⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 usrengn.pas

📁 翎风世界..传奇服务端..DELPHI源代码 包括DBServer,LogDataServer,LoginGate,LoginSrv,M2Server等..内容齐全.
💻 PAS
📖 第 1 页 / 共 5 页
字号:
    try
      EnterCriticalSection(m_LoadPlaySection);
      try

        for i:=0 to m_LoadPlayList.Count -1 do begin
          if not FrontEngine.IsFull and not IsLogined(m_LoadPlayList.Strings[i]) then begin
            UserOpenInfo:=pTUserOpenInfo(m_LoadPlayList.Objects[i]);

            PlayObject:=MakeNewHuman(UserOpenInfo);


            if PlayObject <> nil then begin
              //PlayObject.m_boClientFlag:=UserOpenInfo.LoadUser.boClinetFlag; //将客户端标志传到人物数据中
              m_PlayObjectList.AddObject(m_LoadPlayList.Strings[i],PlayObject);
              SendServerGroupMsg(SS_201,nServerIndex,PlayObject.m_sCharName);
              m_NewHumanList.Add(PlayObject);
            end;

          end else begin//004B0BF9
            KickOnlineUser(m_LoadPlayList.Strings[i]);
            UserOpenInfo:=pTUserOpenInfo(m_LoadPlayList.Objects[i]);
            m_ListOfGateIdx.Add(Pointer(UserOpenInfo.LoadUser.nGateIdx)); //004B0C39
            m_ListOfSocket.Add(Pointer(UserOpenInfo.LoadUser.nSocket));
          end;
          Dispose(pTUserOpenInfo(m_LoadPlayList.Objects[I]));
        end;//004B0C96
        m_LoadPlayList.Clear;
        for I:=0 to m_ChangeHumanDBGoldList.Count -1 do begin
          GoldChangeInfo:=m_ChangeHumanDBGoldList.Items[I];
          PlayObject:=GeTPlayObject(GoldChangeInfo.sGameMasterName);
          if PlayObject <> nil then begin
            PlayObject.GoldChange(GoldChangeInfo.sGetGoldUser,GoldChangeInfo.nGold);
          end;
          Dispose(GoldChangeInfo);
        end;
        m_ChangeHumanDBGoldList.Clear;
      finally
        LeaveCriticalSection(m_LoadPlaySection);
      end;

      //004B0D4A
      for I:=0 to m_NewHumanList.Count -1 do begin
         PlayObject:=TPlayObject(m_NewHumanList.Items[I]);

        RunSocket.SetGateUserList(PlayObject.m_nGateIdx,PlayObject.m_nSocket,PlayObject);

      end;
      m_NewHumanList.Clear;
      

      for i:=0 to m_ListOfGateIdx.Count -1 do begin

        RunSocket.CloseUser(Integer(m_ListOfGateIdx.Items[i]),Integer(m_ListOfSocket.Items[i]));//GateIdx,nSocket

      end;
      m_ListOfGateIdx.Clear;
      m_ListOfSocket.Clear;
    except
      on e: Exception do begin
        MainOutMessage(format(sExceptionMsg1,[0]));
        MainOutMessage(E.Message);
      end;
    end;
  end;//004B0E1E
  

  try
    for I := 0 to m_PlayObjectFreeList.Count - 1 do begin
      PlayObject:=TPlayObject(m_PlayObjectFreeList.Items[i]);
      if (GetTickCount - PlayObject.m_dwGhostTick) > g_Config.dwHumanFreeDelayTime {5 * 60 * 1000} then begin
        try
          TPlayObject(m_PlayObjectFreeList.Items[i]).Free;
        except
          MainOutMessage(sExceptionMsg2);
        end;
        
