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📄 i420_rgb16.c

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💻 C
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            p_pic_start = p_pic;            for ( i_x = p_filter->fmt_in.video.i_width/16; i_x--; )            {                SSE2_CALL (                    SSE2_INIT_16_ALIGNED                    SSE2_YUV_MUL                    SSE2_YUV_ADD                    SSE2_UNPACK_15_ALIGNED                );                p_y += 16;                p_u += 8;                p_v += 8;                p_buffer += 16;            }            /* Here we do some unaligned reads and duplicate conversions, but             * at least we have all the pixels */            if( i_rewind )            {                p_y -= i_rewind;                p_u -= i_rewind >> 1;                p_v -= i_rewind >> 1;                p_buffer -= i_rewind;                SSE2_CALL (                    SSE2_INIT_16_UNALIGNED                    SSE2_YUV_MUL                    SSE2_YUV_ADD                    SSE2_UNPACK_15_UNALIGNED                );                p_y += 16;                p_u += 8;                p_v += 8;            }            SCALE_WIDTH;            SCALE_HEIGHT( 420, 2 );            p_y += i_source_margin;            if( i_y % 2 )            {                p_u += i_source_margin_c;                p_v += i_source_margin_c;            }            p_buffer = b_hscale ? p_buffer_start : p_pic;        }    }    else    {        /* use slower SSE2 unaligned fetch and store */        for( i_y = 0; i_y < p_filter->fmt_in.video.i_height; i_y++ )        {            p_pic_start = p_pic;            p_buffer = b_hscale ? p_buffer_start : p_pic;            for ( i_x = p_filter->fmt_in.video.i_width/16; i_x--; )            {                SSE2_CALL (                    SSE2_INIT_16_UNALIGNED                    SSE2_YUV_MUL                    SSE2_YUV_ADD                    SSE2_UNPACK_15_UNALIGNED                );                p_y += 16;                p_u += 8;                p_v += 8;                p_buffer += 16;            }            /* Here we do some unaligned reads and duplicate conversions, but             * at least we have all the pixels */            if( i_rewind )            {                p_y -= i_rewind;                p_u -= i_rewind >> 1;                p_v -= i_rewind >> 1;                p_buffer -= i_rewind;                SSE2_CALL (                    SSE2_INIT_16_UNALIGNED                    SSE2_YUV_MUL                    SSE2_YUV_ADD                    SSE2_UNPACK_15_UNALIGNED                );                p_y += 16;                p_u += 8;                p_v += 8;            }            SCALE_WIDTH;            SCALE_HEIGHT( 420, 2 );            p_y += i_source_margin;            if( i_y % 2 )            {                p_u += i_source_margin_c;                p_v += i_source_margin_c;            }            p_buffer = b_hscale ? p_buffer_start : p_pic;        }    }    /* make sure all SSE2 stores are visible thereafter */    SSE2_END;#else // defined (MODULE_NAME_IS_i420_rgb_mmx)    if( p_filter->fmt_in.video.i_width & 7 )    {        i_rewind = 8 - ( p_filter->fmt_in.video.i_width & 7 );    }    else    {        i_rewind = 0;    }    for( i_y = 0; i_y < p_filter->fmt_in.video.i_height; i_y++ )    {        p_pic_start = p_pic;        p_buffer = b_hscale ? p_buffer_start : p_pic;        for ( i_x = p_filter->fmt_in.video.i_width / 8; i_x--; )        {            MMX_CALL (                MMX_INIT_16                MMX_YUV_MUL                MMX_YUV_ADD                MMX_UNPACK_15            );            p_y += 8;            p_u += 4;            p_v += 4;            p_buffer += 8;        }        /* Here we do some unaligned reads and duplicate conversions, but         * at least we have all the pixels */        if( i_rewind )        {            p_y -= i_rewind;            p_u -= i_rewind >> 1;            p_v -= i_rewind >> 1;            p_buffer -= i_rewind;            MMX_CALL (                MMX_INIT_16                MMX_YUV_MUL                MMX_YUV_ADD                MMX_UNPACK_15            );            p_y += 8;            p_u += 4;            p_v += 4;            p_buffer += 8;        }        SCALE_WIDTH;        SCALE_HEIGHT( 420, 2 );        p_y += i_source_margin;        if( i_y % 2 )        {            p_u += i_source_margin_c;            p_v += i_source_margin_c;        }    }    /* re-enable FPU registers */    MMX_END;#endif}void I420_R5G6B5( filter_t *p_filter, picture_t *p_src,                                          picture_t *p_dest ){    /* We got this one from the old arguments */    uint16_t *p_pic = (uint16_t*)p_dest->p->p_pixels;    uint8_t  *p_y   = p_src->Y_PIXELS;    uint8_t  *p_u   = p_src->U_PIXELS;    uint8_t  *p_v   = p_src->V_PIXELS;    bool  b_hscale;                         /* horizontal scaling type */    unsigned int i_vscale;                          /* vertical scaling type */    unsigned int i_x, i_y;                /* horizontal and vertical indexes */    int         i_right_margin;    int         i_rewind;    int         i_scale_count;                       /* scale modulo counter */    int         i_chroma_width = p_filter->fmt_in.video.i_width / 2; /* chroma width */    uint16_t *  p_pic_start;       /* beginning of the current line for copy */    /* Conversion buffer pointer */    uint16_t *  p_buffer_start = (uint16_t*)p_filter->p_sys->p_buffer;    uint16_t *  p_buffer;    /* Offset array pointer */    int *       p_offset_start = p_filter->p_sys->p_offset;    int *       p_offset;    const int i_source_margin = p_src->p[0].i_pitch                                 - p_src->p[0].i_visible_pitch;    const int i_source_margin_c = p_src->p[1].i_pitch                                 - p_src->p[1].i_visible_pitch;    i_right_margin = p_dest->p->i_pitch - p_dest->p->i_visible_pitch;    /* Rule: when a picture of size (x1,y1) with aspect ratio r1 is rendered     * on a picture of size (x2,y2) with aspect ratio r2, if x1 grows to x1'     * then y1 grows to y1' = x1' * y2/x2 * r2/r1 */    SetOffset( p_filter->fmt_in.video.i_width,               p_filter->fmt_in.video.i_height,               p_filter->fmt_out.video.i_width,               p_filter->fmt_out.video.i_height,               &b_hscale, &i_vscale, p_offset_start );    /*     * Perform conversion     */    i_scale_count = ( i_vscale == 1 ) ?                    