📄 playlist.c
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/***************************************************************************** * playlist.c ***************************************************************************** * Copyright (C) 2007-2008 the VideoLAN team * $Id$ * * Authors: Antoine Cellerier <dionoea at videolan tod org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#ifndef _GNU_SOURCE# define _GNU_SOURCE#endif#ifdef HAVE_CONFIG_H# include "config.h"#endif#include <vlc_common.h>#include <vlc_interface.h>#include <vlc_playlist.h>#include <lua.h> /* Low level lua C API */#include <lauxlib.h> /* Higher level C API */#include "../vlc.h"#include "../libs.h"#include "playlist.h"#include "variables.h"/***************************************************************************** * Internal lua<->vlc utils *****************************************************************************/playlist_t *vlclua_get_playlist_internal( lua_State *L ){ vlc_object_t *p_this = vlclua_get_this( L ); return pl_Yield( p_this );}void vlclua_release_playlist_internal( playlist_t *p_playlist ){ vlc_object_release( p_playlist );}static int vlclua_playlist_prev( lua_State * L ){ playlist_t *p_playlist = vlclua_get_playlist_internal( L ); playlist_Prev( p_playlist ); vlclua_release_playlist_internal( p_playlist ); return 0;}static int vlclua_playlist_next( lua_State * L ){ playlist_t *p_playlist = vlclua_get_playlist_internal( L ); playlist_Next( p_playlist ); vlclua_release_playlist_internal( p_playlist ); return 0;}static int vlclua_playlist_skip( lua_State * L ){ int i_skip = luaL_checkint( L, 1 ); playlist_t *p_playlist = vlclua_get_playlist_internal( L ); playlist_Skip( p_playlist, i_skip ); vlclua_release_playlist_internal( p_playlist ); return 0;}static int vlclua_playlist_play( lua_State * L ){ playlist_t *p_playlist = vlclua_get_playlist_internal( L ); vlc_object_lock( p_playlist ); playlist_Play( p_playlist ); vlc_object_unlock( p_playlist ); vlclua_release_playlist_internal( p_playlist ); return 0;}static int vlclua_playlist_pause( lua_State * L ){ playlist_t *p_playlist = vlclua_get_playlist_internal( L ); playlist_Pause( p_playlist ); vlclua_release_playlist_internal( p_playlist ); return 0;}static int vlclua_playlist_stop( lua_State * L ){ playlist_t *p_playlist = vlclua_get_playlist_internal( L ); playlist_Stop( p_playlist ); vlclua_release_playlist_internal( p_playlist ); return 0;}static int vlclua_playlist_clear( lua_State * L ){ playlist_t *p_playlist = vlclua_get_playlist_internal( L ); playlist_Stop( p_playlist ); /* Isn't this already implied by Clear? */ playlist_Clear( p_playlist, pl_Unlocked ); vlclua_release_playlist_internal( p_playlist ); return 0;}static int vlclua_playlist_repeat( lua_State * L ){ playlist_t *p_playlist = vlclua_get_playlist_internal( L ); int i_ret = vlclua_var_toggle_or_set( L, p_playlist, "repeat" ); vlclua_release_playlist_internal( p_playlist ); return i_ret;}static int vlclua_playlist_loop( lua_State * L ){ playlist_t *p_playlist = vlclua_get_playlist_internal( L ); int i_ret = vlclua_var_toggle_or_set( L, p_playlist, "loop" ); vlclua_release_playlist_internal( p_playlist ); return i_ret;}static int vlclua_playlist_random( lua_State * L ){ playlist_t *p_playlist = vlclua_get_playlist_internal( L ); int i_ret = vlclua_var_toggle_or_set( L, p_playlist, "random" ); vlclua_release_playlist_internal( p_playlist ); return i_ret;}static int vlclua_playlist_goto( lua_State * L ){ int i_id = luaL_checkint( L, 1 ); playlist_t *p_playlist = vlclua_get_playlist_internal( L ); vlc_object_lock( p_playlist ); int i_ret = playlist_Control( p_playlist, PLAYLIST_VIEWPLAY, true, NULL, playlist_ItemGetById( p_playlist, i_id, true ) ); vlc_object_unlock( p_playlist ); vlclua_release_playlist_internal( p_playlist ); return vlclua_push_ret( L, i_ret );}static int vlclua_playlist_add( lua_State *L ){ int i_count; vlc_object_t *p_this = vlclua_get_this( L ); playlist_t *p_playlist = vlclua_get_playlist_internal( L ); i_count = vlclua_playlist_add_internal( p_this, L, p_playlist, NULL, true ); vlclua_release_playlist_internal( p_playlist ); lua_pushinteger( L, i_count ); return 1;}static int vlclua_playlist_enqueue( lua_State *L ){ int i_count; vlc_object_t *p_this = vlclua_get_this( L ); playlist_t *p_playlist = vlclua_get_playlist_internal( L ); i_count = vlclua_playlist_add_internal( p_this, L, p_playlist, NULL, false ); vlclua_release_playlist_internal( p_playlist ); lua_pushinteger( L, i_count ); return 1;}static void push_playlist_item( lua_State *L, playlist_item_t *p_item );static void push_playlist_item( lua_State *L, playlist_item_t *p_item ){ input_item_t *p_input = p_item->p_input; int i_flags = 0; i_flags = p_item->i_flags; lua_newtable( L ); lua_pushinteger( L, p_item->i_id ); lua_setfield( L, -2, "id" ); lua_newtable( L );#define CHECK_AND_SET_FLAG( name, label ) \ if( i_flags & PLAYLIST_ ## name ## _FLAG ) \ { \ lua_pushboolean( L, 1 ); \ lua_setfield( L, -2, #label ); \ } CHECK_AND_SET_FLAG( SAVE, save ) CHECK_AND_SET_FLAG( SKIP, skip ) CHECK_AND_SET_FLAG( DBL, disabled ) CHECK_AND_SET_FLAG( RO, ro ) CHECK_AND_SET_FLAG( REMOVE, remove ) CHECK_AND_SET_FLAG( EXPANDED, expanded )#undef CHECK_AND_SET_FLAG lua_setfield( L, -2, "flags" ); if( p_input ) { lua_pushstring( L, p_input->psz_name ); lua_setfield( L, -2, "name" ); lua_pushstring( L, p_input->psz_uri ); lua_setfield( L, -2, "path" ); if( p_input->i_duration < 0 ) lua_pushnumber( L, -1 ); else lua_pushnumber( L, ((double)p_input->i_duration)*1e-6 ); lua_setfield( L, -2, "duration" ); lua_pushinteger( L, p_input->i_nb_played ); lua_setfield( L, -2, "nb_played" ); /* TODO: add (optional) info categories, meta, options, es */ } if( p_item->i_children >= 0 ) { int i; lua_createtable( L, p_item->i_children, 0 ); for( i = 0; i < p_item->i_children; i++ ) { push_playlist_item( L, p_item->pp_children[i] ); lua_rawseti( L, -2, i+1 ); } lua_setfield( L, -2, "children" ); }}static int vlclua_playlist_get( lua_State *L ){ playlist_t *p_playlist = vlclua_get_playlist_internal( L ); vlc_object_lock( p_playlist ); int b_category = luaL_optboolean( L, 2, 1 ); /* Default to tree playlist (discared when 1st argument is a playlist_item's id) */ playlist_item_t *p_item = NULL; if( lua_isnumber( L, 1 ) ) { int i_id = lua_tointeger( L, 1 ); p_item = playlist_ItemGetById( p_playlist, i_id, true ); if( !p_item ) { vlc_object_unlock( p_playlist ); vlclua_release_playlist_internal( p_playlist ); return 0; /* Should we return an error instead? */ } } else if( lua_isstring( L, 1 ) ) { const char *psz_what = lua_tostring( L, 1 ); if( !strcasecmp( psz_what, "normal" ) || !strcasecmp( psz_what, "playlist" ) ) p_item = b_category ? p_playlist->p_local_category : p_playlist->p_local_onelevel; else if( !strcasecmp( psz_what, "ml" ) || !strcasecmp( psz_what, "media library" ) ) p_item = b_category ? p_playlist->p_ml_category : p_playlist->p_ml_onelevel; else if( !strcasecmp( psz_what, "root" ) ) p_item = b_category ? p_playlist->p_root_category : p_playlist->p_root_onelevel; else { int i; for( i = 0; i < p_playlist->i_sds; i++ ) { if( !strcasecmp( psz_what, p_playlist->pp_sds[i]->p_sd->psz_module ) ) { p_item = b_category ? p_playlist->pp_sds[i]->p_cat : p_playlist->pp_sds[i]->p_one; break; } } if( !p_item ) { vlc_object_unlock( p_playlist ); vlclua_release_playlist_internal( p_playlist ); return 0; /* Should we return an error instead? */ } } } else { p_item = b_category ? p_playlist->p_root_category : p_playlist->p_root_onelevel; } push_playlist_item( L, p_item ); vlc_object_unlock( p_playlist ); vlclua_release_playlist_internal( p_playlist ); return 1;}static int vlclua_playlist_search( lua_State *L ){ playlist_t *p_playlist = vlclua_get_playlist_internal( L ); const char *psz_string = luaL_optstring( L, 1, "" ); int b_category = luaL_optboolean( L, 2, 1 ); /* default to category */ playlist_item_t *p_item = b_category ? p_playlist->p_root_category : p_playlist->p_root_onelevel; vlc_object_lock( p_playlist ); playlist_LiveSearchUpdate( p_playlist, p_item, psz_string ); vlc_object_unlock( p_playlist ); push_playlist_item( L, p_item ); vlclua_release_playlist_internal( p_playlist ); return 1;}static int vlclua_playlist_current( lua_State *L ){ playlist_t *p_playlist = vlclua_get_playlist_internal( L ); lua_pushinteger( L, var_GetInteger( p_playlist, "playlist-current" ) ); vlclua_release_playlist_internal( p_playlist ); return 1;}static int vlc_sort_key_from_string( const char *psz_name ){ static const struct { const char *psz_name; int i_key; } pp_keys[] = { { "id", SORT_ID }, { "title", SORT_TITLE }, { "title nodes first", SORT_TITLE_NODES_FIRST }, { "artist", SORT_ARTIST }, { "genre", SORT_GENRE }, { "random", SORT_RANDOM }, { "duration", SORT_DURATION }, { "title numeric", SORT_TITLE_NUMERIC }, { "album", SORT_ALBUM }, { NULL, -1 } }; int i; for( i = 0; pp_keys[i].psz_name; i++ ) { if( !strcmp( psz_name, pp_keys[i].psz_name ) ) return pp_keys[i].i_key; } return -1;}static int vlclua_playlist_sort( lua_State *L ){ /* allow setting the different sort keys */ int i_mode = vlc_sort_key_from_string( luaL_checkstring( L, 1 ) ); if( i_mode == -1 ) return luaL_error( L, "Invalid search key." ); int i_type = luaL_optboolean( L, 2, 0 ) ? ORDER_REVERSE : ORDER_NORMAL; int b_category = luaL_optboolean( L, 3, 1 ); /* default to category */ playlist_t *p_playlist = vlclua_get_playlist_internal( L ); vlc_object_lock( p_playlist ); playlist_item_t *p_root = b_category ? p_playlist->p_local_category : p_playlist->p_local_onelevel; int i_ret = playlist_RecursiveNodeSort( p_playlist, p_root, i_mode, i_type ); vlc_object_unlock( p_playlist ); vlclua_release_playlist_internal( p_playlist ); return vlclua_push_ret( L, i_ret );}/* FIXME: split this in 3 different functions? */static int vlclua_playlist_status( lua_State *L ){ playlist_t *p_playlist = vlclua_get_playlist_internal( L ); /* int i_count = 0; lua_settop( L, 0 );*/ if( p_playlist->p_input ) { /*char *psz_uri = input_item_GetURI( input_GetItem( p_playlist->p_input ) ); lua_pushstring( L, psz_uri ); free( psz_uri ); lua_pushnumber( L, config_GetInt( p_intf, "volume" ) );*/ vlc_object_lock( p_playlist ); switch( p_playlist->status.i_status ) { case PLAYLIST_STOPPED: lua_pushstring( L, "stopped" ); break; case PLAYLIST_RUNNING: lua_pushstring( L, "playing" ); break; case PLAYLIST_PAUSED: lua_pushstring( L, "paused" ); break; default: lua_pushstring( L, "unknown" ); break; } vlc_object_unlock( p_playlist ); /*i_count += 3;*/ } else { lua_pushstring( L, "stopped" ); } vlclua_release_playlist_internal( p_playlist ); return 1;}/***************************************************************************** * *****************************************************************************/static const luaL_Reg vlclua_playlist_reg[] = { { "prev", vlclua_playlist_prev }, { "next", vlclua_playlist_next }, { "skip", vlclua_playlist_skip }, { "play", vlclua_playlist_play }, { "pause", vlclua_playlist_pause }, { "stop", vlclua_playlist_stop }, { "clear", vlclua_playlist_clear }, { "repeat", vlclua_playlist_repeat }, { "loop", vlclua_playlist_loop }, { "random", vlclua_playlist_random }, { "goto", vlclua_playlist_goto }, { "add", vlclua_playlist_add }, { "enqueue", vlclua_playlist_enqueue }, { "get", vlclua_playlist_get }, { "search", vlclua_playlist_search }, { "current", vlclua_playlist_current }, { "sort", vlclua_playlist_sort }, { "status", vlclua_playlist_status }, { NULL, NULL }};void luaopen_playlist( lua_State *L ){ lua_newtable( L ); luaL_register( L, NULL, vlclua_playlist_reg ); lua_setfield( L, -2, "playlist" );}
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