📄 engine.c
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goto check_input; } /* This input is dying, let it do */ else if( p_playlist->p_input->b_die ) { PL_DEBUG( "dying input" ); PL_UNLOCK; msleep( INTF_IDLE_SLEEP ); PL_LOCK; goto check_input; } /* This input has finished, ask it to die ! */ else if( p_playlist->p_input->b_error || p_playlist->p_input->b_eof ) { PL_DEBUG( "finished input" ); input_StopThread( p_playlist->p_input ); /* No need to wait here, we'll wait in the p_input->b_die case */ goto check_input; } else if( p_playlist->p_input->i_state != INIT_S ) { ObjectGarbageCollector( p_playlist, false ); } } else { /* No input. Several cases * - No request, running status -> start new item * - No request, stopped status -> collect garbage * - Request, running requested -> start new item * - Request, stopped requested -> collect garbage */ int i_status = p_playlist->request.b_request ? p_playlist->request.i_status : p_playlist->status.i_status; if( i_status != PLAYLIST_STOPPED ) { msg_Dbg( p_playlist, "starting new item" ); p_item = playlist_NextItem( p_playlist ); if( p_item == NULL ) { msg_Dbg( p_playlist, "nothing to play" ); p_playlist->status.i_status = PLAYLIST_STOPPED; if( b_playexit == true ) { msg_Info( p_playlist, "end of playlist, exiting" ); vlc_object_kill( p_playlist->p_libvlc ); } ObjectGarbageCollector( p_playlist, true ); return; } playlist_PlayItem( p_playlist, p_item ); /* playlist_PlayItem loose input event, we need to recheck */ goto check_input; } else { const bool b_gc_forced = p_playlist->status.i_status != PLAYLIST_STOPPED; p_playlist->status.i_status = PLAYLIST_STOPPED; /* Collect garbage */ ObjectGarbageCollector( p_playlist, b_gc_forced ); } }}/** * Last loop * * The playlist is dying so do the last loop * \param p_playlist the playlist object * \return nothing*/void playlist_LastLoop( playlist_t *p_playlist ){ /* If there is an input, kill it */ while( 1 ) { PL_LOCK; if( p_playlist->p_input == NULL ) { PL_UNLOCK; break; } if( p_playlist->p_input->b_dead ) { /* remove input */ playlist_release_current_input( p_playlist ); /* sout-keep: no need to anything here. * The last input will destroy its sout, if any, by itself */ PL_UNLOCK; continue; } else if( p_playlist->p_input->b_die ) { /* This input is dying, leave it alone */ ; } else if( p_playlist->p_input->b_error || p_playlist->p_input->b_eof ) { input_StopThread( p_playlist->p_input ); PL_UNLOCK; continue; } else { p_playlist->p_input->b_eof = 1; } PL_UNLOCK; msleep( INTF_IDLE_SLEEP ); }#ifdef ENABLE_SOUT /* close the remaining sout-keep (if there was no input atm) */ sout_instance_t *p_sout = libvlc_priv (p_playlist->p_libvlc)->p_sout; if (p_sout) sout_DeleteInstance( p_sout );#endif /* Core should have terminated all SDs before the playlist */ /* TODO: It fails to do so when not playing anything -- Courmisch */ playlist_ServicesDiscoveryKillAll( p_playlist ); playlist_MLDump( p_playlist ); vlc_object_kill( p_playlist->p_preparse ); vlc_thread_join( p_playlist->p_preparse ); vlc_object_kill( p_playlist->p_fetcher ); vlc_thread_join( p_playlist->p_fetcher ); PL_LOCK; /* Release the