p_filter->fmt_out.video.i_height :                    p_filter->fmt_in.video.i_height;#if defined (MODULE_NAME_IS_i420_rgb_sse2)    if( p_filter->fmt_in.video.i_width & 15 )    {        i_rewind = 16 - ( p_filter->fmt_in.video.i_width & 15 );    }    else    {        i_rewind = 0;    }    /*    ** SSE2 128 bits fetch/store instructions are faster    ** if memory access is 16 bytes aligned    */    p_buffer = b_hscale ? p_buffer_start : p_pic;    if( 0 == (15 & (p_src->p[Y_PLANE].i_pitch|                    p_dest->p->i_pitch|                    ((intptr_t)p_y)|                    ((intptr_t)p_buffer))) )    {        /* use faster SSE2 aligned fetch and store */        for( i_y = 0; i_y < p_filter->fmt_in.video.i_height; i_y++ )        {            p_pic_start = p_pic;            for ( i_x = p_filter->fmt_in.video.i_width/16; i_x--; )            {                SSE2_CALL (                    SSE2_INIT_16_ALIGNED                    SSE2_YUV_MUL                    SSE2_YUV_ADD                    SSE2_UNPACK_16_ALIGNED                );                p_y += 16;                p_u += 8;                p_v += 8;                p_buffer += 16;            }            /* Here we do some unaligned reads and duplicate conversions, but             * at least we have all the pixels */            if( i_rewind )            {                p_y -= i_rewind;                p_u -= i_rewind >> 1;                p_v -= i_rewind >> 1;                p_buffer -= i_rewind;                SSE2_CALL (                    SSE2_INIT_16_UNALIGNED                    SSE2_YUV_MUL                    SSE2_YUV_ADD                    SSE2_UNPACK_16_UNALIGNED                );                p_y += 16;                p_u += 8;                p_v += 8;            }            SCALE_WIDTH;            SCALE_HEIGHT( 420, 2 );            p_y += i_source_margin;            if( i_y % 2 )            {                p_u += i_source_margin_c;                p_v += i_source_margin_c;            }            p_buffer = b_hscale ? p_buffer_start : p_pic;        }    }    else    {        /* use slower SSE2 unaligned fetch and store */        for( i_y = 0; i_y < p_filter->fmt_in.video.i_height; i_y++ )        {            p_pic_start = p_pic;            p_buffer = b_hscale ? p_buffer_start : p_pic;            for ( i_x = p_filter->fmt_in.video.i_width/16; i_x--; )            {                SSE2_CALL(                    SSE2_INIT_16_UNALIGNED                    SSE2_YUV_MUL                    SSE2_YUV_ADD                    SSE2_UNPACK_16_UNALIGNED                );                p_y += 16;                p_u += 8;                p_v += 8;                p_buffer += 16;            }            /* Here we do some unaligned reads and duplicate conversions, but             * at least we have all the pixels */            if( i_rewind )            {                p_y -= i_rewind;                p_u -= i_rewind >> 1;                p_v -= i_rewind >> 1;                p_buffer -= i_rewind;                SSE2_CALL(                    SSE2_INIT_16_UNALIGNED                    SSE2_YUV_MUL                    SSE2_YUV_ADD                    SSE2_UNPACK_16_UNALIGNED                );                p_y += 16;                p_u += 8;                p_v += 8;            }            SCALE_WIDTH;            SCALE_HEIGHT( 420, 2 );            p_y += i_source_margin;            if( i_y % 2 )            {                p_u += i_source_margin_c;                p_v += i_source_margin_c;            }            p_buffer = b_hscale ? p_buffer_start : p_pic;        }    }    /* make sure all SSE2 stores are visible thereafter */    SSE2_END;#else // defined (MODULE_NAME_IS_i420_rgb_mmx)    if( p_filter->fmt_in.video.i_width & 7 )    {        i_rewind = 8 - ( p_filter->fmt_in.video.i_width & 7 );    }    else    {        i_rewind = 0;    }    for( i_y = 0; i_y < p_filter->fmt_in.video.i_height; i_y++ )    {        p_pic_start = p_pic;        p_buffer = b_hscale ? p_buffer_start : p_pic;        for ( i_x = p_filter->fmt_in.video.i_width / 8; i_x--; )        {            MMX_CALL (                MMX_INIT_16                MMX_YUV_MUL                MMX_YUV_ADD                MMX_UNPACK_16            );            p_y += 8;            p_u += 4;            p_v += 4;            p_buffer += 8;        }        /* Here we do some unaligned reads and duplicate conversions, but         * at least we have all the pixels */        if( i_rewind )        {            p_y -= i_rewind;            p_u -= i_rewind >> 1;            p_v -= i_rewind >> 1;            p_buffer -= i_rewind;            MMX_CALL (                MMX_INIT_16                MMX_YUV_MUL                MMX_YUV_ADD                MMX_UNPACK_16            );            p_y += 8;

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