📄 freetype.c
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for( y = 0, i_bitmap_offset = 0; y < p_glyph->bitmap.rows; y++ ) { for( x = 0; x < p_glyph->bitmap.width; x++, i_bitmap_offset++ ) { if( p_glyph->bitmap.buffer[i_bitmap_offset] ) p_dst[i_offset+x] = ((int)p_glyph->bitmap.buffer[i_bitmap_offset] + 8)/16; } i_offset += i_pitch; } } } /* Outlining (find something better than nearest neighbour filtering ?) */ if( 1 ) { uint8_t *p_dst = p_region->picture.Y_PIXELS; uint8_t *p_top = p_dst; /* Use 1st line as a cache */ uint8_t left, current; for( y = 1; y < (int)fmt.i_height - 1; y++ ) { if( y > 1 ) memcpy( p_top, p_dst, fmt.i_width ); p_dst += p_region->picture.Y_PITCH; left = 0; for( x = 1; x < (int)fmt.i_width - 1; x++ ) { current = p_dst[x]; p_dst[x] = ( 8 * (int)p_dst[x] + left + p_dst[x+1] + p_top[x -1]+ p_top[x] + p_top[x+1] + p_dst[x -1 + p_region->picture.Y_PITCH ] + p_dst[x + p_region->picture.Y_PITCH] + p_dst[x + 1 + p_region->picture.Y_PITCH]) / 16; left = current; } } memset( p_top, 0, fmt.i_width ); } return VLC_SUCCESS;}static void UnderlineGlyphYUVA( int i_line_thickness, int i_line_offset, bool b_ul_next_char, FT_BitmapGlyph p_this_glyph, FT_Vector *p_this_glyph_pos, FT_BitmapGlyph p_next_glyph, FT_Vector *p_next_glyph_pos, int i_glyph_tmax, int i_align_offset, uint8_t i_y, uint8_t i_u, uint8_t i_v, subpicture_region_t *p_region){ int y, x, z; int i_pitch; uint8_t *p_dst_y,*p_dst_u,*p_dst_v,*p_dst_a; p_dst_y = p_region->picture.Y_PIXELS; p_dst_u = p_region->picture.U_PIXELS; p_dst_v = p_region->picture.V_PIXELS; p_dst_a = p_region->picture.A_PIXELS; i_pitch = p_region->picture.A_PITCH; int i_offset = ( p_this_glyph_pos->y + i_glyph_tmax + i_line_offset + 3 ) * i_pitch + p_this_glyph_pos->x + p_this_glyph->left + 3 + i_align_offset; for( y = 0; y < i_line_thickness; y++ ) { int i_extra = p_this_glyph->bitmap.width; if( b_ul_next_char ) { i_extra = (p_next_glyph_pos->x + p_next_glyph->left) - (p_this_glyph_pos->x + p_this_glyph->left); } for( x = 0; x < i_extra; x++ ) { bool b_ok = true; /* break the underline around the tails of any glyphs which cross it */ for( z = x - i_line_thickness; z < x + i_line_thickness && b_ok; z++ ) { if( p_next_glyph && ( z >= i_extra ) ) { int i_row = i_line_offset + p_next_glyph->top + y; if( ( p_next_glyph->bitmap.rows > i_row ) && p_next_glyph->bitmap.buffer[p_next_glyph->bitmap.width * i_row + z-i_extra] ) { b_ok = false; } } else if ((z > 0 ) && (z < p_this_glyph->bitmap.width)) { int i_row = i_line_offset + p_this_glyph->top + y; if( ( p_this_glyph->bitmap.rows > i_row ) && p_this_glyph->bitmap.buffer[p_this_glyph->bitmap.width * i_row + z] ) { b_ok = false; } } } if( b_ok ) { p_dst_y[i_offset+x] = (i_y * 255) >> 8; p_dst_u[i_offset+x] = i_u; p_dst_v[i_offset+x] = i_v; p_dst_a[i_offset+x] = 255; } } i_offset += i_pitch; }}static void DrawBlack( line_desc_t *p_line, int i_width, subpicture_region_t *p_region, int xoffset, int yoffset ){ uint8_t *p_dst = p_region->picture.A_PIXELS; int i_pitch = p_region->picture.A_PITCH; int x,y; for( ; p_line != NULL; p_line = p_line->p_next ) { int i_glyph_tmax=0, i = 0; int i_bitmap_offset, i_offset, i_align_offset = 0; for( i = 0; p_line->pp_glyphs[i] != NULL; i++ ) { FT_BitmapGlyph p_glyph = p_line->pp_glyphs[ i ]; i_glyph_tmax = __MAX( i_glyph_tmax, p_glyph->top ); } if( p_line->i_width < i_width ) { if( (p_region->i_align & 0x3) == SUBPICTURE_ALIGN_RIGHT ) { i_align_offset = i_width - p_line->i_width; } else if( (p_region->i_align & 0x3) != SUBPICTURE_ALIGN_LEFT ) { i_align_offset = ( i_width - p_line->i_width ) / 