current node */ set_current_status_node( p_playlist, NULL ); /* Release the current item */ set_current_status_item( p_playlist, NULL ); FOREACH_ARRAY( playlist_item_t *p_del, p_playlist->all_items ) free( p_del->pp_children ); vlc_gc_decref( p_del->p_input ); free( p_del ); FOREACH_END(); ARRAY_RESET( p_playlist->all_items ); FOREACH_ARRAY( playlist_item_t *p_del, p_playlist->items_to_delete ) free( p_del->pp_children ); vlc_gc_decref( p_del->p_input ); free( p_del ); FOREACH_END(); ARRAY_RESET( p_playlist->items_to_delete ); ARRAY_RESET( p_playlist->items ); ARRAY_RESET( p_playlist->current ); PL_UNLOCK;}/** * Preparse loop * * Main loop for preparser queue * \param p_obj items to preparse * \return nothing */void playlist_PreparseLoop( playlist_preparse_t *p_obj ){ playlist_t *p_playlist = (playlist_t *)p_obj->p_parent; input_item_t *p_current; int i_activity; vlc_object_lock( p_obj ); while( vlc_object_alive( p_obj ) ) { if( p_obj->i_waiting == 0 ) { vlc_object_wait( p_obj ); continue; } p_current = p_obj->pp_waiting[0]; REMOVE_ELEM( p_obj->pp_waiting, p_obj->i_waiting, 0 ); vlc_object_unlock( p_obj ); PL_LOCK; if( p_current ) { if( p_current->i_type == ITEM_TYPE_FILE ) { stats_TimerStart( p_playlist, "Preparse run", STATS_TIMER_PREPARSE ); /* Do not preparse if it is already done (like by playing it) */ if( !input_item_IsPreparsed( p_current ) ) { PL_UNLOCK; input_Preparse( p_playlist, p_current ); PL_LOCK; } stats_TimerStop( p_playlist, STATS_TIMER_PREPARSE ); PL_UNLOCK; input_item_SetPreparsed( p_current, true ); var_SetInteger( p_playlist, "item-change", p_current->i_id ); PL_LOCK; } /* If we haven't retrieved enough meta, add to secondary queue * which will run the "meta fetchers". * This only checks for meta, not for art * \todo don't do this for things we won't get meta for, like vids */ char *psz_arturl = input_item_GetArtURL( p_current ); char *psz_name = input_item_GetName( p_current ); if( p_playlist->p_fetcher->i_art_policy == ALBUM_ART_ALL && ( !psz_arturl || strncmp( psz_arturl, "file://", 7 ) ) ) { PL_DEBUG("meta ok for %s, need to fetch art", psz_name ); vlc_object_lock( p_playlist->p_fetcher ); if( vlc_object_alive( p_playlist->p_fetcher ) ) { INSERT_ELEM( p_playlist->p_fetcher->pp_waiting, p_playlist->p_fetcher->i_waiting, p_playlist->p_fetcher->i_waiting, p_current); vlc_object_signal_unlocked( p_playlist->p_fetcher ); } else vlc_gc_decref( p_current ); vlc_object_unlock( p_playlist->p_fetcher ); } else { PL_DEBUG( "no fetch required for %s (art currently %s)", psz_name, psz_arturl ); vlc_gc_decref( p_current ); } free( psz_name ); free( psz_arturl ); PL_UNLOCK; } else PL_UNLOCK; vlc_object_lock( p_obj ); i_activity = var_GetInteger( p_playlist, "activity" ); if( i_activity < 0 ) i_activity = 0; vlc_object_unlock( p_obj ); /* Sleep at least 1ms */ msleep( (i_activity+1) * 1000 ); vlc_object_lock( p_obj ); } while( p_obj->i_waiting > 0 ) { vlc_gc_decref( p_obj->pp_waiting[0] ); REMOVE_ELEM( p_obj->pp_waiting, p_obj->i_waiting, 0 ); } vlc_object_unlock( p_obj );}/** * Fetcher loop * * Main loop for secondary preparser queue * \param p_obj items to preparse * \return nothing */void playlist_FetcherLoop( playlist_fetcher_t *p_obj ){ playlist_t *p_playlist = (playlist_t *)p_obj->p_parent; input_item_t *p_item; int i_activity; vlc_object_lock( p_obj ); while( vlc_object_alive( p_obj ) ) { if( p_obj->i_waiting == 0 ) { vlc_object_wait( p_obj ); continue; } p_item = p_obj->pp_waiting[0]; REMOVE_ELEM( p_obj->pp_waiting, p_obj->i_waiting, 0 ); vlc_object_unlock( p_obj ); if( p_item ) { int i_ret; /* Check if it is not yet preparsed and if so wait for it (at most 0.5s) * (This can happen if we fetch art on play) * FIXME this doesn't work if we need to fetch meta before art ... */ for( i_ret = 0; i_ret < 10 && !input_item_IsPreparsed( p_item ); i_ret++ ) { bool b_break; PL_LOCK; b_break = ( !p_playlist->p_input || input_GetItem(p_playlist->p_input) != p_item || p_playlist->p_input->b_die || p_playlist->p_input->b_eof || p_playlist->p_input->b_error ); PL_UNLOCK; if( b_break ) break; msleep( 50000 ); } i_ret = input_ArtFind( p_playlist, p_item ); if( i_ret == 1 ) { PL_DEBUG( "downloading art for %s", p_item->psz_name ); if( input_DownloadAndCacheArt( p_playlist, p_item ) ) input_item_SetArtNotFound( p_item, true ); else { input_item_SetArtFetched( p_item, true ); var_SetInteger( p_playlist, "item-change", p_item->i_id ); } } else if( i_ret == 0 ) /* Was in cache */ { PL_DEBUG( "found art for %s in cache", p_item->psz_name ); input_item_SetArtFetched( p_item, true ); var_SetInteger( p_playlist, "item-change", p_item->i_id ); } else { PL_DEBUG( "art not found for %s", p_item->psz_name ); input_item_SetArtNotFound( p_item, true ); } vlc_gc_decref( p_item ); } vlc_object_lock( p_obj ); i_activity = var_GetInteger( p_playlist, "activity" ); if( i_activity < 0 ) i_activity = 0; vlc_object_unlock( p_obj ); /* Sleep at least 1ms */ msleep( (i_activity+1) * 1000 ); vlc_object_lock( p_obj ); } while( p_obj->i_waiting > 0 ) { vlc_gc_decref( p_obj->pp_waiting[0] ); REMOVE_ELEM( p_obj->pp_waiting, p_obj->i_waiting, 0 ); } vlc_object_unlock( p_obj );}static void VariablesInit( playlist_t *p_playlist ){ vlc_value_t val; /* These variables control updates */ var_Create( p_playlist, "intf-change", VLC_VAR_BOOL ); val.b_bool = true; var_Set( p_playlist, "intf-change", val ); var_Create( p_playlist, "item-change", VLC_VAR_INTEGER ); val.i_int = -1; var_Set( p_playlist, "item-change", val ); var_Create( p_playlist, "item-deleted", VLC_VAR_INTEGER ); val.i_int = -1; var_Set( p_playlist, "item-deleted", val ); var_Create( p_playlist, "item-append", VLC_VAR_ADDRESS ); var_Create( p_playlist, "playlist-current", VLC_VAR_INTEGER ); val.i_int = -1; var_Set( p_playlist, "playlist-current", val ); var_Create( p_playlist, "activity", VLC_VAR_INTEGER ); var_SetInteger( p_playlist, "activity", 0 ); /* Variables to control playback */ var_CreateGetBool( p_playlist, "play-and-stop" ); var_CreateGetBool( p_playlist, "play-and-exit" ); var_CreateGetBool( p_playlist, "random" ); var_CreateGetBool( p_playlist, "repeat" ); var_CreateGetBool( p_playlist, "loop" ); var_AddCallback( p_playlist, "random", RandomCallback, NULL );}
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