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📄 gaussianblur.c

📁 VLC Player Source Code
💻 C
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/***************************************************************************** * gaussianblur.c : gaussian blur video filter ***************************************************************************** * Copyright (C) 2000-2007 the VideoLAN team * $Id$ * * Authors: Antoine Cellerier <dionoea -at- videolan -dot- org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#ifdef HAVE_CONFIG_H# include "config.h"#endif#include <vlc_common.h>#include <vlc_plugin.h>#include <vlc_vout.h>#include "vlc_filter.h"#include "filter_picture.h"#include <math.h>                                          /* exp(), sqrt() *//***************************************************************************** * Module descriptor *****************************************************************************/static int  Create    ( vlc_object_t * );static void Destroy   ( vlc_object_t * );#define SIGMA_TEXT N_("Gaussian's std deviation")#define SIGMA_LONGTEXT N_( \    "Gaussian's standard deviation. The bluring will take " \    "into account pixels up to 3*sigma away in any direction.")#define FILTER_PREFIX "gaussianblur-"vlc_module_begin();    set_description( N_("Gaussian blur video filter") );    set_shortname( N_( "Gaussian Blur" ));    set_capability( "video filter2", 0 );    set_category( CAT_VIDEO );    set_subcategory( SUBCAT_VIDEO_VFILTER );    add_float( FILTER_PREFIX "sigma", 2., NULL, SIGMA_TEXT, SIGMA_LONGTEXT,               false );    set_callbacks( Create, Destroy );vlc_module_end();/***************************************************************************** * Local prototypes *****************************************************************************/static picture_t *Filter( filter_t *, picture_t * );static const char *const ppsz_filter_options[] = {    "sigma", NULL};/* Comment this to use floats instead of integers (faster for bigger sigma * values) * For sigma = 2 ints are faster * For sigma = 4 floats are faster */#define DONT_USE_FLOATS#ifdef DONT_USE_FLOATS#   define type_t int#else#   define type_t float#endifstruct filter_sys_t{    double f_sigma;    int i_dim;    type_t *pt_distribution;    type_t *pt_buffer;    type_t *pt_scale;};static void gaussianblur_InitDistribution( filter_sys_t *p_sys ){    double f_sigma = p_sys->f_sigma;    int i_dim = (int)(3.*f_sigma);    type_t *pt_distribution = malloc( (2*i_dim+1) * sizeof( type_t ) );    int x;    for( x = -i_dim; x <= i_dim; x++ )    {        const float f_distribution = sqrt( exp(-(x*x)/(f_sigma*f_sigma) ) / (2.*M_PI*f_sigma*f_sigma) );#ifdef DONT_USE_FLOATS        const float f_factor = 1 << 8;#else        const float f_factor = 1;#endif        pt_distribution[i_dim+x] = (type_t)( f_distribution * f_factor );        //printf("%f\n",(float)pt_distribution[i_dim+x]);    }    p_sys->i_dim = i_dim;    p_sys->pt_distribution = pt_distribution;}static int Create( vlc_object_t *p_this ){    filter_t *p_filter = (filter_t *)p_this;    if(   p_filter->fmt_in.video.i_chroma != VLC_FOURCC('I','4','2','0')       && p_filter->fmt_in.video.i_chroma != VLC_FOURCC('I','Y','U','V')       && p_filter->fmt_in.video.i_chroma != VLC_FOURCC('J','4','2','0')       && p_filter->fmt_in.video.i_chroma != VLC_FOURCC('Y','V','1','2')       && p_filter->fmt_in.video.i_chroma != VLC_FOURCC('I','4','2','2')       && p_filter->fmt_in.video.i_chroma != VLC_FOURCC('J','4','2','2')      )    {        /* We only want planar YUV 4:2:0 or 4:2:2 */        msg_Err( p_filter, "Unsupported input chroma (%4s)",                 (char*)&(p_filter->fmt_in.video.i_chroma) );        return VLC_EGENERIC;    }    if( p_filter->fmt_in.video.i_chroma != p_filter->fmt_out.video.i_chroma )    {        msg_Err( p_filter, "Input and output chromas don't match" );        return VLC_EGENERIC;    }    p_filter->p_sys = malloc( sizeof( filter_sys_t ) );    if( p_filter->p_sys == NULL )        return VLC_ENOMEM;    config_ChainParse( p_filter, FILTER_PREFIX, ppsz_filter_options,                       p_filter->p_cfg );    p_filter->pf_video_filter = Filter;    p_filter->p_sys->f_sigma =        var_CreateGetFloat( p_filter, FILTER_PREFIX "sigma" );    if( p_filter->p_sys->f_sigma <= 0. )    {        msg_Err( p_filter, "sigma must be positive" );        return VLC_EGENERIC;    }    gaussianblur_InitDistribution( p_filter->p_sys );    msg_Dbg( p_filter, "gaussian