2; } } for( i = 0; p_line->pp_glyphs[i] != NULL; i++ ) { FT_BitmapGlyph p_glyph = p_line->pp_glyphs[ i ]; i_offset = ( p_line->p_glyph_pos[ i ].y + i_glyph_tmax - p_glyph->top + 3 + yoffset ) * i_pitch + p_line->p_glyph_pos[ i ].x + p_glyph->left + 3 + i_align_offset +xoffset; for( y = 0, i_bitmap_offset = 0; y < p_glyph->bitmap.rows; y++ ) { for( x = 0; x < p_glyph->bitmap.width; x++, i_bitmap_offset++ ) { if( p_glyph->bitmap.buffer[i_bitmap_offset] ) if( p_dst[i_offset+x] < ((int)p_glyph->bitmap.buffer[i_bitmap_offset]) ) p_dst[i_offset+x] = ((int)p_glyph->bitmap.buffer[i_bitmap_offset]); } i_offset += i_pitch; } } }}/***************************************************************************** * Render: place string in picture ***************************************************************************** * This function merges the previously rendered freetype glyphs into a picture *****************************************************************************/static int RenderYUVA( filter_t *p_filter, subpicture_region_t *p_region, line_desc_t *p_line, int i_width, int i_height ){ uint8_t *p_dst_y,*p_dst_u,*p_dst_v,*p_dst_a; video_format_t fmt; int i, x, y, i_pitch, i_alpha; uint8_t i_y, i_u, i_v; /* YUV values, derived from incoming RGB */ subpicture_region_t *p_region_tmp; if( i_width == 0 || i_height == 0 ) return VLC_SUCCESS; /* Create a new subpicture region */ memset( &fmt, 0, sizeof(video_format_t) ); fmt.i_chroma = VLC_FOURCC('Y','U','V','A'); fmt.i_aspect = 0; fmt.i_width = fmt.i_visible_width = i_width + 6; fmt.i_height = fmt.i_visible_height = i_height + 6; if( p_region->fmt.i_visible_width > 0 ) fmt.i_visible_width = p_region->fmt.i_visible_width; if( p_region->fmt.i_visible_height > 0 ) fmt.i_visible_height = p_region->fmt.i_visible_height; fmt.i_x_offset = fmt.i_y_offset = 0; p_region_tmp = spu_CreateRegion( p_filter, &fmt ); if( !p_region_tmp ) { msg_Err( p_filter, "cannot allocate SPU region" ); return VLC_EGENERIC; } p_region->fmt = p_region_tmp->fmt; p_region->picture = p_region_tmp->picture; free( p_region_tmp ); /* Calculate text color components */ YUVFromRGB( (p_line->i_red << 16) | (p_line->i_green << 8) | (p_line->i_blue ), &i_y, &i_u, &i_v); i_alpha = p_line->i_alpha; p_dst_y = p_region->picture.Y_PIXELS; p_dst_u = p_region->picture.U_PIXELS; p_dst_v = p_region->picture.V_PIXELS; p_dst_a = p_region->picture.A_PIXELS; i_pitch = p_region->picture.A_PITCH; /* Initialize the region pixels */ if( p_filter->p_sys->i_effect != EFFECT_BACKGROUND ) { memset( p_dst_y, 0x00, i_pitch * p_region->fmt.i_height ); memset( p_dst_u, 0x80, i_pitch * p_region->fmt.i_height ); memset( p_dst_v, 0x80, i_pitch * p_region->fmt.i_height ); memset( p_dst_a, 0, i_pitch * p_region->fmt.i_height ); } else { memset( p_dst_y, 0x0, i_pitch * p_region->fmt.i_height ); memset( p_dst_u, 0x80, i_pitch * p_region->fmt.i_height ); memset( p_dst_v, 0x80, i_pitch * p_region->fmt.i_height ); memset( p_dst_a, 0x80, i_pitch * p_region->fmt.i_height ); } if( p_filter->p_sys->i_effect == EFFECT_OUTLINE || p_filter->p_sys->i_effect == EFFECT_OUTLINE_FAT ) { DrawBlack( p_line, i_width, p_region, 0, 0); DrawBlack( p_line, i_width, p_region, -1, 0); DrawBlack( p_line, i_width, p_region, 0, -1); DrawBlack( p_line, i_width, p_region, 1, 0); DrawBlack( p_line, i_width, p_region, 0, 1); } if( p_filter->p_sys->i_effect == EFFECT_OUTLINE_FAT ) { DrawBlack( p_line, i_width, p_region, -1, -1); DrawBlack( p_line, i_width, p_region, -1, 1); DrawBlack( p_line, i_width, p_region, 1, -1); DrawBlack( p_line, i_width, p_region, 1, 1); DrawBlack( p_line, i_width, p_region, -2, 