📄 sdlg.h
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#if !defined(AFX_SDLG_H__66E82B57_D29F_4F9B_BA42_9E669B0910B9__INCLUDED_)
#define AFX_SDLG_H__66E82B57_D29F_4F9B_BA42_9E669B0910B9__INCLUDED_
#include "nntoolkit_1_0.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSDlg dialog
class CSDlg : public CDialog
{
// Construction
public:
CSDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSDlg)
enum { IDD = IDD_DIALOG_Simu };
CEdit m_edit;
CListCtrl m_list;
CSpinButtonCtrl m_spinout;
CSpinButtonCtrl m_spinmiddle;
CSpinButtonCtrl m_spinin;
CComboBox m_funout;
CComboBox m_funin;
int m_numinput;
int m_nummiddle;
int m_numoutput;
CString m_outpre;
CString m_numpre;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
InnToolKit nn;
// Generated message map functions
//{{AFX_MSG(CSDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSimu();
afx_msg void OnAdd();
afx_msg void OnShow();
afx_msg void OnDel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SDLG_H__66E82B57_D29F_4F9B_BA42_9E669B0910B9__INCLUDED_)
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