distribution is %d pixels wide",             p_filter->p_sys->i_dim*2+1 );    p_filter->p_sys->pt_buffer = NULL;    p_filter->p_sys->pt_scale = NULL;    return VLC_SUCCESS;}static void Destroy( vlc_object_t *p_this ){    filter_t *p_filter = (filter_t *)p_this;    free( p_filter->p_sys->pt_distribution );    free( p_filter->p_sys->pt_buffer );    free( p_filter->p_sys->pt_scale );    free( p_filter->p_sys );}static picture_t *Filter( filter_t *p_filter, picture_t *p_pic ){    picture_t *p_outpic;    filter_sys_t *p_sys = p_filter->p_sys;    int i_plane;    const int i_dim = p_sys->i_dim;    type_t *pt_buffer;    type_t *pt_scale;    const type_t *pt_distribution = p_sys->pt_distribution;    if( !p_pic ) return NULL;    p_outpic = filter_NewPicture( p_filter );    if( !p_outpic )    {        picture_Release( p_pic );        return NULL;    }    if( !p_sys->pt_buffer )    {        p_sys->pt_buffer = realloc( p_sys->pt_buffer,                                    p_pic->p[Y_PLANE].i_visible_lines *                                        p_pic->p[Y_PLANE].i_pitch *                                        sizeof( type_t ) );    }    pt_buffer = p_sys->pt_buffer;    if( !p_sys->pt_scale )    {        const int i_visible_lines = p_pic->p[Y_PLANE].i_visible_lines;        const int i_visible_pitch = p_pic->p[Y_PLANE].i_visible_pitch;        const int i_pitch = p_pic->p[Y_PLANE].i_pitch;        int i_col, i_line;        p_sys->pt_scale = malloc( i_visible_lines * i_pitch * sizeof( type_t ) );        pt_scale = p_sys->pt_scale;        for( i_line = 0 ; i_line < i_visible_lines ; i_line++ )        {            for( i_col = 0; i_col < i_visible_pitch ; i_col++ )            {                int x, y;                type_t t_value = 0;                for( y = __MAX( -i_dim, -i_line );                     y <= __MIN( i_dim, i_visible_lines - i_line - 1 );                     y++ )                {                    for( x = __MAX( -i_dim, -i_col );                         x <= __MIN( i_dim, i_visible_pitch - i_col + 1 );                         x++ )                    {                        t_value += pt_distribution[y+i_dim] *                                   pt_distribution[x+i_dim];                    }                }                pt_scale[i_line*i_pitch+i_col] = t_value;            }        }    }    pt_scale = p_sys->pt_scale;    for( i_plane = 0 ; i_plane < p_pic->i_planes ; i_plane++ )    {        uint8_t *p_in = p_pic->p[i_plane].p_pixels;        uint8_t *p_out = p_outpic->p[i_plane].p_pixels;        const int i_visible_lines = p_pic->p[i_plane].i_visible_lines;        const int i_visible_pitch = p_pic->p[i_plane].i_visible_pitch;        const int i_pitch = p_pic->p[i_plane].i_pitch;        int i_line, i_col;        const int x_factor = p_pic->p[Y_PLANE].i_visible_pitch/i_visible_pitch-1;        const int y_factor = p_pic->p[Y_PLANE].i_visible_lines/i_visible_lines-1;        for( i_line = 0 ; i_line < i_visible_lines ; i_line++ )        {            for( i_col = 0; i_col < i_visible_pitch ; i_col++ )            {                type_t t_value = 0;                int x;                const int c = i_line*i_pitch+i_col;                for( x = __MAX( -i_dim, -i_col*(x_factor+1) );                     x <= __MIN( i_dim, (i_visible_pitch - i_col)*(x_factor+1) + 1 );                     x++ )                {                    t_value += pt_distribution[x+i_dim] *                               p_in[c+(x>>x_factor)];                }                pt_buffer[c] = t_value;            }        }        for( i_line = 0 ; i_line < i_visible_lines ; i_line++ )        {            for( i_col = 0; i_col < i_visible_pitch ; i_col++ )            {                type_t t_value = 0;                int y;                const int c = i_line*i_pitch+i_col;                for( y = __MAX( -i_dim, (-i_line)*(y_factor+1) );                     y <= __MIN( i_dim, (i_visible_lines - i_line)*(y_factor+1) - 1 );                     y++ )                {                    t_value += pt_distribution[y+i_dim] *                               pt_buffer[c+(y>>y_factor)*i_pitch];                }                const type_t t_scale = pt_scale[(i_line<<y_factor)*(i_pitch<<x_factor)+(i_col<<x_factor)];                p_out[c] = (uint8_t)(t_value / t_scale); // FIXME wouldn't it be better to round instead of trunc ?            }        }    }    return CopyInfoAndRelease( p_outpic, p_pic );}

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