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📄 cslider.cpp

📁 EVC环境下用SDK开发WINCE的应用程序
💻 CPP
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//===========================================================================
// CSlider.cpp : implementation file
//===========================================================================

#include "stdafx.h"
#include "CSlider.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#include "resource.h"

//===========================================================================
// CSlider
//===========================================================================
CSlider::CSlider()
{
	m_bDragging = FALSE;
    m_ThumbPos = 0;
    m_Pos = 0;
	m_Min = m_Max = 0;
    m_Callback = NULL;
    m_param = NULL;
	m_brush = ::CreateSolidBrush( RGB(128,128,128) );

	m_bmpBack1 = NULL;
	m_bmpBack2 = NULL;
	m_bmThumb = NULL;

}

//===========================================================================
// ~CSlider
//===========================================================================
CSlider::~CSlider()
{
    if ( m_bmpBack1 ) delete m_bmpBack1;
    if ( m_bmpBack2 ) delete m_bmpBack2;
    if ( m_bmThumb ) delete m_bmThumb;
}

//===========================================================================
//  BEGIN_MESSAGE_MAP
//===========================================================================
BEGIN_MESSAGE_MAP(CSlider, CNCtrl)

END_MESSAGE_MAP()

//===========================================================================
// OnMouseMove
//===========================================================================
void CSlider::OnMouseMove(UINT nFlags, POINT point) 
{
//	TRACE(_T("x= %d, y= %d \n"), (short)point.x, point.y);
	int width = m_Rect.right - m_Rect.left;
	if( m_bDragging )
    {
        int x = (short)point.x;
        if ( x < 0 ) 
            x = 0;
        else if ( x >= width ) 
            x = width - 1;

        m_ThumbPos = x;
        m_Pos = (m_ThumbPos * (m_Max-m_Min))/ width;

        if ( m_Callback ) m_Callback(m_param);
        InvalidateRect(NULL, FALSE);
    }

	CNCtrl::OnMouseMove(nFlags, point);
}

//===========================================================================
// OnPaint
//===========================================================================
void CSlider::OnDraw(HDC hdc) 
{
    RECT rect;
    GetClientRect(&rect);
    FillRect(hdc, &rect, m_brush);

	int width = rect.right - rect.left;
	int height = rect.bottom - rect.top;

	m_bmpBack1->Draw( hdc, rect.left, rect.top, width, height );
	m_bmpBack2->Draw( hdc, rect.left, rect.top, m_ThumbPos, height );
	int pos = m_ThumbPos-6;
	if( pos < 0 )
		pos = 0;

	m_bmThumb->DrawTrans(hdc, rect.left + pos, rect.top + 2);
}

//===========================================================================
// OnLButtonUp
//===========================================================================
void CSlider::OnLButtonUp(UINT nFlags, POINT point) 
{
    ReleaseCapture();

	int width = m_Rect.right - m_Rect.left;
    int x = (short)point.x;
    if ( x < 0 ) 
        x = 0;
    else if ( x >= width ) 
        x = width-1;

    m_ThumbPos = x;
    m_Pos = (m_ThumbPos * (m_Max-m_Min))/ width;
	m_bDragging = FALSE;

	if ( m_Callback ) m_Callback(m_param);
	InvalidateRect(NULL, FALSE);

//	CNCtrl::OnLButtonUp(nFlags, point);
}

//===========================================================================
// OnLButtonDown
//===========================================================================
void CSlider::OnLButtonDown(UINT nFlags, POINT point) 
{
    SetCapture(GetSafeHwnd());

 	int width = m_Rect.right - m_Rect.left;
	int x = (short)point.x;
    if ( x < 0 ) 
        x = 0;
    else if ( x >= width ) 
        x = width-1;

    m_ThumbPos = x;
    m_Pos = (m_ThumbPos * (m_Max-m_Min))/ width;
	m_bDragging =TRUE;
	InvalidateRect(NULL, FALSE);

    if ( m_Callback ) m_Callback(m_param);

//	CNCtrl::OnLButtonDown(nFlags, point);
}

//===========================================================================
// SetRange
//===========================================================================
void CSlider::SetRange(int nMin, int nMax, BOOL bRedraw)
{
    m_Min = nMin;
    m_Max = nMax;

    GetClientRect( &m_Rect );
}

void CSlider::GetRange(int* nMin, int *nMax)
{
    *nMin = m_Min;
    *nMax = m_Max;
}

//===========================================================================
// SetSkin
//===========================================================================
void CSlider::SetSkin( UINT uiBackGround1, UINT uiBackGround2, UINT uiTickImage  )
{
	m_bmpBack1 = new CZipBitmap();
	m_bmpBack1->LoadBitmap(MAKEINTRESOURCE(uiBackGround1));

	m_bmpBack2 = new CZipBitmap();
	m_bmpBack2->LoadBitmap(MAKEINTRESOURCE(uiBackGround2));

	m_bmThumb = new CZipBitmap();
	m_bmThumb->LoadBitmap(MAKEINTRESOURCE(uiTickImage));
}

//===========================================================================
// SetCallback
//===========================================================================
void CSlider::SetCallback( funcCallback *pCallback, void *param )
{
    m_Callback = pCallback;
    m_param = param;
}

//===========================================================================
// GetPos
//===========================================================================
UINT32 CSlider::GetPos()
{
    return m_Pos;
}

//===========================================================================
// SetPos
//===========================================================================
UINT32 CSlider::SetPos( UINT32 nPos )
{
    if ( m_Max <= m_Min )
        return 0;

 	int width = m_Rect.right - m_Rect.left;
    UINT32 Pos = m_Pos;
    m_Pos = nPos;

    __int64 temp = nPos;
    m_ThumbPos = (int)(temp * width / (m_Max-m_Min));
	RedrawWindow(GetSafeHwnd(), NULL, NULL, RDW_INVALIDATE | RDW_ERASENOW);

    return Pos;
}

//===========================================================================
// RefreshRect
//===========================================================================
void CSlider::RefreshRect()
{
    GetClientRect( &m_Rect );
}

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