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📄 revmodel.hpp

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// Reverb model declaration//// Google Summer of Code 2007//// Authors: Biodun Osunkunle <biodun@videolan.org>//// Mentor : Jean-Baptiste Kempf <jb@videolan.org>//// Original written by Jezar at Dreampoint, June 2000#ifndef _revmodel_#define _revmodel_#include "comb.hpp"#include "allpass.hpp"#include "tuning.h"class revmodel{public:            revmodel();    void    mute();    void    processreplace(float *inputL, float *outputL, long numsamples, int skip);    void    processmix(float *inputL, float *outputL, long numsamples, int skip);    void    setroomsize(float value);    float    getroomsize();    void    setdamp(float value);    float    getdamp();    void    setwet(float value);    float    getwet();    void    setdry(float value);    float    getdry();    void    setwidth(float value);    float    getwidth();    void    setmode(float value);    float    getmode();private:    void    update();private:    float    gain;    float    roomsize,roomsize1;    float    damp,damp1;    float    wet,wet1,wet2;    float    dry;    float    width;    float    mode;// The following are all declared inline// to remove the need for dynamic allocation// with its subsequent error-checking messiness// Comb filters    comb    combL[numcombs];    comb    combR[numcombs];    // Allpass filters    allpass    allpassL[numallpasses];    allpass    allpassR[numallpasses];    // Buffers for the combs    float    bufcombL1[combtuningL1];    float    bufcombR1[combtuningR1];    float    bufcombL2[combtuningL2];    float    bufcombR2[combtuningR2];    float    bufcombL3[combtuningL3];    float    bufcombR3[combtuningR3];    float    bufcombL4[combtuningL4];    float    bufcombR4[combtuningR4];    float    bufcombL5[combtuningL5];    float    bufcombR5[combtuningR5];    float    bufcombL6[combtuningL6];    float    bufcombR6[combtuningR6];    float    bufcombL7[combtuningL7];    float    bufcombR7[combtuningR7];    float    bufcombL8[combtuningL8];    float    bufcombR8[combtuningR8];    // Buffers for the allpasses    float    bufallpassL1[allpasstuningL1];    float    bufallpassR1[allpasstuningR1];    float    bufallpassL2[allpasstuningL2];    float    bufallpassR2[allpasstuningR2];    float    bufallpassL3[allpasstuningL3];    float    bufallpassR3[allpasstuningR3];    float    bufallpassL4[allpasstuningL4];    float    bufallpassR4[allpasstuningR4];};#endif//_revmodel_//ends

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