create;//004A51C0
begin
inherited;
bo550:=False;
m_nViewRange:=7;
m_nRunTime:=250;
m_dwSearchTime:=Random(1500) + 2500;
m_dwSearchTick:=GetTickCount();
nComeOutValue:=4;
nAttackRange:=4;
m_boFixedHideMode:=True;
m_boStickMode:=True;
m_boAnimal:=True;
end;
destructor TStickMonster.Destroy;//004A5290
begin
inherited;
end;
function TStickMonster.AttackTarget: Boolean;
var
btDir:Byte;
begin
Result:=False;
if m_TargetCret = nil then exit;
if GetAttackDir(m_TargetCret,btDir) then begin
if Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime then begin
m_dwHitTick:=GetTickCount();
m_dwTargetFocusTick:=GetTickCount();
Attack(m_TargetCret,btDir);
end;
Result:=True;
exit;
end;
if m_TargetCret.m_PEnvir = m_PEnvir then begin
SetTargetXY(m_TargetCret.m_nCurrX,m_TargetCret.m_nCurrY); {0FFF0h}
end else begin
DelTargetCreat();{0FFF1h}
end;
end;
procedure TStickMonster.ComeOut();
begin
m_boFixedHideMode:=False;
SendRefMsg(RM_DIGUP,m_btDirection,m_nCurrX,m_nCurrY,0,'');
end;
procedure TStickMonster.ComeDown();//004A53E4
var
I:Integer;
ResourceString
sExceptionMsg = '[Exception] TStickMonster::VisbleActors Dispose';
begin
SendRefMsg(RM_DIGDOWN,m_btDirection,m_nCurrX,m_nCurrY,0,'');
try
for I := 0 to m_VisibleActors.Count - 1 do begin
Dispose(pTVisibleBaseObject(m_VisibleActors.Items[I]));
end;
m_VisibleActors.Clear;
except
MainOutMessage(sExceptionMsg);
end;
m_boFixedHideMode:=True;
end;
function TStickMonster.CheckComeOut():Boolean;//004A53E4
var
I:Integer;
BaseObject:TBaseObject;
begin
Result := FALSE;
for I := 0 to m_VisibleActors.Count - 1 do begin
BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
if BaseObject.m_boDeath then Continue;
if IsProperTarget(BaseObject) then begin
if not BaseObject.m_boHideMode or m_boCoolEye then begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) < nComeOutValue) and (abs(m_nCurrY - BaseObject.m_nCurrY) < nComeOutValue) then begin
Result := TRUE;
break;
end;
end;
end;
end; // for
end;
function TStickMonster.Operate(ProcessMsg: pTProcessMessage):Boolean;
begin
Result:=inherited Operate(ProcessMsg);
end;
procedure TStickMonster.Run;//004A5614
var
bo05:Boolean;
begin
if not m_boGhost and
not m_boDeath and
(m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) then begin
if Integer(GetTickCount - m_dwWalkTick) > m_nWalkSpeed then begin
m_dwWalkTick:=GetTickCount();
if m_boFixedHideMode then begin
if CheckComeOut() then
ComeOut();
end else begin
if Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime then begin
SearchTarget();
end;
bo05:=False;
if m_TargetCret <> nil then begin
if (abs(m_TargetCret.m_nCurrX - m_nCurrX) > nAttackRange) or
(abs(m_TargetCret.m_nCurrY - m_nCurrY) > nAttackRange) then begin
bo05:=True;
end;
end else bo05:=True;
if bo05 then begin
ComeDown();
end else begin
if AttackTarget then begin
inherited;
exit;
end;
end;
end;
end;
end;
inherited;
end;
{ TSoccerBall }
constructor TSoccerBall.Create;//004A764C
begin
inherited;
m_boAnimal:=False;
m_boSuperMan:=True;
n550:=0;
m_nTargetX:= -1;
end;
destructor TSoccerBall.Destroy;
begin
inherited;
end;
procedure TSoccerBall.Run;
var
n08,n0C:Integer;
bo0D:Boolean;
begin
if n550 > 0 then begin
if m_PEnvir.GetNextPosition(m_nCurrX,m_nCurrY,m_btDirection,1,n08,n0C) then begin
if m_PEnvir.CanWalk(n08,n0C,bo0D) then begin
case m_btDirection of //
0: m_btDirection:=4;
1: m_btDirection:=7;
2: m_btDirection:=6;
3: m_btDirection:=5;
4: m_btDirection:=0;
5: m_btDirection:=3;
6: m_btDirection:=2;
7: m_btDirection:=1;
end; // case
m_PEnvir.GetNextPosition(m_nCurrX,m_nCurrY,m_btDirection,n550,m_nTargetX,m_nTargetY)
end;
end;
end else begin//004A78A1
m_nTargetX:= -1;
end;
if m_nTargetX <> -1 then begin
GotoTargetXY();
if (m_nTargetX = m_nCurrX) and (m_nTargetY = m_nCurrY) then
n550:=0;
end;
inherited;
end;
procedure TSoccerBall.Struck(hiter: TBaseObject);
begin
if hiter = nil then exit;
m_btDirection:=hiter.m_btDirection;
n550:=Random(4) + (n550 + 4);
n550:=_MIN(20,n550);
m_PEnvir.GetNextPosition(m_nCurrX,m_nCurrY,m_btDirection,n550,m_nTargetX,m_nTargetY);
end;
{ TBeeQueen }
constructor TBeeQueen.Create;//004A5750
begin
inherited;
m_nViewRange:=9;
m_nRunTime:=250;
m_dwSearchTime:=Random(1500) + 2500;
m_dwSearchTick:=GetTickCount();
m_boStickMode:=True;
BBList:=TList.Create;
end;
destructor TBeeQueen.Destroy;//004A57F0
begin
BBList.Free;
inherited;
end;
procedure TBeeQueen.MakeChildBee;
begin
if BBList.Count >= 15 then exit;
