📄 adjust.c
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uint8_t i_u, i_v; for( ; p_in < p_in_end ; ) { p_line_end = p_in + p_pic->p[U_PLANE].i_visible_pitch - 8; for( ; p_in < p_line_end ; ) { /* Do 8 pixels at a time */ WRITE_UV_CLIP(); WRITE_UV_CLIP(); WRITE_UV_CLIP(); WRITE_UV_CLIP(); WRITE_UV_CLIP(); WRITE_UV_CLIP(); WRITE_UV_CLIP(); WRITE_UV_CLIP(); } p_line_end += 8; for( ; p_in < p_line_end ; ) { WRITE_UV_CLIP(); } p_in += p_pic->p[U_PLANE].i_pitch - p_pic->p[U_PLANE].i_visible_pitch; p_in_v += p_pic->p[V_PLANE].i_pitch - p_pic->p[V_PLANE].i_visible_pitch; p_out += p_outpic->p[U_PLANE].i_pitch - p_outpic->p[U_PLANE].i_visible_pitch; p_out_v += p_outpic->p[V_PLANE].i_pitch - p_outpic->p[V_PLANE].i_visible_pitch; }#undef WRITE_UV_CLIP } else {#define WRITE_UV() \ i_u = *p_in++ ; i_v = *p_in_v++ ; \ *p_out++ = (( ((i_u * i_cos + i_v * i_sin - i_x) >> 8) \ * i_sat) >> 8) + 128; \ *p_out_v++ = (( ((i_v * i_cos - i_u * i_sin - i_y) >> 8) \ * i_sat) >> 8) + 128 uint8_t i_u, i_v; for( ; p_in < p_in_end ; ) { p_line_end = p_in + p_pic->p[U_PLANE].i_visible_pitch - 8; for( ; p_in < p_line_end ; ) { /* Do 8 pixels at a time */ WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV(); } p_line_end += 8; for( ; p_in < p_line_end ; ) { WRITE_UV(); } p_in += p_pic->p[U_PLANE].i_pitch - p_pic->p[U_PLANE].i_visible_pitch; p_in_v += p_pic->p[V_PLANE].i_pitch - p_pic->p[V_PLANE].i_visible_pitch; p_out += p_outpic->p[U_PLANE].i_pitch - p_outpic->p[U_PLANE].i_visible_pitch; p_out_v += p_outpic->p[V_PLANE].i_pitch - p_outpic->p[V_PLANE].i_visible_pitch; }#undef WRITE_UV } return CopyInfoAndRelease( p_outpic, p_pic );}/***************************************************************************** * Run the filter on a Packed YUV picture *****************************************************************************/static picture_t *FilterPacked( filter_t *p_filter, picture_t *p_pic ){ int pi_luma[256]; int pi_gamma[256]; picture_t *p_outpic; uint8_t *p_in, *p_in_v, *p_in_end, *p_line_end; uint8_t *p_out, *p_out_v; int i_y_offset, i_u_offset, i_v_offset; int i_lines, i_visible_lines, i_pitch, i_visible_pitch; bool b_thres; double f_hue; double f_gamma; int32_t i_cont, i_lum; int i_sat, i_sin, i_cos, i_x, i_y; int i; filter_sys_t *p_sys = p_filter->p_sys; if( !p_pic ) return NULL; i_lines = p_pic->p->i_lines; i_visible_lines = p_pic->p->i_visible_lines; i_pitch = p_pic->p->i_pitch; i_visible_pitch = p_pic->p->i_visible_pitch; if( GetPackedYuvOffsets( p_pic->format.i_chroma, &i_y_offset, &i_u_offset, &i_v_offset ) != VLC_SUCCESS ) { msg_Warn( p_filter, "Unsupported input chroma (%4s)", (char*)&(p_pic->format.i_chroma) ); picture_Release( p_pic ); return NULL; } p_outpic = p_filter->pf_vout_buffer_new( p_filter ); if( !p_outpic ) { msg_Warn( p_filter, "can't get output picture" ); picture_Release( p_pic ); return NULL; } /* Getvariables */ i_cont = (int)( p_sys->f_contrast * 255 ); i_lum = (int)( (p_sys->f_brightness - 1.0)*255 ); f_hue = (float)( p_sys->i_hue * M_PI / 180 ); i_sat = (int)( p_sys->f_saturation * 256 ); f_gamma = 1.0 / p_sys->f_gamma; b_thres = p_sys->b_brightness_threshold; /* * Threshold mode drops out everything about luma, contrast and gamma. */ if( b_thres != true ) { /* Contrast is a fast but kludged function, so I put this gap to be * cleaner :) */ i_lum += 128 - i_cont / 2; /* Fill the gamma lookup table */ for( i = 0 ; i < 256 ; i++ ) { pi_gamma[ i ] = clip_uint8_vlc( pow(i / 255.0, f_gamma) * 255.0); } /* Fill the luma lookup table */ for( i = 0 ; i < 256 ; i++ ) { pi_luma[ i ] = pi_gamma[clip_uint8_vlc( i_lum + i_cont * i / 256)]; } } else { /* * We get luma as threshold value: the higher it is, the darker is * the image. Should I reverse this? */ for( i = 0 ; i < 256 ; i++ ) { pi_luma[ i ] = (i < i_lum) ? 