0); DrawBlack( p_line, i_width, p_region, 0, -2); DrawBlack( p_line, i_width, p_region, 2, 0); DrawBlack( p_line, i_width, p_region, 0, 2); DrawBlack( p_line, i_width, p_region, -2, -2); DrawBlack( p_line, i_width, p_region, -2, 2); DrawBlack( p_line, i_width, p_region, 2, -2); DrawBlack( p_line, i_width, p_region, 2, 2); DrawBlack( p_line, i_width, p_region, -3, 0); DrawBlack( p_line, i_width, p_region, 0, -3); DrawBlack( p_line, i_width, p_region, 3, 0); DrawBlack( p_line, i_width, p_region, 0, 3); } for( ; p_line != NULL; p_line = p_line->p_next ) { int i_glyph_tmax = 0; int i_bitmap_offset, i_offset, i_align_offset = 0; for( i = 0; p_line->pp_glyphs[i] != NULL; i++ ) { FT_BitmapGlyph p_glyph = p_line->pp_glyphs[ i ]; i_glyph_tmax = __MAX( i_glyph_tmax, p_glyph->top ); } if( p_line->i_width < i_width ) { if( (p_region->i_align & 0x3) == SUBPICTURE_ALIGN_RIGHT ) { i_align_offset = i_width - p_line->i_width; } else if( (p_region->i_align & 0x3) != SUBPICTURE_ALIGN_LEFT ) { i_align_offset = ( i_width - p_line->i_width ) / 2; } } for( i = 0; p_line->pp_glyphs[i] != NULL; i++ ) { FT_BitmapGlyph p_glyph = p_line->pp_glyphs[ i ]; i_offset = ( p_line->p_glyph_pos[ i ].y + i_glyph_tmax - p_glyph->top + 3 ) * i_pitch + p_line->p_glyph_pos[ i ].x + p_glyph->left + 3 + i_align_offset; if( p_line->b_new_color_mode ) { /* Every glyph can (and in fact must) have its own color */ YUVFromRGB( p_line->p_fg_rgb[ i ], &i_y, &i_u, &i_v ); } for( y = 0, i_bitmap_offset = 0; y < p_glyph->bitmap.rows; y++ ) { for( x = 0; x < p_glyph->bitmap.width; x++, i_bitmap_offset++ ) { uint8_t i_y_local = i_y; uint8_t i_u_local = i_u; uint8_t i_v_local = i_v; if( p_line->p_fg_bg_ratio != 0x00 ) { int i_split = p_glyph->bitmap.width * p_line->p_fg_bg_ratio[ i ] / 0x7f; if( x > i_split ) { YUVFromRGB( p_line->p_bg_rgb[ i ], &i_y_local, &i_u_local, &i_v_local ); } } if( p_glyph->bitmap.buffer[i_bitmap_offset] ) { p_dst_y[i_offset+x] = ((p_dst_y[i_offset+x] *(255-(int)p_glyph->bitmap.buffer[i_bitmap_offset])) + i_y * ((int)p_glyph->bitmap.buffer[i_bitmap_offset])) >> 8; p_dst_u[i_offset+x] = i_u; p_dst_v[i_offset+x] = i_v; if( p_filter->p_sys->i_effect == EFFECT_BACKGROUND ) p_dst_a[i_offset+x] = 0xff; } } i_offset += i_pitch; } if( p_line->pi_underline_thickness[ i ] ) { UnderlineGlyphYUVA( p_line->pi_underline_thickness[ i ], p_line->pi_underline_offset[ i ], (p_line->pp_glyphs[i+1] && (p_line->pi_underline_thickness[ i + 1] > 0)), p_line->pp_glyphs[i], &(p_line->p_glyph_pos[i]), p_line->pp_glyphs[i+1], &(p_line->p_glyph_pos[i+1]), i_glyph_tmax, i_align_offset, i_y, i_u, i_v, p_region); } } } /* Apply the alpha setting */ for( i = 0; i < (int)fmt.i_height * i_pitch; i++ ) p_dst_a[i] = p_dst_a[i] * (255 - i_alpha) / 255; return VLC_SUCCESS;}/** * This function renders a text subpicture region into another one. * It also calculates the size needed for this string, and renders the * needed glyphs into memory. It is used as pf_add_string callback in * the vout method by this module */static int RenderText( filter_t *p_filter, subpicture_region_t *p_region_out, subpicture_region_t *p_region_in ){ filter_sys_t *p_sys = p_filter->p_sys; line_desc_t *p_lines = NULL, *p_line = NULL, *p_next = NULL, *p_prev = NULL; int i, i_pen_y, i_pen_x, i_error, i_glyph_index, i_previous; uint32_t *psz_unicode, *psz_unicode_orig = NULL, i_char, *psz_line_start; int i_string_length; char *psz_string; vlc_iconv_t iconv_handle = (vlc_iconv_t)(-1); int i_font_color, i_font_alpha, i_font_size, i_red, i_green, i_blue;
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