📄 engine.c
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/***************************************************************************** * engine.c : Run the playlist and handle its control ***************************************************************************** * Copyright (C) 1999-2008 the VideoLAN team * * Authors: Samuel Hocevar <sam@zoy.org> * Clément Stenac <zorglub@videolan.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifdef HAVE_CONFIG_H# include "config.h"#endif#include <assert.h>#include <vlc_common.h>#include <vlc_sout.h>#include <vlc_playlist.h>#include <vlc_interface.h>#include "playlist_internal.h"#include "stream_output/stream_output.h" /* sout_DeleteInstance *//***************************************************************************** * Local prototypes *****************************************************************************/static void VariablesInit( playlist_t *p_playlist );static void playlist_Destructor( vlc_object_t * p_this );static void playlist_Destructor( vlc_object_t * p_this );static int RandomCallback( vlc_object_t *p_this, char const *psz_cmd, vlc_value_t oldval, vlc_value_t newval, void *a ){ (void)psz_cmd; (void)oldval; (void)newval; (void)a; ((playlist_t*)p_this)->b_reset_currently_playing = true; playlist_Signal( ((playlist_t*)p_this) ); return VLC_SUCCESS;}/** * Create playlist * * Create a playlist structure. * \param p_parent the vlc object that is to be the parent of this playlist * \return a pointer to the created playlist, or NULL on error */playlist_t * playlist_Create( vlc_object_t *p_parent ){ static const char playlist_name[] = "playlist"; playlist_t *p_playlist; bool b_save; /* Allocate structure */ p_playlist = vlc_custom_create( p_parent, sizeof( *p_playlist ), VLC_OBJECT_GENERIC, playlist_name ); if( !p_playlist ) return NULL; TAB_INIT( p_playlist->i_sds, p_playlist->pp_sds ); libvlc_priv(p_parent->p_libvlc)->p_playlist = p_playlist; VariablesInit( p_playlist ); /* Initialise data structures */ p_playlist->i_last_playlist_id = 0; p_playlist->p_input = NULL; p_playlist->gc_date = 0; p_playlist->b_cant_sleep = false; ARRAY_INIT( p_playlist->items ); ARRAY_INIT( p_playlist->all_items ); ARRAY_INIT( p_playlist->items_to_delete ); ARRAY_INIT( p_playlist->current ); p_playlist->i_current_index = 0; p_playlist->b_reset_currently_playing = true; p_playlist->last_rebuild_date = 0; p_playlist->b_tree = var_CreateGetBool( p_playlist, "playlist-tree" ); p_playlist->b_doing_ml = false; p_playlist->b_auto_preparse = var_CreateGetBool( p_playlist, "auto-preparse" ) ; PL_LOCK; /* playlist_NodeCreate will check for it */ p_playlist->p_root_category = playlist_NodeCreate( p_playlist, NULL, NULL, 0, NULL ); p_playlist->p_root_onelevel = playlist_NodeCreate( p_playlist, NULL, NULL, 0, p_playlist->p_root_category->p_input ); PL_UNLOCK; if( !p_playlist->p_root_category || !p_playlist->p_root_onelevel ) return NULL; /* Create playlist and media library */ PL_LOCK; /* playlist_NodesPairCreate will check for it */ playlist_NodesPairCreate( p_playlist, _( "Playlist" ), &p_playlist->p_local_category, &p_playlist->p_local_onelevel, false ); PL_UNLOCK; p_playlist->p_local_category->i_flags |= PLAYLIST_RO_FLAG; p_playlist->p_local_onelevel->i_flags |= PLAYLIST_RO_FLAG; if( !p_playlist->p_local_category || !p_playlist->p_local_onelevel || !p_playlist->p_local_category->p_input || !p_playlist->p_local_onelevel->p_input ) return NULL; if( config_GetInt( p_playlist, "media-library") ) { PL_LOCK; /* playlist_NodesPairCreate will check for it */ playlist_NodesPairCreate( p_playlist, _( "Media Library" ), &p_playlist->p_ml_category, &p_playlist->p_ml_onelevel, false ); PL_UNLOCK; if(!p_playlist->p_ml_category || !p_playlist->p_ml_onelevel) return NULL; p_playlist->p_ml_category->i_flags |= PLAYLIST_RO_FLAG; p_playlist->p_ml_onelevel->i_flags |= PLAYLIST_RO_FLAG; } else { p_playlist->p_ml_category = p_playlist->p_ml_onelevel = NULL; } /* Initial status */ p_playlist->status.p_item = NULL; p_playlist->status.p_node = p_playlist->p_local_onelevel; p_playlist->request.b_request = false; p_playlist->status.i_status = PLAYLIST_STOPPED; p_playlist->i_sort = SORT_ID; p_playlist->i_order = ORDER_NORMAL; b_save = p_playlist->b_auto_preparse; p_playlist->b_auto_preparse = false; playlist_MLLoad( p_playlist ); p_playlist->b_auto_preparse = true; vlc_object_set_destructor( p_playlist, playlist_Destructor ); return p_playlist;}/** * Destroy playlist * * Destroy a playlist structure. * \param p_playlist the playlist object * \return nothing */static void playlist_Destructor( vlc_object_t * p_this ){ playlist_t * p_playlist = (playlist_t *)p_this; if( p_playlist->p_preparse ) { vlc_object_release( p_playlist->p_preparse ); } if( p_playlist->p_fetcher ) { vlc_object_release( p_playlist->p_fetcher ); } msg_Dbg( p_this, "Destroyed" );}/* Destroy remaining objects */static void ObjectGarbageCollector( playlist_t *p_playlist, bool b_force ){ if( !b_force ) { if( mdate() - p_playlist->gc_date < 1000000 ) { p_playlist->b_cant_sleep = true; return; } else if( p_playlist->gc_date == 0 ) return; } p_playlist->b_cant_sleep = false;}/* Input Callback */static void input_state_changed( const vlc_event_t * event, void * data ){ (void)event; playlist_t * p_playlist = data; playlist_Signal( p_playlist );}/* Input Callback */static void input_selected_stream_changed( const vlc_event_t * event, void * data ){ (void)event; playlist_t * p_playlist = data; PL_LOCK; p_playlist->gc_date = mdate(); vlc_object_signal_unlocked( p_playlist ); PL_UNLOCK;}/* Internals */void playlist_release_current_input( playlist_t * p_playlist ){ PL_ASSERT_LOCKED; if( !p_playlist->p_input ) return; input_thread_t * p_input = p_playlist->p_input; vlc_event_manager_t * p_em = input_get_event_manager( p_input ); vlc_event_detach( p_em, vlc_InputStateChanged, input_state_changed, p_playlist ); vlc_event_detach( p_em, vlc_InputSelectedStreamChanged, input_selected_stream_changed, p_playlist ); p_playlist->p_input = NULL; /* Release the playlist lock, because we may get stuck * in vlc_object_release() for some time. */ PL_UNLOCK; vlc_thread_join( p_input ); vlc_object_release( p_input ); PL_LOCK;}void playlist_set_current_input( playlist_t * p_playlist, input_thread_t * p_input ){ PL_ASSERT_LOCKED; playlist_release_current_input( p_playlist ); if( p_input ) { vlc_object_yield( p_input ); p_playlist->p_input = p_input; vlc_event_manager_t * p_em = input_get_event_manager( p_input ); vlc_event_attach( p_em, vlc_InputStateChanged, input_state_changed, p_playlist ); vlc_event_attach( p_em, vlc_InputSelectedStreamChanged, input_selected_stream_changed, p_playlist ); }}/** Get current playing input. */input_thread_t * playlist_CurrentInput( playlist_t * p_playlist ){ input_thread_t * p_input; PL_LOCK; p_input = p_playlist->p_input; if( p_input ) vlc_object_yield( p_input ); PL_UNLOCK; return p_input;}/** * @} *//** Accessor for status item and status nodes. */playlist_item_t * get_current_status_item( playlist_t * p_playlist ){ PL_ASSERT_LOCKED; return p_playlist->status.p_item;}playlist_item_t * get_current_status_node( playlist_t * p_playlist ){ PL_ASSERT_LOCKED; return p_playlist->status.p_node;}void set_current_status_item( playlist_t * p_playlist, playlist_item_t * p_item ){ PL_ASSERT_LOCKED; if( p_playlist->status.p_item && p_playlist->status.p_item->i_flags & PLAYLIST_REMOVE_FLAG && p_playlist->status.p_item != p_item ) { /* It's unsafe given current design to delete a playlist item :( playlist_ItemDelete( p_playlist->status.p_item ); */ } p_playlist->status.p_item = p_item;}void set_current_status_node( playlist_t * p_playlist, playlist_item_t * p_node ){ PL_ASSERT_LOCKED; if( p_playlist->status.p_node && p_playlist->status.p_node->i_flags & PLAYLIST_REMOVE_FLAG && p_playlist->status.p_node != p_node ) { /* It's unsafe given current design to delete a playlist item :( playlist_ItemDelete( p_playlist->status.p_node ); */ } p_playlist->status.p_node = p_node;}/** * Main loop * * Main loop for the playlist. It should be entered with the * playlist lock (otherwise input event may be lost) * \param p_playlist the playlist object * \return nothing */void playlist_MainLoop( playlist_t *p_playlist ){ playlist_item_t *p_item = NULL; bool b_playexit = var_GetBool( p_playlist, "play-and-exit" ); PL_ASSERT_LOCKED; if( p_playlist->b_reset_currently_playing && mdate() - p_playlist->last_rebuild_date > 30000 ) // 30 ms { ResetCurrentlyPlaying( p_playlist, var_GetBool( p_playlist, "random" ), get_current_status_item( p_playlist ) ); p_playlist->last_rebuild_date = mdate(); }check_input: /* If there is an input, check that it doesn't need to die. */ if( p_playlist->p_input ) { if( p_playlist->request.b_request && !p_playlist->p_input->b_die ) { PL_DEBUG( "incoming request - stopping current input" ); input_StopThread( p_playlist->p_input ); } /* This input is dead. Remove it ! */ if( p_playlist->p_input->b_dead ) { int i_activity; input_thread_t *p_input; sout_instance_t **pp_sout = &libvlc_priv(p_playlist->p_libvlc)->p_sout; PL_DEBUG( "dead input" ); p_input = p_playlist->p_input; assert( *pp_sout == NULL ); if( var_CreateGetBool( p_input, "sout-keep" ) ) *pp_sout = input_DetachSout( p_input ); /* Destroy input */ playlist_release_current_input( p_playlist ); p_playlist->gc_date = mdate(); p_playlist->b_cant_sleep = true; i_activity= var_GetInteger( p_playlist, "activity" ); var_SetInteger( p_playlist, "activity", i_activity - DEFAULT_INPUT_ACTIVITY );
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