0 : 255; } /* * Desaturates image to avoid that strange yellow halo... */ i_sat = 0; } /* * Do the Y plane */ p_in = p_pic->p->p_pixels + i_y_offset; p_in_end = p_in + p_pic->p->i_visible_lines * p_pic->p->i_pitch - 8 * 4; p_out = p_outpic->p->p_pixels + i_y_offset; for( ; p_in < p_in_end ; ) { p_line_end = p_in + i_visible_pitch - 8 * 4; for( ; p_in < p_line_end ; ) { /* Do 8 pixels at a time */ *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2; *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2; *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2; *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2; *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2; *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2; *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2; *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2; } p_line_end += 8 * 4; for( ; p_in < p_line_end ; ) { *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2; } p_in += i_pitch - p_pic->p->i_visible_pitch; p_out += i_pitch - p_outpic->p->i_visible_pitch; } /* * Do the U and V planes */ p_in = p_pic->p->p_pixels + i_u_offset; p_in_v = p_pic->p->p_pixels + i_v_offset; p_in_end = p_in + i_visible_lines * i_pitch - 8 * 4; p_out = p_outpic->p->p_pixels + i_u_offset; p_out_v = p_outpic->p->p_pixels + i_v_offset; i_sin = sin(f_hue) * 256; i_cos = cos(f_hue) * 256; i_x = ( cos(f_hue) + sin(f_hue) ) * 32768; i_y = ( cos(f_hue) - sin(f_hue) ) * 32768; if ( i_sat > 256 ) {#define WRITE_UV_CLIP() \ i_u = *p_in; p_in += 4; i_v = *p_in_v; p_in_v += 4; \ *p_out = clip_uint8_vlc( (( ((i_u * i_cos + i_v * i_sin - i_x) >> 8) \ * i_sat) >> 8) + 128); \ p_out += 4; \ *p_out_v = clip_uint8_vlc( (( ((i_v * i_cos - i_u * i_sin - i_y) >> 8) \ * i_sat) >> 8) + 128); \ p_out_v += 4 uint8_t i_u, i_v; for( ; p_in < p_in_end ; ) { p_line_end = p_in + i_visible_pitch - 8 * 4; for( ; p_in < p_line_end ; ) { /* Do 8 pixels at a time */ WRITE_UV_CLIP(); WRITE_UV_CLIP(); WRITE_UV_CLIP(); WRITE_UV_CLIP(); WRITE_UV_CLIP(); WRITE_UV_CLIP(); WRITE_UV_CLIP(); WRITE_UV_CLIP(); } p_line_end += 8 * 4; for( ; p_in < p_line_end ; ) { WRITE_UV_CLIP(); } p_in += i_pitch - i_visible_pitch; p_in_v += i_pitch - i_visible_pitch; p_out += i_pitch - i_visible_pitch; p_out_v += i_pitch - i_visible_pitch; }#undef WRITE_UV_CLIP } else {#define WRITE_UV() \ i_u = *p_in; p_in += 4; i_v = *p_in_v; p_in_v += 4; \ *p_out = (( ((i_u * i_cos + i_v * i_sin - i_x) >> 8) \ * i_sat) >> 8) + 128; \ p_out += 4; \ *p_out_v = (( ((i_v * i_cos - i_u * i_sin - i_y) >> 8) \ * i_sat) >> 8) + 128; \ p_out_v += 4 uint8_t i_u, i_v; for( ; p_in < p_in_end ; ) { p_line_end = p_in + i_visible_pitch - 8 * 4; for( ; p_in < p_line_end ; ) { /* Do 8 pixels at a time */ WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV(); } p_line_end += 8 * 4; for( ; p_in < p_line_end ; ) { WRITE_UV(); } p_in += i_pitch - i_visible_pitch; p_in_v += i_pitch - i_visible_pitch; p_out += i_pitch - i_visible_pitch; p_out_v += i_pitch - i_visible_pitch; }#undef WRITE_UV } return CopyInfoAndRelease( p_outpic, p_pic );}static int AdjustCallback( vlc_object_t *p_this, char const *psz_var, vlc_value_t oldval, vlc_value_t newval, void *p_data ){ VLC_UNUSED(p_this); VLC_UNUSED(oldval); filter_sys_t *p_sys = (filter_sys_t *)p_data; if( !strcmp( psz_var, "contrast" ) ) p_sys->f_contrast = newval.f_float; else if( !strcmp( psz_var, "brightness" ) ) p_sys->f_brightness = newval.f_float; else if( !strcmp( psz_var, "hue" ) ) p_sys->i_hue = newval.i_int; else if( !strcmp( psz_var, "saturation" ) ) p_sys->f_saturation = newval.f_float; else if( !strcmp( psz_var, "gamma" ) ) p_sys->f_gamma = newval.f_float; else if( !strcmp( psz_var, "brightness-threshold" ) ) p_sys->b_brightness_threshold = newval.b_bool; else return VLC_EGENERIC; return VLC_SUCCESS;}
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