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📄 adjust.c

📁 VLC Player Source Code
💻 C
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        uint8_t i_u, i_v;        for( ; p_in < p_in_end ; )        {            p_line_end = p_in + p_pic->p[U_PLANE].i_visible_pitch - 8;            for( ; p_in < p_line_end ; )            {                /* Do 8 pixels at a time */                WRITE_UV_CLIP(); WRITE_UV_CLIP();                WRITE_UV_CLIP(); WRITE_UV_CLIP();                WRITE_UV_CLIP(); WRITE_UV_CLIP();                WRITE_UV_CLIP(); WRITE_UV_CLIP();            }            p_line_end += 8;            for( ; p_in < p_line_end ; )            {                WRITE_UV_CLIP();            }            p_in += p_pic->p[U_PLANE].i_pitch                  - p_pic->p[U_PLANE].i_visible_pitch;            p_in_v += p_pic->p[V_PLANE].i_pitch                    - p_pic->p[V_PLANE].i_visible_pitch;            p_out += p_outpic->p[U_PLANE].i_pitch                   - p_outpic->p[U_PLANE].i_visible_pitch;            p_out_v += p_outpic->p[V_PLANE].i_pitch                     - p_outpic->p[V_PLANE].i_visible_pitch;        }#undef WRITE_UV_CLIP    }    else    {#define WRITE_UV() \    i_u = *p_in++ ; i_v = *p_in_v++ ; \    *p_out++ = (( ((i_u * i_cos + i_v * i_sin - i_x) >> 8) \                       * i_sat) >> 8) + 128; \    *p_out_v++ = (( ((i_v * i_cos - i_u * i_sin - i_y) >> 8) \                       * i_sat) >> 8) + 128        uint8_t i_u, i_v;        for( ; p_in < p_in_end ; )        {            p_line_end = p_in + p_pic->p[U_PLANE].i_visible_pitch - 8;            for( ; p_in < p_line_end ; )            {                /* Do 8 pixels at a time */                WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV();                WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV();            }            p_line_end += 8;            for( ; p_in < p_line_end ; )            {                WRITE_UV();            }            p_in += p_pic->p[U_PLANE].i_pitch                  - p_pic->p[U_PLANE].i_visible_pitch;            p_in_v += p_pic->p[V_PLANE].i_pitch                    - p_pic->p[V_PLANE].i_visible_pitch;            p_out += p_outpic->p[U_PLANE].i_pitch                   - p_outpic->p[U_PLANE].i_visible_pitch;            p_out_v += p_outpic->p[V_PLANE].i_pitch                     - p_outpic->p[V_PLANE].i_visible_pitch;        }#undef WRITE_UV    }    return CopyInfoAndRelease( p_outpic, p_pic );}/***************************************************************************** * Run the filter on a Packed YUV picture *****************************************************************************/static picture_t *FilterPacked( filter_t *p_filter, picture_t *p_pic ){    int pi_luma[256];    int pi_gamma[256];    picture_t *p_outpic;    uint8_t *p_in, *p_in_v, *p_in_end, *p_line_end;    uint8_t *p_out, *p_out_v;    int i_y_offset, i_u_offset, i_v_offset;    int i_lines, i_visible_lines, i_pitch, i_visible_pitch;    bool b_thres;    double  f_hue;    double  f_gamma;    int32_t i_cont, i_lum;    int i_sat, i_sin, i_cos, i_x, i_y;    int i;    filter_sys_t *p_sys = p_filter->p_sys;    if( !p_pic ) return NULL;    i_lines = p_pic->p->i_lines;    i_visible_lines = p_pic->p->i_visible_lines;    i_pitch = p_pic->p->i_pitch;    i_visible_pitch = p_pic->p->i_visible_pitch;    if( GetPackedYuvOffsets( p_pic->format.i_chroma, &i_y_offset,                             &i_u_offset, &i_v_offset ) != VLC_SUCCESS )    {        msg_Warn( p_filter, "Unsupported input chroma (%4s)",                  (char*)&(p_pic->format.i_chroma) );        picture_Release( p_pic );        return NULL;    }    p_outpic = p_filter->pf_vout_buffer_new( p_filter );    if( !p_outpic )    {        msg_Warn( p_filter, "can't get output picture" );        picture_Release( p_pic );        return NULL;    }    /* Getvariables */    i_cont = (int)( p_sys->f_contrast * 255 );    i_lum = (int)( (p_sys->f_brightness - 1.0)*255 );    f_hue = (float)( p_sys->i_hue * M_PI / 180 );    i_sat = (int)( p_sys->f_saturation * 256 );    f_gamma = 1.0 / p_sys->f_gamma;    b_thres = p_sys->b_brightness_threshold;    /*     * Threshold mode drops out everything about luma, contrast and gamma.     */    if( b_thres != true )    {        /* Contrast is a fast but kludged function, so I put this gap to be         * cleaner :) */        i_lum += 128 - i_cont / 2;        /* Fill the gamma lookup table */        for( i = 0 ; i < 256 ; i++ )        {          pi_gamma[ i ] = clip_uint8_vlc( pow(i / 255.0, f_gamma) * 255.0);        }        /* Fill the luma lookup table */        for( i = 0 ; i < 256 ; i++ )        {            pi_luma[ i ] = pi_gamma[clip_uint8_vlc( i_lum + i_cont * i / 256)];        }    }    else    {        /*         * We get luma as threshold value: the higher it is, the darker is         * the image. Should I reverse this?         */        for( i = 0 ; i < 256 ; i++ )        {            pi_luma[ i ] = (i < i_lum) ? 