        m_PlayObjectFreeList.Delete(i);
        break;
      end else begin
        if PlayObject.m_boSwitchData and (PlayObject.m_boRcdSaved) then begin
          if SendSwitchData(PlayObject,PlayObject.m_nServerIndex) or (PlayObject.m_nWriteChgDataErrCount > 20) then begin
            PlayObject.m_boSwitchData:=False;
            PlayObject.m_boSwitchDataSended:=True;
            PlayObject.m_dwChgDataWritedTick:=GetTickCount();
          end else Inc(PlayObject.m_nWriteChgDataErrCount);
        end;
        if PlayObject.m_boSwitchDataSended and ((GetTickCount - PlayObject.m_dwChgDataWritedTick) > 100) then begin
          PlayObject.m_boSwitchDataSended:=False;
          SendChangeServer(PlayObject,PlayObject.m_nServerIndex);
        end;
      end;
    end;
  except
    MainOutMessage(sExceptionMsg3);
  end;//004B0F91


  boCheckTimeLimit:=False;//004B0F91
  try
    dwCurTick:=GetTickCount();
    nIdx:=m_nProcHumIDx;
     while True do begin
       if m_PlayObjectList.Count <= nIdx then break;
       PlayObject:=TPlayObject(m_PlayObjectList.Objects[nIdx]);
       if Integer(dwCurTick - PlayObject.m_dwRunTick) > PlayObject.m_nRunTime then begin
         PlayObject.m_dwRunTick:=dwCurTick;
         if not PlayObject.m_boGhost then begin
           if not PlayObject.m_boLoginNoticeOK then begin
{$IF CATEXCEPTION = TRYEXCEPTION}
             try
{$IFEND}
               PlayObject.RunNotice();
{$IF CATEXCEPTION = TRYEXCEPTION}
             except
               MainOutMessage(sExceptionMsg4);
             end;
{$IFEND}             
           end else begin//004B1058
             try
               if not PlayObject.m_boReadyRun then begin
                 PlayObject.m_boReadyRun:=True;//004B1075
                 PlayObject.UserLogon; //BaseObject.0FFFEh;
               end else begin
                 if (GetTickCount() - PlayObject.m_dwSearchTick) > PlayObject.m_dwSearchTime then begin
                   PlayObject.m_dwSearchTick:=GetTickCount();
                   PlayObject.SearchViewRange;
                   PlayObject.GameTimeChanged;
                 end;//004B10C4

                 if (GetTickCount() - PlayObject.m_dwShowLineNoticeTick) > g_Config.dwShowLineNoticeTime then begin
                   PlayObject.m_dwShowLineNoticeTick:=GetTickCount();
                   if LineNoticeList.Count > PlayObject.m_nShowLineNoticeIdx then begin

                     LineNoticeMsg:=g_ManageNPC.GetLineVariableText(PlayObject,LineNoticeList.Strings[PlayObject.m_nShowLineNoticeIdx]);

                     //PlayObject.SysMsg(g_Config.sLineNoticePreFix + ' '+ LineNoticeList.Strings[PlayObject.m_nShowLineNoticeIdx],g_nLineNoticeColor);

                     case LineNoticeMsg[1] of  
                       'R': PlayObject.SysMsg(Copy(LineNoticeMsg,2,length(LineNoticeMsg) - 1),c_Red,t_Notice);
                       'G': PlayObject.SysMsg(Copy(LineNoticeMsg,2,length(LineNoticeMsg) - 1),c_Green,t_Notice);
                       'B': PlayObject.SysMsg(Copy(LineNoticeMsg,2,length(LineNoticeMsg) - 1),c_Blue,t_Notice);
                       else begin
                         PlayObject.SysMsg(LineNoticeMsg,TMsgColor(g_Config.nLineNoticeColor){c_Blue},t_Notice);
                       end;
                     end;
                   end;
                   Inc(PlayObject.m_nShowLineNoticeIdx);
                   if (LineNoticeList.Count <= PlayObject.m_nShowLineNoticeIdx) then
                     PlayObject.m_nShowLineNoticeIdx:=0;
                 end;

                 PlayObject.Run();

                 if not FrontEngine.IsFull and((GetTickCount() - PlayObject.m_dwSaveRcdTick) > g_Config.dwSaveHumanRcdTime) then begin
                   PlayObject.m_dwSaveRcdTick:=GetTickCount();

