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📄 builder.hpp

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/***************************************************************************** * builder.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id$ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifdef HAVE_CONFIG_H# include "config.h"#endif#ifndef BUILDER_HPP#define BUILDER_HPP#include "builder_data.hpp"#include "../src/skin_common.hpp"#include <string>#include <list>#include <map>class Theme;class Bezier;class CmdGeneric;class GenericFont;class Position;class GenericRect;/// Class for skin constructionclass Builder: public SkinObject{    public:        Builder( intf_thread_t *pIntf, const BuilderData &rData,                 const string &rPath );        virtual ~Builder();        /// Create a Theme object, ready to use.        /// Return NULL in case of problem        Theme *build();        /// Parse an action tag and returns a command        CmdGeneric *parseAction( const string &rAction );    private:        /// Data from the XML        const BuilderData &m_rData;        /// Path of the theme        const string m_path;        /// Theme under construction        Theme *m_pTheme;        void addTheme( const BuilderData::Theme &rData );        void addIniFile( const BuilderData::IniFile &rData );        void addBitmap( const BuilderData::Bitmap &rData );        void addSubBitmap( const BuilderData::SubBitmap &rData );        void addBitmapFont( const BuilderData::BitmapFont &rData );        void addFont( const BuilderData::Font &rData );        void addPopupMenu( const BuilderData::PopupMenu &rData );        void addMenuItem( const BuilderData::MenuItem &rData );        void addMenuSeparator( const BuilderData::MenuSeparator &rData );        void addWindow( const BuilderData::Window &rData );        void addLayout( const BuilderData::Layout &rData );        void addAnchor( const BuilderData::Anchor &rData );        void addButton( const BuilderData::Button &rData );        void addCheckbox( const BuilderData::Checkbox &rData );        void addImage( const BuilderData::Image &rData );        void addPanel( const BuilderData::Panel &rData );        void addText( const BuilderData::Text &rData );        void addRadialSlider( const BuilderData::RadialSlider &rData );        void addSlider( const BuilderData::Slider &rData );        void addList( const BuilderData::List &rData );        void addTree( const BuilderData::Tree &rData );        void addVideo( const BuilderData::Video &rData );        /// Compute the position of a control        const Position makePosition( const string &rLeftTop,                                     const string &rRightBottom,                                     int xPos, int yPos, int width, int height,                                     const GenericRect &rRect,                                     bool xKeepRatio = false,                                     bool yKeepRatio = false ) const;        // Build the full path of a file        string getFilePath( const string &fileName ) const;        /// Get a font from its id        GenericFont *getFont( const string &fontId );        /// Function to parse "points" tags        Bezier *getPoints( const char *pTag ) const;        /// Compute a color value        uint32_t getColor( const string &rVal ) const;        /// Image handler (used to load image files)        image_handler_t *m_pImageHandler;};#endif

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