📄 evt_motion.hpp
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/***************************************************************************** * evt_motion.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id$ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef EVT_MOTION_HPP#define EVT_MOTION_HPP#include "evt_input.hpp"/// Mouse move eventclass EvtMotion: public EvtInput{ public: EvtMotion( intf_thread_t *pIntf, int xPos, int yPos ): EvtInput( pIntf ), m_xPos( xPos ), m_yPos( yPos ) {} virtual ~EvtMotion() {} /// Return the type of event virtual const string getAsString() const { return "motion"; } // Getters int getXPos() const { return m_xPos; } int getYPos() const { return m_yPos; } private: /// Coordinates of the mouse (absolute or relative) /** * The coordinates are absolute when the event is sent to the * GenericWindow, but are relative to the window when the event is * forwarded to the controls */ int m_xPos, m_yPos;};#endif
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