                   PlayObject.DealCancelA();

                   SaveHumanRcd(PlayObject);

                 end;
               end;//004B119F
             except
               on e: Exception do begin
                 MainOutMessage(format(sExceptionMsg5,[0]));
                 MainOutMessage(E.Message);
               end;
             end;
           end;
         end else begin//if not PlayObject.boIsGhost then begin  //CODE:004B11C5
           try
             m_PlayObjectList.Delete(nIdx);
             nCheck30:=2;

             PlayObject.Disappear();

             nCheck30:=3;
           except
             on e: Exception do begin
               MainOutMessage(format(sExceptionMsg6,[nCheck30]));
               MainOutMessage(E.Message);
             end;
           end;//004B1232
           try

             AddToHumanFreeList(PlayObject);

             nCheck30:=4;
             PlayObject.DealCancelA();

             SaveHumanRcd(PlayObject);

             RunSocket.CloseUser(PlayObject.m_nGateIdx,PlayObject.m_nSocket);

           except
             MainOutMessage(format(sExceptionMsg7,[nCheck30]));
           end;//004B12BA

           SendServerGroupMsg(SS_202,nServerIndex,PlayObject.m_sCharName);
           Continue;
         end;
       end;//if (dwTime14 - PlayObject.dw368) > PlayObject.dw36C then begin
       Inc(nIdx);//004B12E6
       if (GetTickCount - dwCheckTime) > g_dwHumLimit then begin
         boCheckTimeLimit:=True;
         m_nProcHumIDx:=nIdx;
         break;
       end;
     end;//while True do begin
     if not boCheckTimeLimit then m_nProcHumIDx:=0;
  except
    MainOutMessage(sExceptionMsg8);
  end;
  Inc(nProcessHumanLoopTime);
  g_nProcessHumanLoopTime:=nProcessHumanLoopTime;
  if m_nProcHumIDx = 0 then begin
    nProcessHumanLoopTime:=0;
    g_nProcessHumanLoopTime:=nProcessHumanLoopTime;
    dwUsrRotTime:=GetTickCount - g_dwUsrRotCountTick;
    dwUsrRotCountMin:=dwUsrRotTime;
    g_dwUsrRotCountTick:=GetTickCount();
    if dwUsrRotCountMax < dwUsrRotTime then dwUsrRotCountMax:=dwUsrRotTime;
  end;
  g_nHumCountMin:=GetTickCount - dwCheckTime;
  if g_nHumCountMax < g_nHumCountMin then g_nHumCountMax:=g_nHumCountMin;
end;

procedure TUserEngine.ProcessMerchants;//004B1B8C
var
  dwRunTick,dwCurrTick:LongWord;
  i:integer;
  MerchantNPC:TMerchant;
  boProcessLimit:Boolean;
ResourceString
  sExceptionMsg = '[Exception] TUserEngine::ProcessMerchants';
begin
  dwRunTick:=GetTickCount();
  boProcessLimit:=False;
  try
    dwCurrTick:=GetTickCount();
    m_MerchantList.Lock;
    try
      for i:=nMerchantPosition to m_MerchantList.Count -1 do begin
        MerchantNPC:=m_MerchantList.Items[i];
        if not MerchantNPC.m_boGhost then begin
          if Integer(dwCurrTick - MerchantNPC.m_dwRunTick) > MerchantNPC.m_nRunTime then begin
            if (GetTickCount - MerchantNPC.m_dwSearchTick) > MerchantNPC.m_dwSearchTime then begin
              MerchantNPC.m_dwSearchTick:=GetTickCount();
              MerchantNPC.SearchViewRange();
            end;//004B1C3C
            if Integer(dwCurrTick - MerchantNPC.m_dwRunTick) > MerchantNPC.m_nRunTime then begin
              MerchantNPC.m_dwRunTick:=dwCurrTick;
              MerchantNPC.Run;  {FFFFB}
            end;
          end;//004B1C6B
        end else begin//004B1C6B
          if (GetTickCount - MerchantNPC.m_dwGhostTick) > 60 * 1000 then begin
            MerchantNPC.Free;
            m_MerchantList.Delete(i);
            break;
          end;
        end;
        if (GetTickCount - dwRunTick) > g_dwNpcLimit then begin
          nMerchantPosition:=i;
          boProcessLimit:=True;
          Break;
        end;//004B1C8C
      end;//004B1C98
    finally
      m_MerchantList.UnLock;
    end;
    if not boProcessLimit then begin
      nMerchantPosition:=0;
    end;//004B1CA6
  except
    MainOutMessage(sExceptionMsg);
  end;
  dwProcessMerchantTimeMin:=GetTickCount - dwRunTick;
  if dwProcessMerchantTimeMin > dwProcessMerchantTimeMax then dwProcessMerchantTimeMax:=dwProcessMerchantTimeMin;
  if dwProcessNpcTimeMin > dwProcessNpcTimeMax then dwProcessNpcTimeMax:=dwProcessNpcTimeMin;
end;

