⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 equalizer.c

📁 VLC Player Source Code
💻 C
📖 第 1 页 / 共 2 页
字号:
        return VLC_EGENERIC;    }    /* Create the static filter config */    p_sys->i_band = p_cfg->i_band;    p_sys->f_alpha = malloc( p_sys->i_band * sizeof(float) );    p_sys->f_beta  = malloc( p_sys->i_band * sizeof(float) );    p_sys->f_gamma = malloc( p_sys->i_band * sizeof(float) );    if( !p_sys->f_alpha || !p_sys->f_beta || !p_sys->f_gamma )    {        free( p_sys->f_alpha );        free( p_sys->f_beta );        free( p_sys->f_gamma );        return VLC_ENOMEM;    }    for( i = 0; i < p_sys->i_band; i++ )    {        p_sys->f_alpha[i] = p_cfg->band[i].f_alpha;        p_sys->f_beta[i]  = p_cfg->band[i].f_beta;        p_sys->f_gamma[i] = p_cfg->band[i].f_gamma;    }    /* Filter dyn config */    p_sys->b_2eqz = false;    p_sys->f_gamp = 1.0;    p_sys->f_amp  = malloc( p_sys->i_band * sizeof(float) );    if( !p_sys->f_amp )    {        free( p_sys->f_alpha );        free( p_sys->f_beta );        free( p_sys->f_gamma );        return VLC_ENOMEM;    }    for( i = 0; i < p_sys->i_band; i++ )    {        p_sys->f_amp[i] = 0.0;    }    /* Filter state */    for( ch = 0; ch < 32; ch++ )    {        p_sys->x[ch][0]  =        p_sys->x[ch][1]  =        p_sys->x2[ch][0] =        p_sys->x2[ch][1] = 0.0;        for( i = 0; i < p_sys->i_band; i++ )        {            p_sys->y[ch][i][0]  =            p_sys->y[ch][i][1]  =            p_sys->y2[ch][i][0] =            p_sys->y2[ch][i][1] = 0.0;        }    }    var_Create( p_aout, "equalizer-bands", VLC_VAR_STRING | VLC_VAR_DOINHERIT );    var_Create( p_aout, "equalizer-preset", VLC_VAR_STRING | VLC_VAR_DOINHERIT );    p_sys->b_2eqz = var_CreateGetBool( p_aout, "equalizer-2pass" );    var_CreateGetFloat( p_aout, "equalizer-preamp" );    /* Get initial values */    var_Get( p_aout, "equalizer-preset", &val1 );    var_Get( p_aout, "equalizer-bands", &val2 );    var_Get( p_aout, "equalizer-preamp", &val3 );    p_sys->b_first = true;    PresetCallback( VLC_OBJECT( p_aout ), NULL, val1, val1, p_sys );    BandsCallback(  VLC_OBJECT( p_aout ), NULL, val2, val2, p_sys );    PreampCallback( VLC_OBJECT( p_aout ), NULL, val3, val3, p_sys );    p_sys->b_first = false;    free( val1.psz_string );    /* Register preset bands (for intf) if : */    /* We have no bands info --> the preset info must be given to the intf */    /* or The bands info matches the preset */    if (p_sys->psz_newbands == NULL)    {        msg_Err(p_filter, "No preset selected");        free( val2.psz_string );        free( p_sys->f_amp );        free( p_sys->f_alpha );        free( p_sys->f_beta );        free( p_sys->f_gamma );        return VLC_EGENERIC;    }    if( ( *(val2.psz_string) &&        strstr( p_sys->psz_newbands, val2.psz_string ) ) || !*val2.psz_string )    {        var_SetString( p_aout, "equalizer-bands", p_sys->psz_newbands );        if( p_sys->f_newpreamp == p_sys->f_gamp )            var_SetFloat( p_aout, "equalizer-preamp", p_sys->f_newpreamp );    }    free( val2.psz_string );    /* Add our own callbacks */    var_AddCallback( p_aout, "equalizer-preset", PresetCallback, p_sys );    var_AddCallback( p_aout, "equalizer-bands", BandsCallback, p_sys );    var_AddCallback( p_aout, "equalizer-preamp", PreampCallback, p_sys );    msg_Dbg( p_filter, "equalizer loaded for %d Hz with %d bands %d pass",                        i_rate, p_sys->i_band, p_sys->b_2eqz ? 2 : 1 );    for( i = 0; i < p_sys->i_band; i++ )    {        msg_Dbg( p_filter, "   %d Hz -> factor:%f alpha:%f beta:%f gamma:%f",                 (int)p_cfg->band[i].f_frequency, p_sys->f_amp[i],                 p_sys->f_alpha[i], p_sys->f_beta[i], p_sys->f_gamma[i]);    }    return VLC_SUCCESS;}static void EqzFilter( aout_filter_t *p_filter, float *out, float *in,                       int i_samples, int i_channels ){    aout_filter_sys_t *p_sys = p_filter->p_sys;    int i, ch, j;    for( i = 0; i < i_samples; i++ )    {        for( ch = 0; ch < i_channels; ch++ )        {            const float x = in[ch];            float o = 0.0;            for( j = 0; j < p_sys->i_band; j++ )            {                float y = p_sys->f_alpha[j] * ( x - p_sys->x[ch][1] ) +                          p_sys->f_gamma[j] * p_sys->y[ch][j][0] -                          p_sys->f_beta[j]  * p_sys->y[ch][j][1];                p_sys->y[ch][j][1] = p_sys->y[ch][j][0];                p_sys->y[ch][j][0] = y;                o += y * p_sys->f_amp[j];            }            p_sys->x[ch][1] = p_sys->x[ch][0];            p_sys->x[ch][0] = x;            /* Second filter */            if( p_sys->b_2eqz )            {                const float x2 = EQZ_IN_FACTOR * x + o;                o = 0.0;                for( j = 0; j < p_sys->i_band; j++ )                {                    float y = p_sys->f_alpha[j] * ( x2 - p_sys->x2[ch][1] ) +                              p_sys->f_gamma[j] * p_sys->y2[ch][j][0] -                              p_sys->f_beta[j]  * p_sys->y2[ch][j][1];                    p_sys->y2[ch][j][1] = p_sys->y2[ch][j][0];                    p_sys->y2[ch][j][0] = y;                    o += y * p_sys->f_amp[j];                }                p_sys->x2[ch][1] = p_sys->x2[ch][0];                p_sys->x2[ch][0] = x2;                /* We add source PCM + filtered PCM */                out[ch] = p_sys->f_gamp *( EQZ_IN_FACTOR * x2 + o );            }            else            {                /* We add source PCM + filtered PCM */                out[ch] = p_sys->f_gamp *( EQZ_IN_FACTOR * x + o );            }        }        in  += i_channels;        out += i_channels;    }}static void EqzClean( aout_filter_t *p_filter ){    aout_filter_sys_t *p_sys = p_filter->p_sys;    var_DelCallback( (aout_instance_t *)p_filter->p_parent,                        "equalizer-bands", BandsCallback, p_sys );    var_DelCallback( (aout_instance_t *)p_filter->p_parent,                        "equalizer-preset", PresetCallback, p_sys );    var_DelCallback( (aout_instance_t *)p_filter->p_parent,                        "equalizer-preamp", PreampCallback, p_sys );    free( p_sys->f_alpha );    free( p_sys->f_beta );    free( p_sys->f_gamma );    free( p_sys->f_amp );    free( p_sys->psz_newbands );}static int PresetCallback( vlc_object_t *p_this, char const *psz_cmd,                         vlc_value_t oldval, vlc_value_t newval, void *p_data ){    VLC_UNUSED(psz_cmd); VLC_UNUSED(oldval);    aout_filter_sys_t *p_sys = (aout_filter_sys_t *)p_data;    aout_instance_t *p_aout = (aout_instance_t *)p_this;    char *psz_preset = newval.psz_string;    char psz_newbands[120];    memset( psz_newbands, 0, 120 );    if( *psz_preset && p_sys->i_band == 10 )    {        int i;        /* */        for( i = 0; eqz_preset_10b[i] != NULL; i++ )        {            if( !strcasecmp( eqz_preset_10b[i]->psz_name, psz_preset ) )            {                int j;                p_sys->f_gamp *= pow( 10, eqz_preset_10b[i]->f_preamp / 20.0 );                for( j = 0; j < p_sys->i_band; j++ )                {                    lldiv_t div;                    p_sys->f_amp[j] = EqzConvertdB(                                        eqz_preset_10b[i]->f_amp[j] );                    div = lldiv( eqz_preset_10b[i]->f_amp[j] * 10000000,                                 10000000 );                    sprintf( psz_newbands, "%s %"PRId64".%07u", psz_newbands,                                      (int64_t)div.quot, (unsigned int) div.rem );                }                if( p_sys->b_first == false )                {                    var_SetString( p_aout, "equalizer-bands", psz_newbands );                    var_SetFloat( p_aout, "equalizer-preamp",                                    eqz_preset_10b[i]->f_preamp );                }                else                {                    p_sys->psz_newbands = strdup( psz_newbands );                    p_sys->f_newpreamp = eqz_preset_10b[i]->f_preamp;                }                break;            }        }        if( eqz_preset_10b[i] == NULL )        {            msg_Err( p_aout, "equalizer preset '%s' not found", psz_preset );            msg_Dbg( p_aout, "full list:" );            for( i = 0; eqz_preset_10b[i] != NULL; i++ )                msg_Dbg( p_aout, "  - '%s'", eqz_preset_10b[i]->psz_name );        }    }    return VLC_SUCCESS;}static int PreampCallback( vlc_object_t *p_this, char const *psz_cmd,                         vlc_value_t oldval, vlc_value_t newval, void *p_data ){    VLC_UNUSED(p_this); VLC_UNUSED(psz_cmd); VLC_UNUSED(oldval);    aout_filter_sys_t *p_sys = (aout_filter_sys_t *)p_data;    if( newval.f_float < -20.0 )        newval.f_float = -20.0;    else if( newval.f_float > 20.0 )        newval.f_float = 20.0;    p_sys->f_gamp = pow( 10, newval.f_float /20.0);    return VLC_SUCCESS;}static int BandsCallback( vlc_object_t *p_this, char const *psz_cmd,                         vlc_value_t oldval, vlc_value_t newval, void *p_data ){    VLC_UNUSED(p_this); VLC_UNUSED(psz_cmd); VLC_UNUSED(oldval);    aout_filter_sys_t *p_sys = (aout_filter_sys_t *)p_data;    char *psz_bands = newval.psz_string;    char *psz_next;    char *p = psz_bands;    int i;    /* Same thing for bands */    for( i = 0; i < p_sys->i_band; i++ )    {        float f;        if( *psz_bands == '\0' )            break;        /* Read dB -20/20 */#ifdef HAVE_STRTOF        f = strtof( p, &psz_next );#else        f = (float)strtod( p, &psz_next );#endif        if( psz_next == p )            break; /* no conversion */        p_sys->f_amp[i] = EqzConvertdB( f );        if( *psz_next == '\0' )            break; /* end of line */        p = &psz_next[1];    }    return VLC_SUCCESS;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -