📄 revmodel.cpp
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// Reverb model implementation////// Google Summer of Code 2007//// Authors: Biodun Osunkunle <biodun@videolan.org>//// Mentor : Jean-Baptiste Kempf <jb@videolan.org>//// Original written by Jezar at Dreampoint, June 2000// This code is public domain#include "revmodel.hpp"#include <stdlib.h>revmodel::revmodel(){ // Tie the components to their buffers combL[0].setbuffer(bufcombL1,combtuningL1); combR[0].setbuffer(bufcombR1,combtuningR1); combL[1].setbuffer(bufcombL2,combtuningL2); combR[1].setbuffer(bufcombR2,combtuningR2); combL[2].setbuffer(bufcombL3,combtuningL3); combR[2].setbuffer(bufcombR3,combtuningR3); combL[3].setbuffer(bufcombL4,combtuningL4); combR[3].setbuffer(bufcombR4,combtuningR4); combL[4].setbuffer(bufcombL5,combtuningL5); combR[4].setbuffer(bufcombR5,combtuningR5); combL[5].setbuffer(bufcombL6,combtuningL6); combR[5].setbuffer(bufcombR6,combtuningR6); combL[6].setbuffer(bufcombL7,combtuningL7); combR[6].setbuffer(bufcombR7,combtuningR7); combL[7].setbuffer(bufcombL8,combtuningL8); combR[7].setbuffer(bufcombR8,combtuningR8); allpassL[0].setbuffer(bufallpassL1,allpasstuningL1); allpassR[0].setbuffer(bufallpassR1,allpasstuningR1); allpassL[1].setbuffer(bufallpassL2,allpasstuningL2); allpassR[1].setbuffer(bufallpassR2,allpasstuningR2); allpassL[2].setbuffer(bufallpassL3,allpasstuningL3); allpassR[2].setbuffer(bufallpassR3,allpasstuningR3); allpassL[3].setbuffer(bufallpassL4,allpasstuningL4); allpassR[3].setbuffer(bufallpassR4,allpasstuningR4); // Set default values allpassL[0].setfeedback(0.5f); allpassR[0].setfeedback(0.5f); allpassL[1].setfeedback(0.5f); allpassR[1].setfeedback(0.5f); allpassL[2].setfeedback(0.5f); allpassR[2].setfeedback(0.5f); allpassL[3].setfeedback(0.5f); allpassR[3].setfeedback(0.5f); setwet(initialwet); setroomsize(initialroom); setdry(initialdry); setdamp(initialdamp); setwidth(initialwidth); setmode(initialmode); // Buffer will be full of rubbish - so we MUST mute them mute();}void revmodel::mute(){ int i; if (getmode() >= freezemode) return; for (i = 0 ; i < numcombs ; i++) { combL[i].mute(); combR[i].mute(); } for (i=0;i<numallpasses;i++) { allpassL[i].mute(); allpassR[i].mute(); }}void revmodel::processreplace(float *inputL, float *outputL, long numsamples, int skip){ float outL,outR,input; float inputR; int i; outL = outR = 0; if (skip > 1) inputR = inputL[1]; else inputR = inputL[0]; input = (inputL[0] + inputR) * gain; // Accumulate comb filters in parallel for(i=0; i<numcombs; i++) { outL += combL[i].process(input); outR += combR[i].process(input); } // Feed through allpasses in series for(i=0; i<numallpasses; i++) { outL = allpassL[i].process(outL); outR = allpassR[i].process(outR); } // Calculate output REPLACING anything already there outputL[0] = (outL*wet1 + outR*wet2 + inputR*dry); if (skip > 1) outputL[1] = (outR*wet1 + outL*wet2 + inputR*dry);}void revmodel::processmix(float *inputL, float *outputL, long numsamples, int skip){ float outL,outR,input; float inputR; int i; outL = outR = 0; if (skip > 1) inputR = inputL[1]; else inputR = inputL[0]; input = (inputL[0] + inputR) * gain; // Accumulate comb filters in parallel for(i=0; i<numcombs; i++) { outL += combL[i].process(input); outR += combR[i].process(input); } // Feed through allpasses in series for(i=0; i<numallpasses; i++) { outL = allpassL[i].process(outL); outR = allpassR[i].process(outR); } // Calculate output REPLACING anything already there outputL[0] += (outL*wet1 + outR*wet2 + inputR*dry); if (skip > 1) outputL[1] += (outR*wet1 + outL*wet2 + inputR*dry);}void revmodel::update(){// Recalculate internal values after parameter change int i; wet1 = wet*(width/2 + 0.5f); wet2 = wet*((1-width)/2); if (mode >= freezemode) { roomsize1 = 1; damp1 = 0; gain = muted; } else { roomsize1 = roomsize; damp1 = damp; gain = fixedgain; } for(i=0; i<numcombs; i++) { combL[i].setfeedback(roomsize1); combR[i].setfeedback(roomsize1); } for(i=0; i<numcombs; i++) { combL[i].setdamp(damp1); combR[i].setdamp(damp1); }}// The following get/set functions are not inlined, because// speed is never an issue when calling them, and also// because as you develop the reverb model, you may// wish to take dynamic action when they are called.void revmodel::setroomsize(float value){ roomsize = (value*scaleroom) + offsetroom; update();}float revmodel::getroomsize(){ return (roomsize-offsetroom)/scaleroom;}void revmodel::setdamp(float value){ damp = value*scaledamp; update();}float revmodel::getdamp(){ return damp/scaledamp;}void revmodel::setwet(float value){ wet = value*scalewet; update();}float revmodel::getwet(){ return wet/scalewet;}void revmodel::setdry(float value){ dry = value*scaledry;}float revmodel::getdry(){ return dry/scaledry;}void revmodel::setwidth(float value){ width = value; update();}float revmodel::getwidth(){ return width;}void revmodel::setmode(float value){ mode = value; update();}float revmodel::getmode(){ if (mode >= freezemode) return 1; else return 0;}//ends
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