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📄 headphone.c

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/***************************************************************************** * headphone.c : headphone virtual spatialization channel mixer module *               -> gives the feeling of a real room with a simple headphone ***************************************************************************** * Copyright (C) 2002-2006 the VideoLAN team * $Id$ * * Authors: Boris Dorès <babal@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#ifdef HAVE_CONFIG_H# include "config.h"#endif#include <math.h>                                        /* sqrt */#include <vlc_common.h>#include <vlc_plugin.h>#include <vlc_aout.h>#include <vlc_filter.h>#include <vlc_block.h>/***************************************************************************** * Local prototypes *****************************************************************************/static int  Create    ( vlc_object_t * );static void Destroy   ( vlc_object_t * );static void DoWork    ( aout_instance_t *, aout_filter_t *, aout_buffer_t *,                        aout_buffer_t * );/* Audio filter2 */static int  OpenFilter ( vlc_object_t * );static void CloseFilter( vlc_object_t * );static block_t *Convert( filter_t *, block_t * );/***************************************************************************** * Module descriptor *****************************************************************************/#define MODULE_DESCRIPTION N_ ( \     "This effect gives you the feeling that you are standing in a room " \     "with a complete 7.1 speaker set when using only a headphone, " \     "providing a more realistic sound experience. It should also be " \     "more comfortable and less tiring when listening to music for " \     "long periods of time.\nIt works with any source format from mono " \     "to 7.1.")#define HEADPHONE_DIM_TEXT N_("Characteristic dimension")#define HEADPHONE_DIM_LONGTEXT N_( \     "Distance between front left speaker and listener in meters.")#define HEADPHONE_COMPENSATE_TEXT N_("Compensate delay")#define HEADPHONE_COMPENSATE_LONGTEXT N_( \     "The delay which is introduced by the physical algorithm may "\     "sometimes be disturbing for the synchronization between lips-movement "\     "and speech. In case, turn this on to compensate.")#define HEADPHONE_DOLBY_TEXT N_("No decoding of Dolby Surround")#define HEADPHONE_DOLBY_LONGTEXT N_( \     "Dolby Surround encoded streams won't be decoded before being " \     "processed by this filter. Enabling this setting is not recommended.")vlc_module_begin();    set_description( N_("Headphone virtual spatialization effect") );    set_shortname( N_("Headphone effect") );    set_help( MODULE_DESCRIPTION );    set_category( CAT_AUDIO );    set_subcategory( SUBCAT_AUDIO_AFILTER );    add_integer( "headphone-dim", 10, NULL, HEADPHONE_DIM_TEXT,                 HEADPHONE_DIM_LONGTEXT, false );    add_bool( "headphone-compensate", 0, NULL, HEADPHONE_COMPENSATE_TEXT,              HEADPHONE_COMPENSATE_LONGTEXT, true );    add_bool( "headphone-dolby", 0, NULL, HEADPHONE_DOLBY_TEXT,              HEADPHONE_DOLBY_LONGTEXT, true );    set_capability( "audio filter", 0 );    set_callbacks( Create, Destroy );    add_shortcut( "headphone" );    /* Audio filter 2 */    add_submodule();    set_description( N_("Headphone virtual spatialization effect") );    set_capability( "audio filter2", 0 );    set_callbacks( OpenFilter, CloseFilter );vlc_module_end();/***************************************************************************** * Internal data structures *****************************************************************************/struct atomic_operation_t{    int i_source_channel_offset;    int i_dest_channel_offset;    unsigned int i_delay;/* in sample unit */    double d_amplitude_factor;};struct aout_filter_sys_t{    size_t i_overflow_buffer_size;/* in bytes */    uint8_t * p_overflow_buffer;    unsigned int i_nb_atomic_operations;    struct atomic_operation_t * p_atomic_operations;};struct