📄 std.mtl
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<material param="std_test" >
<technique>
<pass>
<texture_unit>
<texture param="checker_with_numbers.JPG" />
</texture_unit>
</pass>
</technique>
</material>
<material param="std_stone" >
<technique>
<pass>
<texture_unit>
<texture param="stone.JPG" />
</texture_unit>
</pass>
</technique>
</material>
<material param="std_wood" >
<technique>
<pass>
<texture_unit>
<texture param="wood.JPG" />
</texture_unit>
</pass>
</technique>
</material>
<material param="std_paper" >
<technique>
<pass>
<texture_unit>
<texture param="paper.JPG" />
</texture_unit>
</pass>
</technique>
</material>
<material param="std_water" >
<technique>
<pass>
<texture_unit>
<anim_texture param="water/pht00.dds water/pht01.dds water/pht02.dds water/pht03.dds water/pht04.dds water/pht05.dds water/pht06.dds water/pht07.dds water/pht08.dds water/pht09.dds water/pht10.dds water/pht11.dds water/pht12.dds water/pht13.dds water/pht14.dds water/pht15.dds water/pht16.dds water/pht17.dds water/pht18.dds water/pht19.dds water/pht20.dds water/pht21.dds water/pht22.dds water/pht23.dds water/pht24.dds water/pht25.dds water/pht26.dds water/pht27.dds water/pht28.dds water/pht29.dds water/pht30.dds water/pht31.dds 1" />
<scale param="1 1" />
<scroll_anim param="-0.15 0.05" />
</texture_unit>
<texture_unit>
<texture param="water/water.JPG" />
<tex_address_mode param="clamp" />
<colour_op_ex param="blend_manual src_texture src_current 0.5" />
<env_map param="spherical" />
<scale param="1 1" />
</texture_unit>
</pass>
</technique>
</material>
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