0 : 255;        }        /*         * Desaturates image to avoid that strange yellow halo...         */        i_sat = 0;    }    /*     * Do the Y plane     */    p_in = p_pic->p->p_pixels + i_y_offset;    p_in_end = p_in + p_pic->p->i_visible_lines * p_pic->p->i_pitch - 8 * 4;    p_out = p_outpic->p->p_pixels + i_y_offset;    for( ; p_in < p_in_end ; )    {        p_line_end = p_in + i_visible_pitch - 8 * 4;        for( ; p_in < p_line_end ; )        {            /* Do 8 pixels at a time */            *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2;            *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2;            *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2;            *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2;            *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2;            *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2;            *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2;            *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2;        }        p_line_end += 8 * 4;        for( ; p_in < p_line_end ; )        {            *p_out = pi_luma[ *p_in ]; p_in += 2; p_out += 2;        }        p_in += i_pitch - p_pic->p->i_visible_pitch;        p_out += i_pitch - p_outpic->p->i_visible_pitch;    }    /*     * Do the U and V planes     */    p_in = p_pic->p->p_pixels + i_u_offset;    p_in_v = p_pic->p->p_pixels + i_v_offset;    p_in_end = p_in + i_visible_lines * i_pitch - 8 * 4;    p_out = p_outpic->p->p_pixels + i_u_offset;    p_out_v = p_outpic->p->p_pixels + i_v_offset;    i_sin = sin(f_hue) * 256;    i_cos = cos(f_hue) * 256;    i_x = ( cos(f_hue) + sin(f_hue) ) * 32768;    i_y = ( cos(f_hue) - sin(f_hue) ) * 32768;    if ( i_sat > 256 )    {#define WRITE_UV_CLIP() \    i_u = *p_in; p_in += 4; i_v = *p_in_v; p_in_v += 4; \    *p_out = clip_uint8_vlc( (( ((i_u * i_cos + i_v * i_sin - i_x) >> 8) \                           * i_sat) >> 8) + 128); \    p_out += 4; \    *p_out_v = clip_uint8_vlc( (( ((i_v * i_cos - i_u * i_sin - i_y) >> 8) \                           * i_sat) >> 8) + 128); \    p_out_v += 4        uint8_t i_u, i_v;        for( ; p_in < p_in_end ; )        {            p_line_end = p_in + i_visible_pitch - 8 * 4;            for( ; p_in < p_line_end ; )            {                /* Do 8 pixels at a time */                WRITE_UV_CLIP(); WRITE_UV_CLIP();                WRITE_UV_CLIP(); WRITE_UV_CLIP();                WRITE_UV_CLIP(); WRITE_UV_CLIP();                WRITE_UV_CLIP(); WRITE_UV_CLIP();            }            p_line_end += 8 * 4;            for( ; p_in < p_line_end ; )            {                WRITE_UV_CLIP();            }            p_in += i_pitch - i_visible_pitch;            p_in_v += i_pitch - i_visible_pitch;            p_out += i_pitch - i_visible_pitch;            p_out_v += i_pitch - i_visible_pitch;        }#undef WRITE_UV_CLIP    }    else    {#define WRITE_UV() \    i_u = *p_in; p_in += 4; i_v = *p_in_v; p_in_v += 4; \    *p_out = (( ((i_u * i_cos + i_v * i_sin - i_x) >> 8) \                       * i_sat) >> 8) + 128; \    p_out += 4; \    *p_out_v = (( ((i_v * i_cos - i_u * i_sin - i_y) >> 8) \                       * i_sat) >> 8) + 128; \    p_out_v += 4        uint8_t i_u, i_v;        for( ; p_in < p_in_end ; )        {            p_line_end = p_in + i_visible_pitch - 8 * 4;            for( ; p_in < p_line_end ; )            {                /* Do 8 pixels at a time */                WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV();                WRITE_UV(); WRITE_UV(); WRITE_UV(); WRITE_UV();            }            p_line_end += 8 * 4;            for( ; p_in < p_line_end ; )            {                WRITE_UV();            }            p_in += i_pitch - i_visible_pitch;            p_in_v += i_pitch - i_visible_pitch;            p_out += i_pitch - i_visible_pitch;            p_out_v += i_pitch - i_visible_pitch;        }#undef WRITE_UV    }    return CopyInfoAndRelease( p_outpic, p_pic );}static int AdjustCallback( vlc_object_t *p_this, char const *psz_var,                           vlc_value_t oldval, vlc_value_t newval,                           void *p_data ){    VLC_UNUSED(p_this); VLC_UNUSED(oldval);    filter_sys_t *p_sys = (filter_sys_t *)p_data;    if( !strcmp( psz_var, "contrast" ) )        p_sys->f_contrast = newval.f_float;    else if( !strcmp( psz_var, "brightness" ) )        p_sys->f_brightness = newval.f_float;    else if( !strcmp( psz_var, "hue" ) )        p_sys->i_hue = newval.i_int;    else if( !strcmp( psz_var, "saturation" ) )        p_sys->f_saturation = newval.f_float;    else if( !strcmp( psz_var, "gamma" ) )        p_sys->f_gamma = newval.f_float;    else if( !strcmp( psz_var, "brightness-threshold" ) )        p_sys->b_brightness_threshold = newval.b_bool;    else        return VLC_EGENERIC;    return VLC_SUCCESS;}

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