procedure TUserEngine.ProcessMissions;
begin

end;

procedure TUserEngine.ProcessMonsters;
  function GetZenTime(dwTime:LongWord):LongWord;
  var
    r:Real;
  begin
    if dwTime < 30 * 60 * 1000 then begin
      r := (GetUserCount - g_Config.nUserFull) / g_Config.nZenFastStep;
      if r > 0 then begin
        if r > 6 then r := 6;
        Result:= dwTime - Round((dwTime / 10) * r)
      end else
        Result:=dwTime;
    end else
      Result:=dwTime;
  end;
//004B1638
var
  dwCurrentTick    :LongWord;
  dwRunTick        :LongWord;
  dwMonProcTick    :LongWord;
  MonGen           :pTMonGenInfo;
  nGenCount        :Integer;
  nGenModCount     :Integer;
  boProcessLimit   :Boolean;
  boRegened        :Boolean;
  I                :Integer;
  nProcessPosition :Integer;
  Monster          :TAnimalObject;
  tCode            :Integer;
ResourceString
  sExceptionMsg = '[Exception] TUserEngine::ProcessMonsters %d';
begin
  tCode     := 0;
  dwRunTick := GetTickCount();
  try
    tCode          := 0;
    boProcessLimit := False;
    dwCurrentTick  := GetTickCount();
    MonGen         := nil;
    //刷新怪物开始

    if ((GetTickCount - dwRegenMonstersTick) > g_Config.dwRegenMonstersTime) then begin
      dwRegenMonstersTick:=GetTickCount();
      if m_nCurrMonGen < m_MonGenList.Count then begin
        MonGen:=m_MonGenList.Items[m_nCurrMonGen];
      end;

      if m_nCurrMonGen < m_MonGenList.Count - 1 then begin
        Inc(m_nCurrMonGen);
      end else begin
        m_nCurrMonGen:=0;
      end;//004B1718

      if (MonGen <> nil) and (MonGen.sMonName <> '') and not g_Config.boVentureServer then begin
        if (MonGen.dwStartTick = 0) or ((GetTickCount - MonGen.dwStartTick) > GetZenTime(MonGen.dwZenTime)) then begin
          nGenCount:=GetGenMonCount(MonGen);
          boRegened:=True;
          //if MonGen.nCount > tGenCount then begin
          //if (MonGen.nCount <= g_nMonGenRate) or (MonGen.nCount div g_nMonGenRate > tGenCount) then begin //0806 增加 控制刷怪数量比例
          nGenModCount:=_MAX(1,ROUND(_MAX(1,MonGen.nCount) / (g_Config.nMonGenRate / 10)));
          if nGenModCount > nGenCount then begin //0806 增加 控制刷怪数量比例
            boRegened:=RegenMonsters(MonGen,nGenModCount - nGenCount);
          end;//004B1798

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -