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📄 osd_menu.c

📁 VLC Player Source Code
💻 C
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/***************************************************************************** * parser.c : OSD import module ***************************************************************************** * Copyright (C) 2007-2008 M2X * $Id$ * * Authors: Jean-Paul Saman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#ifdef HAVE_CONFIG_H# include "config.h"#endif#include <vlc_common.h>#include <vlc_vout.h>#include <vlc_config.h>#include <vlc_keys.h>#include <vlc_image.h>#include <vlc_osd.h>#include <vlc_charset.h>#include "osd_menu.h"#undef OSD_MENU_DEBUG/***************************************************************************** * Local prototypes *****************************************************************************//***************************************************************************** * Create a new Menu structure *****************************************************************************/osd_menu_t *osd_MenuNew( osd_menu_t *p_menu, const char *psz_path,                         int i_x, int i_y ){    if( !p_menu ) return NULL;    p_menu->p_state = (osd_menu_state_t *) malloc( sizeof( osd_menu_state_t ) );    if( !p_menu->p_state )    {        msg_Err( p_menu, "Memory allocation for OSD Menu state failed" );        return NULL;    }    memset(p_menu->p_state, 0, sizeof(osd_menu_state_t));    if( psz_path != NULL )        p_menu->psz_path = strdup( psz_path );    else        p_menu->psz_path = NULL;    p_menu->i_x = i_x;    p_menu->i_y = i_y;    p_menu->i_style = OSD_MENU_STYLE_SIMPLE;    return p_menu;}/***************************************************************************** * Free the menu *****************************************************************************/void osd_MenuFree( osd_menu_t *p_menu ){    msg_Dbg( p_menu, "freeing menu" );    osd_ButtonFree( p_menu, p_menu->p_button );    free( p_menu->psz_path );    free( p_menu->p_state );    p_menu->p_button = NULL;    p_menu->p_last_button = NULL;    p_menu->psz_path = NULL;    p_menu->p_state = NULL;}/***************************************************************************** * Create a new button *****************************************************************************/osd_button_t *osd_ButtonNew( const char *psz_action, int i_x, int i_y ){    osd_button_t *p_button = NULL;    p_button = (osd_button_t*) malloc( sizeof(osd_button_t) );    if( !p_button )        return NULL;    memset( p_button, 0, sizeof(osd_button_t) );    p_button->psz_action = strdup(psz_action);    p_button->psz_action_down = NULL;    p_button->p_feedback = NULL;    p_button->i_x = i_x;    p_button->i_y = i_y;    return p_button;}/***************************************************************************** * Free a button *****************************************************************************/void osd_ButtonFree( osd_menu_t *p_menu, osd_button_t *p_button ){    osd_button_t *p_current = p_button;    osd_button_t *p_next = NULL;    osd_button_t *p_prev = NULL;    if( !p_current ) return;    /* First walk to the end. */    while( p_current->p_next )    {        p_next = p_current->p_next;        p_current = p_next;    }    /* Then free end first and walk to the start. */    while( p_current->p_prev )    {        msg_Dbg( p_menu, "+ freeing button %s [%p]",                 p_current->psz_action, p_current );        p_prev = p_current->p_prev;        p_current = p_prev;        if( p_current->p_next )        {            free( p_current->p_next->psz_name );            free( p_current->p_next->psz_action );            free( p_current->p_next->psz_action_down );            if( p_current->p_feedback )            {                free( p_current->p_feedback->p_data_orig );                free( p_current->p_feedback );                p_current->p_feedback = NULL;            }            /* Free all states first */            if( p_current->p_next->p_states )                osd_StatesFree( p_menu, p_current->p_next->p_states );            free( p_current->p_next );            p_current->p_next = NULL;        }        if( p_current->p_up )        {            free( p_current->p_up->psz_name );            free( p_current->p_up->psz_action );            free( p_current->p_up->psz_action_down );            if( p_current->p_feedback )            {                free( p_current->p_feedback->p_data_orig );                free( p_current->p_feedback );            }            p_current->p_feedback = NULL;            /* Free all states first */            if( p_current->p_up->p_states )                osd_StatesFree( p_menu, p_current->p_up->p_states );            free( p_current->p_up );            p_current->p_up = NULL;        }    }    /* Free the last one. */    if( p_button )    {        msg_Dbg( p_menu, "+ freeing button %s [%p]",                 p_button->psz_action, p_button );        free( p_button->psz_name );        free( p_button->psz_action );        free( p_button->psz_action_down );        if( p_current->p_feedback )        {            free( p_current->p_feedback->p_data_orig );            free( p_current->p_feedback );            p_current->p_feedback = NULL;        }        if( p_button->p_states )            osd_StatesFree( p_menu, p_button->p_states );        free( p_button );        p_button = NULL;    }}/***************************************************************************** * Create a new state image *****************************************************************************/osd_state_t *osd_StateNew( osd_menu_t *p_menu, const char *psz_file,                           const char *psz_state ){    osd_state_t *p_state = NULL;    video_format_t fmt_in, fmt_out;    p_state = (osd_state_t*) malloc( sizeof(osd_state_t) );    if( !p_state )        return NULL;    memset( p_state, 0, sizeof(osd_state_t) );    memset( &fmt_in, 0, sizeof(video_format_t) );    memset( &fmt_out, 0, sizeof(video_format_t) );    fmt_out.i_chroma = VLC_FOURCC('Y','U','V','A');    if( p_menu->p_image )    {        p_state->p_pic = image_ReadUrl( p_menu->p_image, psz_file,                                        &fmt_in, &fmt_out );        if( p_state->p_pic )        {            p_state->i_width  = p_state->p_pic->p[Y_PLANE].i_visible_pitch;            p_state->i_height = p_state->p_pic->p[Y_PLANE].i_visible_lines;        }    }    if( psz_state )    {        p_state->psz_state = strdup( psz_state );        if( strncmp( ppsz_button_states[0], psz_state,                     strlen(ppsz_button_states[0]) ) == 0 )            p_state->i_state = OSD_BUTTON_UNSELECT;        else if( strncmp( ppsz_button_states[1], psz_state,                          strlen(ppsz_button_states[1]) ) == 0 )            p_state->i_state = OSD_BUTTON_SELECT;        else if( strncmp( ppsz_button_states[2], psz_state,                          strlen(ppsz_button_states[2]) ) == 0 )            p_state->i_state = OSD_BUTTON_PRESSED;    }    return p_state;}/***************************************************************************** * Free state images *****************************************************************************/void osd_StatesFree( osd_menu_t *p_menu, osd_state_t *p_states ){    osd_state_t *p_state = p_states;    osd_state_t *p_next = NULL;    osd_state_t *p_prev = NULL;    if( !p_state ) return;    while( p_state->p_next )    {        p_next = p_state->p_next;        p_state = p_next;    }    /* Then free end first and walk to the start. */    while( p_state->p_prev )    {        msg_Dbg( p_menu, " |- freeing state %s [%p]",                 p_state->psz_state, p_state );        p_prev = p_state->p_prev;        p_state = p_prev;        if( p_state->p_next )        {            if( p_state->p_next->p_pic )            {                free( p_state->p_next->p_pic->p_data_orig );                free( p_state->p_next->p_pic );            }            free( p_state->p_next->psz_state );            free( p_state->p_next );            p_state->p_next = NULL;        }    }    /* Free the last one. */    if( p_states )    {        msg_Dbg( p_menu, " |- freeing state %s [%p]",                 p_state->psz_state, p_states );        if( p_states->p_pic )        {            free( p_states->p_pic->p_data_orig );            free( p_states->p_pic );        }        free( p_state->psz_state );        free( p_states );        p_states = NULL;    }}

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