📄 control.c
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for( i = 0 ; i< p_playlist->current.i_size; i++ ) { if( ARRAY_VAL( p_playlist->current, i ) == p_cur ) { p_playlist->i_current_index = i; break; } } PL_DEBUG( "%s is at %i", PLI_NAME( p_cur ), p_playlist->i_current_index );}void ResetCurrentlyPlaying( playlist_t *p_playlist, bool b_random, playlist_item_t *p_cur ){ playlist_item_t *p_next = NULL; stats_TimerStart( p_playlist, "Items array build", STATS_TIMER_PLAYLIST_BUILD ); PL_DEBUG( "rebuilding array of current - root %s", PLI_NAME( p_playlist->status.p_node ) ); ARRAY_RESET( p_playlist->current ); p_playlist->i_current_index = -1; while( 1 ) { /** FIXME: this is *slow* */ p_next = playlist_GetNextLeaf( p_playlist, p_playlist->status.p_node, p_next, true, false ); if( p_next ) { if( p_next == p_cur ) p_playlist->i_current_index = p_playlist->current.i_size; ARRAY_APPEND( p_playlist->current, p_next); } else break; } PL_DEBUG("rebuild done - %i items, index %i", p_playlist->current.i_size, p_playlist->i_current_index); if( b_random ) { /* Shuffle the array */ srand( (unsigned int)mdate() ); int j; for( j = p_playlist->current.i_size - 1; j > 0; j-- ) { int i = rand() % (j+1); /* between 0 and j */ playlist_item_t *p_tmp; /* swap the two items */ p_tmp = ARRAY_VAL(p_playlist->current, i); ARRAY_VAL(p_playlist->current,i) = ARRAY_VAL(p_playlist->current,j); ARRAY_VAL(p_playlist->current,j) = p_tmp; } } p_playlist->b_reset_currently_playing = false; stats_TimerStop( p_playlist, STATS_TIMER_PLAYLIST_BUILD );}/** * Compute the next playlist item depending on * the playlist course mode (forward, backward, random, view,...). * * \param p_playlist the playlist object * \return nothing */playlist_item_t * playlist_NextItem( playlist_t *p_playlist ){ playlist_item_t *p_new = NULL; int i_skip = 0, i; bool b_loop = var_GetBool( p_playlist, "loop" ); bool b_random = var_GetBool( p_playlist, "random" ); bool b_repeat = var_GetBool( p_playlist, "repeat" ); bool b_playstop = var_GetBool( p_playlist, "play-and-stop" ); /* Handle quickly a few special cases */ /* No items to play */ if( p_playlist->items.i_size == 0 ) { msg_Info( p_playlist, "playlist is empty" ); return NULL; } /* Repeat and play/stop */ if( !p_playlist->request.b_request && b_repeat == true && get_current_status_item( p_playlist ) ) { msg_Dbg( p_playlist,"repeating item" ); return get_current_status_item( p_playlist ); } if( !p_playlist->request.b_request && b_playstop == true ) { msg_Dbg( p_playlist,"stopping (play and stop)" ); return NULL; } if( !p_playlist->request.b_request && get_current_status_item( p_playlist ) ) { playlist_item_t *p_parent = get_current_status_item( p_playlist ); while( p_parent ) { if( p_parent->i_flags & PLAYLIST_SKIP_FLAG ) { msg_Dbg( p_playlist, "blocking item, stopping") ; return NULL; } p_parent = p_parent->p_parent; } } /* Start the real work */ if( p_playlist->request.b_request ) { p_new = p_playlist->request.p_item; i_skip = p_playlist->request.i_skip; PL_DEBUG( "processing request item %s node %s skip %i", PLI_NAME( p_playlist->request.p_item ), PLI_NAME( p_playlist->request.p_node ), i_skip ); if( p_playlist->request.p_node && p_playlist->request.p_node != get_current_status_node( p_playlist ) ) { set_current_status_node( p_playlist, p_playlist->request.p_node ); p_playlist->request.p_node = NULL; p_playlist->b_reset_currently_playing = true; } /* If we are asked for a node, go to it's first child */ if( i_skip == 0 && ( p_new == NULL || p_new->i_children != -1 ) ) { i_skip++; if( p_new != NULL ) { p_new = playlist_GetNextLeaf( p_playlist, p_new, NULL, true, false ); for( i = 0; i < p_playlist->current.i_size; i++ ) { if( p_new == ARRAY_VAL( p_playlist->current, i ) ) { p_playlist->i_current_index = i; i_skip = 0; } } } } if( p_playlist->b_reset_currently_playing ) /* A bit too bad to reset twice ... */ ResetCurrentlyPlaying( p_playlist, b_random, p_new ); else if( p_new ) ResyncCurrentIndex( p_playlist, p_new ); else p_playlist->i_current_index = -1; if( p_playlist->current.i_size && (i_skip > 0) ) { if( p_playlist->i_current_index < -1 ) p_playlist->i_current_index = -1; for( i = i_skip; i > 0 ; i-- ) { p_playlist->i_current_index++; if( p_playlist->i_current_index >= p_playlist->current.i_size ) { PL_DEBUG( "looping - restarting at beginning of node" ); p_playlist->i_current_index = 0; } } p_new = ARRAY_VAL( p_playlist->current, p_playlist->i_current_index ); } else if( p_playlist->current.i_size && (i_skip < 0) ) { for( i = i_skip; i < 0 ; i++ ) { p_playlist->i_current_index--; if( p_playlist->i_current_index <= -1 ) { PL_DEBUG( "looping - restarting at end of node" ); p_playlist->i_current_index = p_playlist->current.i_size-1; } } p_new = ARRAY_VAL( p_playlist->current, p_playlist->i_current_index ); } /* Clear the request */ p_playlist->request.b_request = false; } /* "Automatic" item change ( next ) */ else { PL_DEBUG( "changing item without a request (current %i/%i)", p_playlist->i_current_index, p_playlist->current.i_size ); /* Cant go to next from current item */ if( get_current_status_item( p_playlist ) && get_current_status_item( p_playlist )->i_flags & PLAYLIST_SKIP_FLAG ) return NULL; if( p_playlist->b_reset_currently_playing ) ResetCurrentlyPlaying( p_playlist, b_random, get_current_status_item( p_playlist ) ); p_playlist->i_current_index++; assert( p_playlist->i_current_index <= p_playlist->current.i_size ); if( p_playlist->i_current_index == p_playlist->current.i_size ) { if( !b_loop || p_playlist->current.i_size == 0 ) return NULL; p_playlist->i_current_index = 0; } PL_DEBUG( "using item %i", p_playlist->i_current_index ); if ( p_playlist->current.i_size == 0 ) return NULL; p_new = ARRAY_VAL( p_playlist->current, p_playlist->i_current_index ); /* The new item can't be autoselected */ if( p_new != NULL && p_new->i_flags & PLAYLIST_SKIP_FLAG ) return NULL; } return p_new;}/** * Start the input for an item * * \param p_playlist the playlist objetc * \param p_item the item to play * \return nothing */int playlist_PlayItem( playlist_t *p_playlist, playlist_item_t *p_item ){ input_item_t *p_input = p_item->p_input; sout_instance_t **pp_sout = &libvlc_priv(p_playlist->p_libvlc)->p_sout; int i_activity = var_GetInteger( p_playlist, "activity" ) ; msg_Dbg( p_playlist, "creating new input thread" ); p_input->i_nb_played++; set_current_status_item( p_playlist, p_item ); p_playlist->status.i_status = PLAYLIST_RUNNING; var_SetInteger( p_playlist, "activity", i_activity + DEFAULT_INPUT_ACTIVITY ); input_thread_t * p_input_thread = input_CreateThreadExtended( p_playlist, p_input, NULL, *pp_sout ); playlist_set_current_input( p_playlist, p_input_thread ); vlc_object_release( p_input_thread ); *pp_sout = NULL; char *psz_uri = input_item_GetURI( p_item->p_input ); if( psz_uri && ( !strncmp( psz_uri, "directory:", 10 ) || !strncmp( psz_uri, "vlc:", 4 ) ) ) { free( psz_uri ); return VLC_SUCCESS; } free( psz_uri ); if( p_playlist->p_fetcher && p_playlist->p_fetcher->i_art_policy == ALBUM_ART_WHEN_PLAYED ) { bool b_has_art; char *psz_arturl, *psz_name; psz_arturl = input_item_GetArtURL( p_input ); psz_name = input_item_GetName( p_input ); /* p_input->p_meta should not be null after a successfull CreateThread */ b_has_art = !EMPTY_STR( psz_arturl ); if( !b_has_art || strncmp( psz_arturl, "attachment://", 13 ) ) { PL_DEBUG( "requesting art for %s", psz_name ); playlist_AskForArtEnqueue( p_playlist, p_input ); } free( psz_arturl ); free( psz_name ); } PL_UNLOCK; var_SetInteger( p_playlist, "playlist-current", p_input->i_id ); PL_LOCK; return VLC_SUCCESS;}
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