SendRefMsg(RM_HIT,m_btDirection,m_nCurrX,m_nCurrY,0,'');
SendDelayMsg(Self,RM_ZEN_BEE,0,0,0,0,'',500);
end;
function TBeeQueen.Operate(ProcessMsg:pTProcessMessage):Boolean;
var
BB:TBaseObject;
begin
if ProcessMsg.wIdent = RM_ZEN_BEE then begin
BB:=UserEngine.RegenMonsterByName(m_PEnvir.sMapName,m_nCurrX,m_nCurrY,g_Config.sBee);
if BB <> nil then begin
BB.SetTargetCreat(m_TargetCret);
BBList.Add(BB);
end;
end;
Result:=inherited Operate(ProcessMsg);
end;
procedure TBeeQueen.Run;
var
I: Integer;
BB:TBaseObject;
begin
if not m_boGhost and
not m_boDeath and
(m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) then begin
if Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed then begin
m_dwWalkTick:=GetTickCount();
if Integer(GetTickCount - m_dwHitTick) >= m_nNextHitTime then begin
m_dwHitTick:=GetTickCount();
SearchTarget();
if m_TargetCret <> nil then MakeChildBee();
end;
for I := BBList.Count -1 downto 0 do begin
BB:=TBaseObject(BBList.Items[I]);
if BB.m_boDeath or (BB.m_boGhost) then BBList.Delete(I);
end;
end;
end;
inherited;
end;
{ TCentipedeKingMonster }
constructor TCentipedeKingMonster.Create;//004A5A8C
begin
inherited;
m_nViewRange:=6;
nComeOutValue:=4;
nAttackRange:=6;
m_boAnimal:=False;
m_dwAttickTick:=GetTickCount();
end;
destructor TCentipedeKingMonster.Destroy;
begin
inherited;
end;
function TCentipedeKingMonster.sub_4A5B0C: Boolean;
var
I:Integer;
BaseObject:TBaseObject;
begin
Result:=False;
for I := 0 to m_VisibleActors.Count - 1 do begin
BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
if BaseObject.m_boDeath then Continue;
if IsProperTarget(BaseObject) then begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) <= m_nViewRange) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= m_nViewRange) then begin
Result:=True;
break;
end;
end;
end;
end;
function TCentipedeKingMonster.AttackTarget: Boolean; //004A5BC0
var
WAbil:pTAbility;
nPower,I:Integer;
BaseObject:TBaseObject;
begin
Result:=False;
if not sub_4A5B0C then begin
exit;
end;
if Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime then begin
m_dwHitTick:=GetTickCount();
SendAttackMsg(RM_HIT,m_btDirection,m_nCurrX,m_nCurrY);
WAbil:=@m_WAbil;
nPower:=(Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) +1) + LoWord(WAbil.DC));
for I := 0 to m_VisibleActors.Count - 1 do begin
BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
if BaseObject.m_boDeath then Continue;
if IsProperTarget(BaseObject) then begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) < m_nViewRange) and (abs(m_nCurrY - BaseObject.m_nCurrY) < m_nViewRange) then begin
m_dwTargetFocusTick:=GetTickCount();
SendDelayMsg(Self,RM_DELAYMAGIC,nPower,MakeLong(BaseObject.m_nCurrX,BaseObject.m_nCurrY),2,Integer(BaseObject),'',600);
if Random(4) = 0 then begin
if Random(3) <> 0 then begin
BaseObject.MakePosion(POISON_DECHEALTH,60,3);
end else begin
BaseObject.MakePosion(POISON_STONE,5,0);
end;
m_TargetCret:=BaseObject;
end;
end;
end;
end; // for
end;
Result:=True;
end;
procedure TCentipedeKingMonster.ComeOut;
begin
inherited;
m_WAbil.HP:=m_WAbil.MaxHP;
end;
procedure TCentipedeKingMonster.Run;
var
I:Integer;
BaseObject:TBaseObject;
begin
if not m_boGhost and
not m_boDeath and
(m_wStatusTimeArr[POISON_STONE{5 0x6A}] = 0) then begin
if Integer(GetTickCount - m_dwWalkTick) > m_nWalkSpeed then begin
m_dwWalkTick:=GetTickCount();
if m_boFixedHideMode then begin
if (GetTickCount - m_dwAttickTick) > 10000 then begin
for I := 0 to m_VisibleActors.Count - 1 do begin
BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
if BaseObject.m_boDeath then Continue;
if IsProperTarget(BaseObject) then begin
if not BaseObject.m_boHideMode or m_boCoolEye then begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) < nComeOutValue) and (abs(m_nCurrY - BaseObject.m_nCurrY) < nComeOutValue) then begin
ComeOut();
m_dwAttickTick:=GetTickCount();
break;
end;
end;
end;
end;
end;//004A5F86
end else begin
if (GetTickCount - m_dwAttickTick) > 3000 then begin
if AttackTarget() then begin
inherited;
exit;
end;
if (GetTickCount - m_dwAttickTick) > 10000 then begin
ComeDown();
m_dwAttickTick:=GetTickCount();
end;
end;
end;
end;
end;
inherited;
end;
{ TBigHeartMonster }
constructor TBigHeartMonster.Create;//004A5F94
begin
inherited;
m_nViewRange:=16;
m_boAnimal:=False;
end;
destructor TBigHeartMonster.Destroy;
begin
inherited;
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