filter_sys_t{    size_t i_overflow_buffer_size;/* in bytes */    uint8_t * p_overflow_buffer;    unsigned int i_nb_atomic_operations;    struct atomic_operation_t * p_atomic_operations;};/***************************************************************************** * Init: initialize internal data structures * and computes the needed atomic operations *****************************************************************************//* x and z represent the coordinates of the virtual speaker *  relatively to the center of the listener's head, measured in meters : * *  left              right *Z *- *a          head *x *i *s *  rear left    rear right * *          x-axis *  */static void ComputeChannelOperations( struct aout_filter_sys_t * p_data        , unsigned int i_rate, unsigned int i_next_atomic_operation        , int i_source_channel_offset, double d_x, double d_z        , double d_compensation_length, double d_channel_amplitude_factor ){    double d_c = 340; /*sound celerity (unit: m/s)*/    double d_compensation_delay = (d_compensation_length-0.1) / d_c * i_rate;    /* Left ear */    p_data->p_atomic_operations[i_next_atomic_operation]        .i_source_channel_offset = i_source_channel_offset;    p_data->p_atomic_operations[i_next_atomic_operation]        .i_dest_channel_offset = 0;/* left */    p_data->p_atomic_operations[i_next_atomic_operation]        .i_delay = (int)( sqrt( (-0.1-d_x)*(-0.1-d_x) + (0-d_z)*(0-d_z) )                          / d_c * i_rate - d_compensation_delay );    if( d_x < 0 )    {        p_data->p_atomic_operations[i_next_atomic_operation]            .d_amplitude_factor = d_channel_amplitude_factor * 1.1 / 2;    }    else if( d_x > 0 )    {        p_data->p_atomic_operations[i_next_atomic_operation]            .d_amplitude_factor = d_channel_amplitude_factor * 0.9 / 2;    }    else    {        p_data->p_atomic_operations[i_next_atomic_operation]            .d_amplitude_factor = d_channel_amplitude_factor / 2;    }    /* Right ear */    p_data->p_atomic_operations[i_next_atomic_operation + 1]        .i_source_channel_offset = i_source_channel_offset;    p_data->p_atomic_operations[i_next_atomic_operation + 1]        .i_dest_channel_offset = 1;/* right */    p_data->p_atomic_operations[i_next_atomic_operation + 1]        .i_delay = (int)( sqrt( (0.1-d_x)*(0.1-d_x) + (0-d_z)*(0-d_z) )                          / d_c * i_rate - d_compensation_delay );    if( d_x < 0 )    {        p_data->p_atomic_operations[i_next_atomic_operation + 1]            .d_amplitude_factor = d_channel_amplitude_factor * 0.9 / 2;    }    else if( d_x > 0 )    {        p_data->p_atomic_operations[i_next_atomic_operation + 1]            .d_amplitude_factor = d_channel_amplitude_factor * 1.1 / 2;    }    else    {        p_data->p_atomic_operations[i_next_atomic_operation + 1]            .d_amplitude_factor = d_channel_amplitude_factor / 2;    }}static int Init( vlc_object_t *p_this, struct aout_filter_sys_t * p_data        , unsigned int i_nb_channels, uint32_t i_physical_channels        , unsigned int i_rate ){    double d_x = config_GetInt( p_this, "headphone-dim" );    double d_z = d_x;    double d_z_rear = -d_x/3;    double d_min = 0;    unsigned int i_next_atomic_operation;    int i_source_channel_offset;    unsigned int i;    if( config_GetInt( p_this, "headphone-compensate" ) )    {        /* minimal distance to any speaker */        if( i_physical_channels & AOUT_CHAN_REARCENTER )        {            d_min = d_z_rear;        }        else        {            d_min = d_z;        }    }    /* Number of elementary operations */    p_data->i_nb_atomic_operations = i_nb_channels * 2;    if( i_physical_channels & AOUT_CHAN_CENTER )    {        p_data->i_nb_atomic_operations += 2;    }    p_data->p_atomic_operations = malloc( sizeof(struct atomic_operation_t)            * p_data->i_nb_atomic_operations );    if( p_data->p_atomic_operations == NULL )        return -1;    /* For each virtual speaker, computes elementary wave propagation time     * to each ear */    i_next_atomic_operation = 0;    i_source_channel_offset = 0;    if( i_physical_channels & AOUT_CHAN_LEFT )    {        ComputeChannelOperations( p_data , i_rate                , i_next_atomic_operation , i_source_channel_offset                , -d_x , d_z , d_min , 2.0 / i_nb_channels );        i_next_atomic_operation += 2;        i_source_channel_offset++;    }    if( i_physical_channels & AOUT_CHAN_RIGHT )    {        ComputeChannelOperations( p_data , i_rate                , i_next_atomic_operation , i_source_channel_offset                , d_x , d_z , d_min , 2.0 / i_nb_channels );        i_next_atomic_operation += 2;        i_source_channel_offset++;    }    if( i_physical_channels & AOUT_CHAN_MIDDLELEFT )    {        ComputeChannelOperations( p_data , i_rate                , i_next_atomic_operation , i_source_channel_offset                , -d_x , 0 , d_min , 1.5 / i_nb_channels );        i_next_atomic_operation += 2;        i_source_channel_offset++;    }    if( i_physical_channels & AOUT_CHAN_MIDDLERIGHT )    {        ComputeChannelOperations( p_data , i_rate                , i_next_atomic_operation , i_source_channel_offset                , d_x , 0 , d_min , 1.5 / i_nb_channels );        i_next_atomic_operation += 2;        i_source_channel_offset++;    }    if( i_physical_channels & AOUT_CHAN_REARLEFT )    {        ComputeChannelOperations( p_data , i_rate                , i_next_atomic_operation , i_source_channel_offset                , -d_x , d_z_rear , d_min , 1.5 / i_nb_channels );        i_next_atomic_operation += 2;        i_source_channel_offset++;    }    if( i_physical_channels & AOUT_CHAN_REARRIGHT )    {        ComputeChannelOperations( p_data , i_rate                , i_next_atomic_operation , i_source_channel_offset                , d_x , d_z_rear , d_min , 1.5 / i_nb_channels );        i_next_atomic_operation += 2;        i_source_channel_offset++;    }    if( i_physical_channels & AOUT_CHAN_REARCENTER )    {        ComputeChannelOperations( p_data , i_rate                , i_next_atomic_operation , i_source_channel_offset                , 0 , -d_z , d_min , 1.5 / i_nb_channels );        i_next_atomic_operation += 2;        i_source_channel_offset++;    }    if( i_physical_channels & AOUT_CHAN_CENTER )    {        /* having two center channels increases the spatialization effect */        ComputeChannelOperations( p_data , i_rate                , i_next_atomic_operation , i_source_channel_offset                , d_x / 5.0 , d_z , d_min , 0.75 / i_nb_channels );        i_next_atomic_operation += 2;        ComputeChannelOperations( p_data , i_rate                , i_next_atomic_operation , i_source_channel_offset                , -d_x / 5.0 , d_z , d_min , 0.75 / i_nb_channels );        i_next_atomic_operation += 2;        i_source_channel_offset++;    }    if( i_physical_channels & AOUT_CHAN_LFE )    {        ComputeChannelOperations( p_data , i_rate                , i_next_atomic_operation , i_source_channel_offset                , 0 , d_z_rear , d_min , 5.0 / i_nb_channels );        i_next_atomic_operation += 2;        i_source_channel_offset++;    }    /* Initialize the overflow buffer     * we need it because the process induce a delay in the samples */    p_data->i_overflow_buffer_size = 0;    for( i = 0 ; i < p_data->i_nb_atomic_operations ; i++ )    {        if( p_data->i_overflow_buffer_size                < p_data->p_atomic_operations[i].i_delay * 2 * sizeof (float) )        {            p_data->i_overflow_buffer_size                = p_data->p_atomic_operations[i].i_delay * 2 * sizeof (float);        }    }    p_data->p_overflow_buffer = malloc( p_data->i_overflow_buffer_size );    if( p_data->p_overflow_buffer == NULL )    {        free( p_data->p_atomic_operations );        return -1;    }    memset( p_data->p_overflow_buffer, 0 , p_data->i_overflow_buffer_size );    return 0;}/***************************************************************************** * Create: allocate headphone downmixer *****************************************************************************/

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